mesa/src/glx/x11/glxclient.h

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/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
*/
/* $XFree86: xc/lib/GL/glx/glxclient.h,v 1.21 2004/02/09 23:46:31 alanh Exp $ */
/**
* \file glxclient.h
* Direct rendering support added by Precision Insight, Inc.
*
* \author Kevin E. Martin <kevin@precisioninsight.com>
*/
#ifndef _GLX_client_h_
#define _GLX_client_h_
#define NEED_REPLIES
#define NEED_EVENTS
#include <X11/Xproto.h>
#include <X11/Xlibint.h>
#define GLX_GLXEXT_PROTOTYPES
#include <GL/glx.h>
#include <GL/glxext.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#ifdef WIN32
#include <stdint.h>
#endif
#include "GL/glxint.h"
#include "GL/glxproto.h"
#include "GL/internal/glcore.h"
#include "glapitable.h"
#include "glxextensions.h"
#include "glxhash.h"
#if defined( USE_XTHREADS )
# include <X11/Xthreads.h>
#elif defined( PTHREADS )
# include <pthread.h>
#endif
#define GLX_MAJOR_VERSION 1 /* current version numbers */
#define GLX_MINOR_VERSION 4
#define __GLX_MAX_TEXTURE_UNITS 32
typedef struct __GLXcontextRec __GLXcontext;
typedef struct __GLXdisplayPrivateRec __GLXdisplayPrivate;
typedef struct _glapi_table __GLapi;
/************************************************************************/
#ifdef GLX_DIRECT_RENDERING
#include <GL/internal/dri_interface.h>
/**
* Display dependent methods. This structure is initialized during the
* \c driCreateDisplay call.
*/
struct __DRIdisplayRec {
/**
* Method to destroy the private DRI display data.
*/
void (*destroyDisplay)(Display *dpy, void *displayPrivate);
/**
* Opaque pointer to private per display direct rendering data.
* \c NULL if direct rendering is not supported on this display.
*/
struct __DRIdisplayPrivateRec *private;
/**
* Array of pointers to methods to create and initialize the private DRI
* screen data.
*/
PFNCREATENEWSCREENFUNC * createNewScreen;
};
/*
** We keep a linked list of these structures, one per DRI device driver.
*/
struct __DRIdriverRec {
const char *name;
void *handle;
PFNCREATENEWSCREENFUNC createNewScreenFunc;
struct __DRIdriverRec *next;
};
/*
** Function to create and DRI display data and initialize the display
** dependent methods.
*/
extern void *driCreateDisplay(Display *dpy, __DRIdisplay *pdisp);
extern __DRIdriver *driGetDriver(Display *dpy, int scrNum);
extern void DRI_glXUseXFont( Font font, int first, int count, int listbase );
/*
** Functions to obtain driver configuration information from a direct
** rendering client application
*/
extern const char *glXGetScreenDriver (Display *dpy, int scrNum);
extern const char *glXGetDriverConfig (const char *driverName);
Fixes the glXGetProcAddress portion of the interface. Most of the functions that are currently obtained via glXGetProcAddress and all of the XF86DRI functions are replaced with a funciton table. This table will be passed to __driCreateNewScreen. One of the functions in the table is getProcAddress. This allows some loaders to expose functionality not in all loaders. This will be immediatly used for glxEnableExtension (formerly known to drivers as __glXScrEnableExtension). libGL (and in the future libglx) expose this function so that drivers can enable GLX extensions. libEGL should exposed eglEnableExtension to enable EGL extensions. The same function cannot be used for both because the extensions have different names and (possibly) different semantics. Drivers can optionally use one, both, or neither. The key parts are in the __DRIinterfaceMethodsRec structure in dri_interface.h. A pointer to one of these structures is passed into __driCreateNewScreen. Because of this, the version of the API is bumped to 20050725. Since the previous version(s) were never in a release, their existance is erased. I was actually a little surprised by how much code this cuts from the drivers. A lot of glXGetProcAddress calls disappear, and a lot of version checks go with them. Nice. The one thing I'm not sure of is removing __glXInitialize. For some reason that function was in the glXGetProcAddress table, but *nothing* in the Mesa tree used it. Did something with DRI conf. use this function? It seems odd...
2005-07-26 03:44:01 +01:00
extern Bool __glXWindowExists(Display *dpy, GLXDrawable draw);
#endif
/************************************************************************/
#define __GL_CLIENT_ATTRIB_STACK_DEPTH 16
typedef struct __GLXpixelStoreModeRec {
GLboolean swapEndian;
GLboolean lsbFirst;
GLuint rowLength;
GLuint imageHeight;
GLuint imageDepth;
GLuint skipRows;
GLuint skipPixels;
GLuint skipImages;
GLuint alignment;
} __GLXpixelStoreMode;
typedef struct __GLXattributeRec {
GLuint mask;
/**
* Pixel storage state. Most of the pixel store mode state is kept
* here and used by the client code to manage the packing and
* unpacking of data sent to/received from the server.
*/
__GLXpixelStoreMode storePack, storeUnpack;
/**
* Is EXT_vertex_array / GL 1.1 DrawArrays protocol specifically
* disabled?
*/
GLboolean NoDrawArraysProtocol;
/**
* Vertex Array storage state. The vertex array component
* state is stored here and is used to manage the packing of
* DrawArrays data sent to the server.
*/
struct array_state_vector * array_state;
} __GLXattribute;
typedef struct __GLXattributeMachineRec {
__GLXattribute *stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
__GLXattribute **stackPointer;
} __GLXattributeMachine;
/**
* GLX state that needs to be kept on the client. One of these records
* exist for each context that has been made current by this client.
*/
struct __GLXcontextRec {
/**
* \name Drawing command buffer.
*
* Drawing commands are packed into this buffer before being sent as a
* single GLX protocol request. The buffer is sent when it overflows or
* is flushed by \c __glXFlushRenderBuffer. \c pc is the next location
* in the buffer to be filled. \c limit is described above in the buffer
* slop discussion.
*
* Commands that require large amounts of data to be transfered will
* also use this buffer to hold a header that describes the large
* command.
*
* These must be the first 6 fields since they are static initialized
* in the dummy context in glxext.c
*/
/*@{*/
GLubyte *buf;
GLubyte *pc;
GLubyte *limit;
GLubyte *bufEnd;
GLint bufSize;
/*@}*/
/**
* The XID of this rendering context. When the context is created a
* new XID is allocated. This is set to None when the context is
* destroyed but is still current to some thread. In this case the
* context will be freed on next MakeCurrent.
*/
XID xid;
/**
* The XID of the \c shareList context.
*/
XID share_xid;
/**
* Visual id.
*
* \deprecated
* This filed has been largely been replaced by the \c mode field, but
* the work is not quite done.
*/
VisualID vid;
/**
* Screen number.
*/
GLint screen;
/**
* \c GL_TRUE if the context was created with ImportContext, which
* means the server-side context was created by another X client.
*/
GLboolean imported;
/**
* The context tag returned by MakeCurrent when this context is made
* current. This tag is used to identify the context that a thread has
* current so that proper server context management can be done. It is
* used for all context specific commands (i.e., \c Render, \c RenderLarge,
* \c WaitX, \c WaitGL, \c UseXFont, and \c MakeCurrent (for the old
* context)).
*/
GLXContextTag currentContextTag;
/**
* \name Rendering mode
*
* The rendering mode is kept on the client as well as the server.
* When \c glRenderMode is called, the buffer associated with the
* previous rendering mode (feedback or select) is filled.
*/
/*@{*/
GLenum renderMode;
GLfloat *feedbackBuf;
GLuint *selectBuf;
/*@}*/
/**
* This is \c GL_TRUE if the pixel unpack modes are such that an image
* can be unpacked from the clients memory by just copying. It may
* still be true that the server will have to do some work. This
* just promises that a straight copy will fetch the correct bytes.
*/
GLboolean fastImageUnpack;
/**
* Fill newImage with the unpacked form of \c oldImage getting it
* ready for transport to the server.
*/
void (*fillImage)(__GLXcontext*, GLint, GLint, GLint, GLint, GLenum,
GLenum, const GLvoid*, GLubyte*, GLubyte*);
/**
* Client side attribs.
*/
__GLXattributeMachine attributes;
/**
* Client side error code. This is set when client side gl API
* routines need to set an error because of a bad enumerant or
* running out of memory, etc.
*/
GLenum error;
/**
* Whether this context does direct rendering.
*/
Bool isDirect;
/**
* \c dpy of current display for this context. Will be \c NULL if not
* current to any display, or if this is the "dummy context".
*/
Display *currentDpy;
/**
* The current drawable for this context. Will be None if this
* context is not current to any drawable. currentReadable is below.
*/
GLXDrawable currentDrawable;
/**
* \name GL Constant Strings
*
* Constant strings that describe the server implementation
* These pertain to GL attributes, not to be confused with
* GLX versioning attributes.
*/
/*@{*/
GLubyte *vendor;
GLubyte *renderer;
GLubyte *version;
GLubyte *extensions;
/*@}*/
/**
* Record the dpy this context was created on for later freeing
*/
Display *createDpy;
/**
* Maximum small render command size. This is the smaller of 64k and
* the size of the above buffer.
*/
GLint maxSmallRenderCommandSize;
/**
* Major opcode for the extension. Copied here so a lookup isn't
* needed.
*/
GLint majorOpcode;
#ifdef GLX_DIRECT_RENDERING
/**
* Per context direct rendering interface functions and data.
*/
__DRIcontext driContext;
/**
* Pointer to the mode used to create this context.
*/
const __GLcontextModes * mode;
#endif
/**
* \c GLXFBConfigID used to create this context. May be \c None. This
* field has been replaced by the \c mode field.
*
* \since Internal API version 20030317.
*
* \deprecated
* This filed has been largely been replaced by the \c mode field, but
* the work is not quite done.
*/
GLXFBConfigID fbconfigID;
/**
* The current read-drawable for this context. Will be None if this
* context is not current to any drawable.
*
* \since Internal API version 20030606.
*/
GLXDrawable currentReadable;
/**
* Pointer to client-state data that is private to libGL. This is only
* used for indirect rendering contexts.
*
* No internal API version change was made for this change. Client-side
* drivers should NEVER use this data or even care that it exists.
*/
void * client_state_private;
/**
* Stored value for \c glXQueryContext attribute \c GLX_RENDER_TYPE.
*/
int renderType;
/**
* \name Raw server GL version
*
* True core GL version supported by the server. This is the raw value
* returned by the server, and it may not reflect what is actually
* supported (or reported) by the client-side library.
*/
/*@{*/
int server_major; /**< Major version number. */
int server_minor; /**< Minor version number. */
/*@}*/
char gl_extension_bits[ __GL_EXT_BYTES ];
};
#define __glXSetError(gc,code) \
if (!(gc)->error) { \
(gc)->error = code; \
}
extern void __glFreeAttributeState(__GLXcontext *);
/************************************************************************/
/**
* The size of the largest drawing command known to the implementation
* that will use the GLXRender GLX command. In this case it is
* \c glPolygonStipple.
*/
#define __GLX_MAX_SMALL_RENDER_CMD_SIZE 156
/**
* To keep the implementation fast, the code uses a "limit" pointer
* to determine when the drawing command buffer is too full to hold
* another fixed size command. This constant defines the amount of
* space that must always be available in the drawing command buffer
* at all times for the implementation to work. It is important that
* the number be just large enough, but not so large as to reduce the
* efficacy of the buffer. The "+32" is just to keep the code working
* in case somebody counts wrong.
*/
#define __GLX_BUFFER_LIMIT_SIZE (__GLX_MAX_SMALL_RENDER_CMD_SIZE + 32)
/**
* This implementation uses a smaller threshold for switching
* to the RenderLarge protocol than the protcol requires so that
* large copies don't occur.
*/
#define __GLX_RENDER_CMD_SIZE_LIMIT 4096
/**
* One of these records exists per screen of the display. It contains
* a pointer to the config data for that screen (if the screen supports GL).
*/
typedef struct __GLXscreenConfigsRec {
/**
* GLX extension string reported by the X-server.
*/
const char *serverGLXexts;
/**
* GLX extension string to be reported to applications. This is the
* set of extensions that the application can actually use.
*/
char *effectiveGLXexts;
#ifdef GLX_DIRECT_RENDERING
/**
* Per screen direct rendering interface functions and data.
*/
__DRIscreen driScreen;
__glxHashTable *drawHash;
#endif
/**
* Linked list of configurations for this screen.
*/
__GLcontextModes *configs;
/**
* Per-screen dynamic GLX extension tracking. The \c direct_support
* field only contains enough bits for 64 extensions. Should libGL
* ever need to track more than 64 GLX extensions, we can safely grow
* this field. The \c __GLXscreenConfigs structure is not used outside
* libGL.
*/
/*@{*/
unsigned char direct_support[8];
GLboolean ext_list_first_time;
/*@}*/
} __GLXscreenConfigs;
/**
* Per display private data. One of these records exists for each display
* that is using the OpenGL (GLX) extension.
*/
struct __GLXdisplayPrivateRec {
/**
* Back pointer to the display
*/
Display *dpy;
/**
* The \c majorOpcode is common to all connections to the same server.
* It is also copied into the context structure.
*/
int majorOpcode;
/**
* \name Server Version
*
* Major and minor version returned by the server during initialization.
*/
/*@{*/
int majorVersion, minorVersion;
/*@}*/
/**
* \name Storage for the servers GLX vendor and versions strings.
*
* These are the same for all screens on this display. These fields will
* be filled in on demand.
*/
/*@{*/
const char *serverGLXvendor;
const char *serverGLXversion;
/*@}*/
/**
* Configurations of visuals for all screens on this display.
* Also, per screen data which now includes the server \c GLX_EXTENSION
* string.
*/
__GLXscreenConfigs *screenConfigs;
#ifdef GLX_DIRECT_RENDERING
/**
* Per display direct rendering interface functions and data.
*/
__DRIdisplay driDisplay;
#endif
};
void __glXFreeContext(__GLXcontext*);
extern GLubyte *__glXFlushRenderBuffer(__GLXcontext*, GLubyte*);
extern void __glXSendLargeChunk(__GLXcontext *gc, GLint requestNumber,
GLint totalRequests,
const GLvoid * data, GLint dataLen);
extern void __glXSendLargeCommand(__GLXcontext *, const GLvoid *, GLint,
const GLvoid *, GLint);
/* Initialize the GLX extension for dpy */
extern __GLXdisplayPrivate *__glXInitialize(Display*);
/************************************************************************/
extern int __glXDebug;
/* This is per-thread storage in an MT environment */
#if defined( USE_XTHREADS ) || defined( PTHREADS )
extern void __glXSetCurrentContext(__GLXcontext *c);
# if defined( GLX_USE_TLS )
extern __thread void * __glX_tls_Context
__attribute__((tls_model("initial-exec")));
# define __glXGetCurrentContext() __glX_tls_Context
# else
extern __GLXcontext *__glXGetCurrentContext(void);
# endif /* defined( GLX_USE_TLS ) */
#else
extern __GLXcontext *__glXcurrentContext;
#define __glXGetCurrentContext() __glXcurrentContext
#define __glXSetCurrentContext(gc) __glXcurrentContext = gc
#endif /* defined( USE_XTHREADS ) || defined( PTHREADS ) */
/*
** Global lock for all threads in this address space using the GLX
** extension
*/
#if defined( USE_XTHREADS )
extern xmutex_rec __glXmutex;
#define __glXLock() xmutex_lock(&__glXmutex)
#define __glXUnlock() xmutex_unlock(&__glXmutex)
#elif defined( PTHREADS )
extern pthread_mutex_t __glXmutex;
#define __glXLock() pthread_mutex_lock(&__glXmutex)
#define __glXUnlock() pthread_mutex_unlock(&__glXmutex)
#else
#define __glXLock()
#define __glXUnlock()
#endif
/*
** Setup for a command. Initialize the extension for dpy if necessary.
*/
extern CARD8 __glXSetupForCommand(Display *dpy);
/************************************************************************/
/*
** Data conversion and packing support.
*/
extern const GLuint __glXDefaultPixelStore[9];
/* Send an image to the server using RenderLarge. */
extern void __glXSendLargeImage(__GLXcontext *gc, GLint compsize, GLint dim,
GLint width, GLint height, GLint depth, GLenum format, GLenum type,
const GLvoid *src, GLubyte *pc, GLubyte *modes);
/* Return the size, in bytes, of some pixel data */
extern GLint __glImageSize(GLint, GLint, GLint, GLenum, GLenum, GLenum);
/* Return the number of elements per group of a specified format*/
extern GLint __glElementsPerGroup(GLenum format, GLenum type);
/* Return the number of bytes per element, based on the element type (other
** than GL_BITMAP).
*/
extern GLint __glBytesPerElement(GLenum type);
/*
** Fill the transport buffer with the data from the users buffer,
** applying some of the pixel store modes (unpack modes) to the data
** first. As a side effect of this call, the "modes" field is
** updated to contain the modes needed by the server to decode the
** sent data.
*/
extern void __glFillImage(__GLXcontext*, GLint, GLint, GLint, GLint, GLenum,
GLenum, const GLvoid*, GLubyte*, GLubyte*);
/* Copy map data with a stride into a packed buffer */
extern void __glFillMap1f(GLint, GLint, GLint, const GLfloat *, GLubyte *);
extern void __glFillMap1d(GLint, GLint, GLint, const GLdouble *, GLubyte *);
extern void __glFillMap2f(GLint, GLint, GLint, GLint, GLint,
const GLfloat *, GLfloat *);
extern void __glFillMap2d(GLint, GLint, GLint, GLint, GLint,
const GLdouble *, GLdouble *);
/*
** Empty an image out of the reply buffer into the clients memory applying
** the pack modes to pack back into the clients requested format.
*/
extern void __glEmptyImage(__GLXcontext*, GLint, GLint, GLint, GLint, GLenum,
GLenum, const GLubyte *, GLvoid *);
/*
** Allocate and Initialize Vertex Array client state
*/
extern void __glXInitVertexArrayState(__GLXcontext*);
/*
** Inform the Server of the major and minor numbers and of the client
** libraries extension string.
*/
extern void __glXClientInfo ( Display *dpy, int opcode );
/************************************************************************/
/*
** Declarations that should be in Xlib
*/
#ifdef __GL_USE_OUR_PROTOTYPES
extern void _XFlush(Display*);
extern Status _XReply(Display*, xReply*, int, Bool);
extern void _XRead(Display*, void*, long);
extern void _XSend(Display*, const void*, long);
#endif
extern void __glXInitializeVisualConfigFromTags( __GLcontextModes *config,
int count, const INT32 *bp, Bool tagged_only, Bool fbconfig_style_tags );
extern char * __glXGetStringFromServer( Display * dpy, int opcode,
CARD32 glxCode, CARD32 for_whom, CARD32 name );
extern char *__glXstrdup(const char *str);
extern const char __glXGLClientVersion[];
extern const char __glXGLClientExtensions[];
/* Determine the internal API version */
extern int __glXGetInternalVersion(void);
/* Get the unadjusted system time */
extern int __glXGetUST( int64_t * ust );
extern Bool __glXGetMscRateOML(Display * dpy, GLXDrawable drawable,
int32_t * numerator, int32_t * denominator);
#endif /* !__GLX_client_h__ */