mesa/src/glx/x11/glxext.c

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/* $XFree86: xc/lib/GL/glx/glxext.c,v 1.22 2003/12/08 17:35:28 dawes Exp $ */
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
/**
* \file glxext.c
* GLX protocol interface boot-strap code.
*
* Direct rendering support added by Precision Insight, Inc.
*
* \author Kevin E. Martin <kevin@precisioninsight.com>
*/
#include <assert.h>
#include "glxclient.h"
#include <X11/extensions/Xext.h>
#include <X11/extensions/extutil.h>
#include "glapi.h"
#include "glxextensions.h"
#include "glcontextmodes.h"
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#ifdef USE_XCB
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#include <X11/Xlib-xcb.h>
#include <xcb/xcb.h>
#include <xcb/glx.h>
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#endif
#ifdef DEBUG
void __glXDumpDrawBuffer(__GLXcontext *ctx);
#endif
#ifdef USE_SPARC_ASM
static void _glx_mesa_init_sparc_glapi_relocs(void);
static int _mesa_sparc_needs_init = 1;
#define INIT_MESA_SPARC { \
if(_mesa_sparc_needs_init) { \
_glx_mesa_init_sparc_glapi_relocs(); \
_mesa_sparc_needs_init = 0; \
} \
}
#else
#define INIT_MESA_SPARC
#endif
/*
** You can set this cell to 1 to force the gl drawing stuff to be
** one command per packet
*/
_X_HIDDEN int __glXDebug = 0;
/* Extension required boiler plate */
static char *__glXExtensionName = GLX_EXTENSION_NAME;
XExtensionInfo *__glXExtensionInfo = NULL;
static /* const */ char *error_list[] = {
"GLXBadContext",
"GLXBadContextState",
"GLXBadDrawable",
"GLXBadPixmap",
"GLXBadContextTag",
"GLXBadCurrentWindow",
"GLXBadRenderRequest",
"GLXBadLargeRequest",
"GLXUnsupportedPrivateRequest",
"GLXBadFBConfig",
"GLXBadPbuffer",
"GLXBadCurrentDrawable",
"GLXBadWindow",
};
static int __glXCloseDisplay(Display *dpy, XExtCodes *codes)
{
GLXContext gc;
gc = __glXGetCurrentContext();
if (dpy == gc->currentDpy) {
__glXSetCurrentContextNull();
__glXFreeContext(gc);
}
return XextRemoveDisplay(__glXExtensionInfo, dpy);
}
static XEXT_GENERATE_ERROR_STRING(__glXErrorString, __glXExtensionName,
__GLX_NUMBER_ERRORS, error_list)
static /* const */ XExtensionHooks __glXExtensionHooks = {
NULL, /* create_gc */
NULL, /* copy_gc */
NULL, /* flush_gc */
NULL, /* free_gc */
NULL, /* create_font */
NULL, /* free_font */
__glXCloseDisplay, /* close_display */
NULL, /* wire_to_event */
NULL, /* event_to_wire */
NULL, /* error */
__glXErrorString, /* error_string */
};
static
XEXT_GENERATE_FIND_DISPLAY(__glXFindDisplay, __glXExtensionInfo,
__glXExtensionName, &__glXExtensionHooks,
__GLX_NUMBER_EVENTS, NULL)
/************************************************************************/
/*
** Free the per screen configs data as well as the array of
** __glXScreenConfigs.
*/
static void FreeScreenConfigs(__GLXdisplayPrivate *priv)
{
__GLXscreenConfigs *psc;
GLint i, screens;
/* Free screen configuration information */
psc = priv->screenConfigs;
screens = ScreenCount(priv->dpy);
for (i = 0; i < screens; i++, psc++) {
if (psc->configs) {
_gl_context_modes_destroy( psc->configs );
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if (psc->effectiveGLXexts)
Xfree(psc->effectiveGLXexts);
psc->configs = NULL; /* NOTE: just for paranoia */
}
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if (psc->visuals) {
_gl_context_modes_destroy( psc->visuals );
psc->visuals = NULL; /* NOTE: just for paranoia */
}
Xfree((char*) psc->serverGLXexts);
#ifdef GLX_DIRECT_RENDERING
DRI interface changes and DRI2 direct rendering support. Add DRI2 direct rendering support to libGL and add DRI2 client side protocol code. Extend the GLX 1.3 create drawable functions in glx_pbuffer.c to call into the DRI driver when possible. Introduce __DRIconfig, opaque struct that represents a DRI driver configuration. Get's rid of the open coded __GLcontextModes in the DRI driver interface and the context modes create and destroy functions that the loader was requires to provide. glcore.h is no longer part of the DRI driver interface. The DRI config is GL binding agnostic, that is, not specific to GLX, EGL or other bindings. The core API is now also an extension, and the driver exports a list of extensions as the symbol __driDriverExtensions, which the loader must dlsym() for. The list of extension will always include the DRI core extension, which allows creating and manipulating DRI screens, drawables and contexts. The DRI legacy extension, when available, provides alternative entry points for creating the DRI objects that work with the XF86DRI infrastructure. Change DRI2 client code to not use drm drawables or contexts. We never used drm_drawable_t's and the only use for drm_context_t was as a unique identifier when taking the lock. We now just allocate a unique lock ID out of the DRILock sarea block. Once we get rid of the lock entirely, we can drop this hack. Change the interface between dri_util.c and the drivers, so that the drivers now export the DriverAPI struct as driDriverAPI instead of the InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2 init screen function to see if DRI2 is supported by the driver.
2008-03-26 23:26:59 +00:00
if (psc->driScreen) {
psc->driScreen->destroyScreen(psc);
__glxHashDestroy(psc->drawHash);
XFree(psc->driScreen);
psc->driScreen = NULL;
DRI interface changes and DRI2 direct rendering support. Add DRI2 direct rendering support to libGL and add DRI2 client side protocol code. Extend the GLX 1.3 create drawable functions in glx_pbuffer.c to call into the DRI driver when possible. Introduce __DRIconfig, opaque struct that represents a DRI driver configuration. Get's rid of the open coded __GLcontextModes in the DRI driver interface and the context modes create and destroy functions that the loader was requires to provide. glcore.h is no longer part of the DRI driver interface. The DRI config is GL binding agnostic, that is, not specific to GLX, EGL or other bindings. The core API is now also an extension, and the driver exports a list of extensions as the symbol __driDriverExtensions, which the loader must dlsym() for. The list of extension will always include the DRI core extension, which allows creating and manipulating DRI screens, drawables and contexts. The DRI legacy extension, when available, provides alternative entry points for creating the DRI objects that work with the XF86DRI infrastructure. Change DRI2 client code to not use drm drawables or contexts. We never used drm_drawable_t's and the only use for drm_context_t was as a unique identifier when taking the lock. We now just allocate a unique lock ID out of the DRILock sarea block. Once we get rid of the lock entirely, we can drop this hack. Change the interface between dri_util.c and the drivers, so that the drivers now export the DriverAPI struct as driDriverAPI instead of the InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2 init screen function to see if DRI2 is supported by the driver.
2008-03-26 23:26:59 +00:00
}
#endif
}
XFree((char*) priv->screenConfigs);
priv->screenConfigs = NULL;
}
/*
** Release the private memory referred to in a display private
** structure. The caller will free the extension structure.
*/
static int __glXFreeDisplayPrivate(XExtData *extension)
{
__GLXdisplayPrivate *priv;
priv = (__GLXdisplayPrivate*) extension->private_data;
FreeScreenConfigs(priv);
if(priv->serverGLXvendor) {
Xfree((char*)priv->serverGLXvendor);
priv->serverGLXvendor = 0x0; /* to protect against double free's */
}
if(priv->serverGLXversion) {
Xfree((char*)priv->serverGLXversion);
priv->serverGLXversion = 0x0; /* to protect against double free's */
}
#ifdef GLX_DIRECT_RENDERING
/* Free the direct rendering per display data */
if (priv->driswDisplay)
(*priv->driswDisplay->destroyDisplay)(priv->driswDisplay);
priv->driswDisplay = NULL;
if (priv->driDisplay)
(*priv->driDisplay->destroyDisplay)(priv->driDisplay);
priv->driDisplay = NULL;
DRI interface changes and DRI2 direct rendering support. Add DRI2 direct rendering support to libGL and add DRI2 client side protocol code. Extend the GLX 1.3 create drawable functions in glx_pbuffer.c to call into the DRI driver when possible. Introduce __DRIconfig, opaque struct that represents a DRI driver configuration. Get's rid of the open coded __GLcontextModes in the DRI driver interface and the context modes create and destroy functions that the loader was requires to provide. glcore.h is no longer part of the DRI driver interface. The DRI config is GL binding agnostic, that is, not specific to GLX, EGL or other bindings. The core API is now also an extension, and the driver exports a list of extensions as the symbol __driDriverExtensions, which the loader must dlsym() for. The list of extension will always include the DRI core extension, which allows creating and manipulating DRI screens, drawables and contexts. The DRI legacy extension, when available, provides alternative entry points for creating the DRI objects that work with the XF86DRI infrastructure. Change DRI2 client code to not use drm drawables or contexts. We never used drm_drawable_t's and the only use for drm_context_t was as a unique identifier when taking the lock. We now just allocate a unique lock ID out of the DRILock sarea block. Once we get rid of the lock entirely, we can drop this hack. Change the interface between dri_util.c and the drivers, so that the drivers now export the DriverAPI struct as driDriverAPI instead of the InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2 init screen function to see if DRI2 is supported by the driver.
2008-03-26 23:26:59 +00:00
if (priv->dri2Display)
(*priv->dri2Display->destroyDisplay)(priv->dri2Display);
priv->dri2Display = NULL;
#endif
Xfree((char*) priv);
return 0;
}
/************************************************************************/
/*
** Query the version of the GLX extension. This procedure works even if
** the client extension is not completely set up.
*/
static Bool QueryVersion(Display *dpy, int opcode, int *major, int *minor)
{
xGLXQueryVersionReq *req;
xGLXQueryVersionReply reply;
/* Send the glXQueryVersion request */
LockDisplay(dpy);
GetReq(GLXQueryVersion,req);
req->reqType = opcode;
req->glxCode = X_GLXQueryVersion;
req->majorVersion = GLX_MAJOR_VERSION;
req->minorVersion = GLX_MINOR_VERSION;
_XReply(dpy, (xReply*) &reply, 0, False);
UnlockDisplay(dpy);
SyncHandle();
if (reply.majorVersion != GLX_MAJOR_VERSION) {
/*
** The server does not support the same major release as this
** client.
*/
return GL_FALSE;
}
*major = reply.majorVersion;
*minor = min(reply.minorVersion, GLX_MINOR_VERSION);
return GL_TRUE;
}
_X_HIDDEN void
__glXInitializeVisualConfigFromTags( __GLcontextModes *config, int count,
const INT32 *bp, Bool tagged_only,
Bool fbconfig_style_tags )
{
int i;
if (!tagged_only) {
/* Copy in the first set of properties */
config->visualID = *bp++;
config->visualType = _gl_convert_from_x_visual_type( *bp++ );
config->rgbMode = *bp++;
config->redBits = *bp++;
config->greenBits = *bp++;
config->blueBits = *bp++;
config->alphaBits = *bp++;
config->accumRedBits = *bp++;
config->accumGreenBits = *bp++;
config->accumBlueBits = *bp++;
config->accumAlphaBits = *bp++;
config->doubleBufferMode = *bp++;
config->stereoMode = *bp++;
config->rgbBits = *bp++;
config->depthBits = *bp++;
config->stencilBits = *bp++;
config->numAuxBuffers = *bp++;
config->level = *bp++;
count -= __GLX_MIN_CONFIG_PROPS;
}
/*
** Additional properties may be in a list at the end
** of the reply. They are in pairs of property type
** and property value.
*/
#define FETCH_OR_SET(tag) \
config-> tag = ( fbconfig_style_tags ) ? *bp++ : 1
for (i = 0; i < count; i += 2 ) {
switch(*bp++) {
case GLX_RGBA:
FETCH_OR_SET( rgbMode );
break;
case GLX_BUFFER_SIZE:
config->rgbBits = *bp++;
break;
case GLX_LEVEL:
config->level = *bp++;
break;
case GLX_DOUBLEBUFFER:
FETCH_OR_SET( doubleBufferMode );
break;
case GLX_STEREO:
FETCH_OR_SET( stereoMode );
break;
case GLX_AUX_BUFFERS:
config->numAuxBuffers = *bp++;
break;
case GLX_RED_SIZE:
config->redBits = *bp++;
break;
case GLX_GREEN_SIZE:
config->greenBits = *bp++;
break;
case GLX_BLUE_SIZE:
config->blueBits = *bp++;
break;
case GLX_ALPHA_SIZE:
config->alphaBits = *bp++;
break;
case GLX_DEPTH_SIZE:
config->depthBits = *bp++;
break;
case GLX_STENCIL_SIZE:
config->stencilBits = *bp++;
break;
case GLX_ACCUM_RED_SIZE:
config->accumRedBits = *bp++;
break;
case GLX_ACCUM_GREEN_SIZE:
config->accumGreenBits = *bp++;
break;
case GLX_ACCUM_BLUE_SIZE:
config->accumBlueBits = *bp++;
break;
case GLX_ACCUM_ALPHA_SIZE:
config->accumAlphaBits = *bp++;
break;
case GLX_VISUAL_CAVEAT_EXT:
config->visualRating = *bp++;
break;
case GLX_X_VISUAL_TYPE:
config->visualType = *bp++;
break;
case GLX_TRANSPARENT_TYPE:
config->transparentPixel = *bp++;
break;
case GLX_TRANSPARENT_INDEX_VALUE:
config->transparentIndex = *bp++;
break;
case GLX_TRANSPARENT_RED_VALUE:
config->transparentRed = *bp++;
break;
case GLX_TRANSPARENT_GREEN_VALUE:
config->transparentGreen = *bp++;
break;
case GLX_TRANSPARENT_BLUE_VALUE:
config->transparentBlue = *bp++;
break;
case GLX_TRANSPARENT_ALPHA_VALUE:
config->transparentAlpha = *bp++;
break;
case GLX_VISUAL_ID:
config->visualID = *bp++;
break;
case GLX_DRAWABLE_TYPE:
config->drawableType = *bp++;
break;
case GLX_RENDER_TYPE:
config->renderType = *bp++;
break;
case GLX_X_RENDERABLE:
config->xRenderable = *bp++;
break;
case GLX_FBCONFIG_ID:
config->fbconfigID = *bp++;
break;
case GLX_MAX_PBUFFER_WIDTH:
config->maxPbufferWidth = *bp++;
break;
case GLX_MAX_PBUFFER_HEIGHT:
config->maxPbufferHeight = *bp++;
break;
case GLX_MAX_PBUFFER_PIXELS:
config->maxPbufferPixels = *bp++;
break;
case GLX_OPTIMAL_PBUFFER_WIDTH_SGIX:
config->optimalPbufferWidth = *bp++;
break;
case GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX:
config->optimalPbufferHeight = *bp++;
break;
case GLX_VISUAL_SELECT_GROUP_SGIX:
config->visualSelectGroup = *bp++;
break;
case GLX_SWAP_METHOD_OML:
config->swapMethod = *bp++;
break;
case GLX_SAMPLE_BUFFERS_SGIS:
config->sampleBuffers = *bp++;
break;
case GLX_SAMPLES_SGIS:
config->samples = *bp++;
break;
2006-04-11 13:21:48 +01:00
case GLX_BIND_TO_TEXTURE_RGB_EXT:
config->bindToTextureRgb = *bp++;
break;
case GLX_BIND_TO_TEXTURE_RGBA_EXT:
config->bindToTextureRgba = *bp++;
break;
case GLX_BIND_TO_MIPMAP_TEXTURE_EXT:
config->bindToMipmapTexture = *bp++;
break;
case GLX_BIND_TO_TEXTURE_TARGETS_EXT:
config->bindToTextureTargets = *bp++;
break;
case GLX_Y_INVERTED_EXT:
config->yInverted = *bp++;
break;
case None:
i = count;
break;
default:
break;
}
}
config->renderType = (config->rgbMode) ? GLX_RGBA_BIT : GLX_COLOR_INDEX_BIT;
config->haveAccumBuffer = ((config->accumRedBits +
config->accumGreenBits +
config->accumBlueBits +
config->accumAlphaBits) > 0);
config->haveDepthBuffer = (config->depthBits > 0);
config->haveStencilBuffer = (config->stencilBits > 0);
}
static __GLcontextModes *
createConfigsFromProperties(Display *dpy, int nvisuals, int nprops,
int screen, GLboolean tagged_only)
{
INT32 buf[__GLX_TOTAL_CONFIG], *props;
unsigned prop_size;
__GLcontextModes *modes, *m;
int i;
if (nprops == 0)
return NULL;
/* FIXME: Is the __GLX_MIN_CONFIG_PROPS test correct for FBconfigs? */
/* Check number of properties */
if (nprops < __GLX_MIN_CONFIG_PROPS || nprops > __GLX_MAX_CONFIG_PROPS)
return NULL;
/* Allocate memory for our config structure */
modes = _gl_context_modes_create(nvisuals, sizeof(__GLcontextModes));
if (!modes)
return NULL;
prop_size = nprops * __GLX_SIZE_INT32;
if (prop_size <= sizeof(buf))
props = buf;
else
props = Xmalloc(prop_size);
/* Read each config structure and convert it into our format */
m = modes;
for (i = 0; i < nvisuals; i++) {
_XRead(dpy, (char *)props, prop_size);
/* Older X servers don't send this so we default it here. */
m->drawableType = GLX_WINDOW_BIT;
__glXInitializeVisualConfigFromTags(m, nprops, props,
tagged_only, GL_TRUE);
m->screen = screen;
m = m->next;
}
if (props != buf)
Xfree(props);
return modes;
}
static GLboolean
getVisualConfigs(Display *dpy, __GLXdisplayPrivate *priv, int screen)
{
xGLXGetVisualConfigsReq *req;
__GLXscreenConfigs *psc;
xGLXGetVisualConfigsReply reply;
LockDisplay(dpy);
psc = priv->screenConfigs + screen;
psc->visuals = NULL;
GetReq(GLXGetVisualConfigs, req);
req->reqType = priv->majorOpcode;
req->glxCode = X_GLXGetVisualConfigs;
req->screen = screen;
if (!_XReply(dpy, (xReply*) &reply, 0, False))
goto out;
psc->visuals = createConfigsFromProperties(dpy,
reply.numVisuals,
reply.numProps,
screen, GL_FALSE);
out:
UnlockDisplay(dpy);
return psc->visuals != NULL;
}
static GLboolean
getFBConfigs(Display *dpy, __GLXdisplayPrivate *priv, int screen)
{
xGLXGetFBConfigsReq *fb_req;
xGLXGetFBConfigsSGIXReq *sgi_req;
xGLXVendorPrivateWithReplyReq *vpreq;
xGLXGetFBConfigsReply reply;
__GLXscreenConfigs *psc;
psc = priv->screenConfigs + screen;
psc->serverGLXexts = __glXGetStringFromServer(dpy, priv->majorOpcode,
X_GLXQueryServerString,
screen, GLX_EXTENSIONS);
LockDisplay(dpy);
psc->configs = NULL;
if (atof(priv->serverGLXversion) >= 1.3) {
GetReq(GLXGetFBConfigs, fb_req);
fb_req->reqType = priv->majorOpcode;
fb_req->glxCode = X_GLXGetFBConfigs;
fb_req->screen = screen;
} else if (strstr(psc->serverGLXexts, "GLX_SGIX_fbconfig") != NULL) {
GetReqExtra(GLXVendorPrivateWithReply,
sz_xGLXGetFBConfigsSGIXReq +
sz_xGLXVendorPrivateWithReplyReq, vpreq);
sgi_req = (xGLXGetFBConfigsSGIXReq *) vpreq;
sgi_req->reqType = priv->majorOpcode;
sgi_req->glxCode = X_GLXVendorPrivateWithReply;
sgi_req->vendorCode = X_GLXvop_GetFBConfigsSGIX;
sgi_req->screen = screen;
} else
goto out;
if (!_XReply(dpy, (xReply*) &reply, 0, False))
goto out;
psc->configs = createConfigsFromProperties(dpy,
reply.numFBConfigs,
reply.numAttribs * 2,
screen, GL_TRUE);
out:
UnlockDisplay(dpy);
return psc->configs != NULL;
}
/*
** Allocate the memory for the per screen configs for each screen.
** If that works then fetch the per screen configs data.
*/
static Bool AllocAndFetchScreenConfigs(Display *dpy, __GLXdisplayPrivate *priv)
{
__GLXscreenConfigs *psc;
GLint i, screens;
/*
** First allocate memory for the array of per screen configs.
*/
screens = ScreenCount(dpy);
psc = (__GLXscreenConfigs*) Xmalloc(screens * sizeof(__GLXscreenConfigs));
if (!psc) {
return GL_FALSE;
}
memset(psc, 0, screens * sizeof(__GLXscreenConfigs));
priv->screenConfigs = psc;
priv->serverGLXversion = __glXGetStringFromServer(dpy, priv->majorOpcode,
X_GLXQueryServerString,
0, GLX_VERSION);
if ( priv->serverGLXversion == NULL ) {
FreeScreenConfigs(priv);
return GL_FALSE;
}
for (i = 0; i < screens; i++, psc++) {
getVisualConfigs(dpy, priv, i);
getFBConfigs(dpy, priv, i);
#ifdef GLX_DIRECT_RENDERING
psc->scr = i;
psc->dpy = dpy;
DRI interface changes and DRI2 direct rendering support. Add DRI2 direct rendering support to libGL and add DRI2 client side protocol code. Extend the GLX 1.3 create drawable functions in glx_pbuffer.c to call into the DRI driver when possible. Introduce __DRIconfig, opaque struct that represents a DRI driver configuration. Get's rid of the open coded __GLcontextModes in the DRI driver interface and the context modes create and destroy functions that the loader was requires to provide. glcore.h is no longer part of the DRI driver interface. The DRI config is GL binding agnostic, that is, not specific to GLX, EGL or other bindings. The core API is now also an extension, and the driver exports a list of extensions as the symbol __driDriverExtensions, which the loader must dlsym() for. The list of extension will always include the DRI core extension, which allows creating and manipulating DRI screens, drawables and contexts. The DRI legacy extension, when available, provides alternative entry points for creating the DRI objects that work with the XF86DRI infrastructure. Change DRI2 client code to not use drm drawables or contexts. We never used drm_drawable_t's and the only use for drm_context_t was as a unique identifier when taking the lock. We now just allocate a unique lock ID out of the DRILock sarea block. Once we get rid of the lock entirely, we can drop this hack. Change the interface between dri_util.c and the drivers, so that the drivers now export the DriverAPI struct as driDriverAPI instead of the InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2 init screen function to see if DRI2 is supported by the driver.
2008-03-26 23:26:59 +00:00
psc->drawHash = __glxHashCreate();
if (psc->drawHash == NULL)
continue;
DRI interface changes and DRI2 direct rendering support. Add DRI2 direct rendering support to libGL and add DRI2 client side protocol code. Extend the GLX 1.3 create drawable functions in glx_pbuffer.c to call into the DRI driver when possible. Introduce __DRIconfig, opaque struct that represents a DRI driver configuration. Get's rid of the open coded __GLcontextModes in the DRI driver interface and the context modes create and destroy functions that the loader was requires to provide. glcore.h is no longer part of the DRI driver interface. The DRI config is GL binding agnostic, that is, not specific to GLX, EGL or other bindings. The core API is now also an extension, and the driver exports a list of extensions as the symbol __driDriverExtensions, which the loader must dlsym() for. The list of extension will always include the DRI core extension, which allows creating and manipulating DRI screens, drawables and contexts. The DRI legacy extension, when available, provides alternative entry points for creating the DRI objects that work with the XF86DRI infrastructure. Change DRI2 client code to not use drm drawables or contexts. We never used drm_drawable_t's and the only use for drm_context_t was as a unique identifier when taking the lock. We now just allocate a unique lock ID out of the DRILock sarea block. Once we get rid of the lock entirely, we can drop this hack. Change the interface between dri_util.c and the drivers, so that the drivers now export the DriverAPI struct as driDriverAPI instead of the InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2 init screen function to see if DRI2 is supported by the driver.
2008-03-26 23:26:59 +00:00
if (priv->dri2Display)
psc->driScreen = (*priv->dri2Display->createScreen)(psc, i, priv);
DRI interface changes and DRI2 direct rendering support. Add DRI2 direct rendering support to libGL and add DRI2 client side protocol code. Extend the GLX 1.3 create drawable functions in glx_pbuffer.c to call into the DRI driver when possible. Introduce __DRIconfig, opaque struct that represents a DRI driver configuration. Get's rid of the open coded __GLcontextModes in the DRI driver interface and the context modes create and destroy functions that the loader was requires to provide. glcore.h is no longer part of the DRI driver interface. The DRI config is GL binding agnostic, that is, not specific to GLX, EGL or other bindings. The core API is now also an extension, and the driver exports a list of extensions as the symbol __driDriverExtensions, which the loader must dlsym() for. The list of extension will always include the DRI core extension, which allows creating and manipulating DRI screens, drawables and contexts. The DRI legacy extension, when available, provides alternative entry points for creating the DRI objects that work with the XF86DRI infrastructure. Change DRI2 client code to not use drm drawables or contexts. We never used drm_drawable_t's and the only use for drm_context_t was as a unique identifier when taking the lock. We now just allocate a unique lock ID out of the DRILock sarea block. Once we get rid of the lock entirely, we can drop this hack. Change the interface between dri_util.c and the drivers, so that the drivers now export the DriverAPI struct as driDriverAPI instead of the InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2 init screen function to see if DRI2 is supported by the driver.
2008-03-26 23:26:59 +00:00
if (psc->driScreen == NULL && priv->driDisplay)
psc->driScreen = (*priv->driDisplay->createScreen)(psc, i, priv);
if (psc->driScreen == NULL && priv->driswDisplay)
psc->driScreen = (*priv->driswDisplay->createScreen)(psc, i, priv);
DRI interface changes and DRI2 direct rendering support. Add DRI2 direct rendering support to libGL and add DRI2 client side protocol code. Extend the GLX 1.3 create drawable functions in glx_pbuffer.c to call into the DRI driver when possible. Introduce __DRIconfig, opaque struct that represents a DRI driver configuration. Get's rid of the open coded __GLcontextModes in the DRI driver interface and the context modes create and destroy functions that the loader was requires to provide. glcore.h is no longer part of the DRI driver interface. The DRI config is GL binding agnostic, that is, not specific to GLX, EGL or other bindings. The core API is now also an extension, and the driver exports a list of extensions as the symbol __driDriverExtensions, which the loader must dlsym() for. The list of extension will always include the DRI core extension, which allows creating and manipulating DRI screens, drawables and contexts. The DRI legacy extension, when available, provides alternative entry points for creating the DRI objects that work with the XF86DRI infrastructure. Change DRI2 client code to not use drm drawables or contexts. We never used drm_drawable_t's and the only use for drm_context_t was as a unique identifier when taking the lock. We now just allocate a unique lock ID out of the DRILock sarea block. Once we get rid of the lock entirely, we can drop this hack. Change the interface between dri_util.c and the drivers, so that the drivers now export the DriverAPI struct as driDriverAPI instead of the InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2 init screen function to see if DRI2 is supported by the driver.
2008-03-26 23:26:59 +00:00
if (psc->driScreen == NULL) {
__glxHashDestroy(psc->drawHash);
psc->drawHash = NULL;
}
#endif
}
SyncHandle();
return GL_TRUE;
}
/*
** Initialize the client side extension code.
*/
_X_HIDDEN __GLXdisplayPrivate *__glXInitialize(Display* dpy)
{
XExtDisplayInfo *info = __glXFindDisplay(dpy);
XExtData **privList, *private, *found;
__GLXdisplayPrivate *dpyPriv;
XEDataObject dataObj;
int major, minor;
#ifdef GLX_DIRECT_RENDERING
Bool glx_direct, glx_accel;
#endif
#if defined(USE_XTHREADS)
{
static int firstCall = 1;
if (firstCall) {
/* initialize the GLX mutexes */
xmutex_init(&__glXmutex);
firstCall = 0;
}
}
#endif
INIT_MESA_SPARC
/* The one and only long long lock */
__glXLock();
if (!XextHasExtension(info)) {
/* No GLX extension supported by this server. Oh well. */
__glXUnlock();
XMissingExtension(dpy, __glXExtensionName);
return 0;
}
/* See if a display private already exists. If so, return it */
dataObj.display = dpy;
privList = XEHeadOfExtensionList(dataObj);
found = XFindOnExtensionList(privList, info->codes->extension);
if (found) {
__glXUnlock();
return (__GLXdisplayPrivate *) found->private_data;
}
/* See if the versions are compatible */
if (!QueryVersion(dpy, info->codes->major_opcode, &major, &minor)) {
/* The client and server do not agree on versions. Punt. */
__glXUnlock();
return 0;
}
/*
** Allocate memory for all the pieces needed for this buffer.
*/
private = (XExtData *) Xmalloc(sizeof(XExtData));
if (!private) {
__glXUnlock();
return 0;
}
dpyPriv = (__GLXdisplayPrivate *) Xcalloc(1, sizeof(__GLXdisplayPrivate));
if (!dpyPriv) {
__glXUnlock();
Xfree((char*) private);
return 0;
}
/*
** Init the display private and then read in the screen config
** structures from the server.
*/
dpyPriv->majorOpcode = info->codes->major_opcode;
dpyPriv->majorVersion = major;
dpyPriv->minorVersion = minor;
dpyPriv->dpy = dpy;
dpyPriv->serverGLXvendor = 0x0;
dpyPriv->serverGLXversion = 0x0;
#ifdef GLX_DIRECT_RENDERING
glx_direct = (getenv("LIBGL_ALWAYS_INDIRECT") == NULL);
glx_accel = (getenv("LIBGL_ALWAYS_SOFTWARE") == NULL);
/*
** Initialize the direct rendering per display data and functions.
** Note: This _must_ be done before calling any other DRI routines
** (e.g., those called in AllocAndFetchScreenConfigs).
*/
if (glx_direct && glx_accel) {
dpyPriv->dri2Display = dri2CreateDisplay(dpy);
DRI interface changes and DRI2 direct rendering support. Add DRI2 direct rendering support to libGL and add DRI2 client side protocol code. Extend the GLX 1.3 create drawable functions in glx_pbuffer.c to call into the DRI driver when possible. Introduce __DRIconfig, opaque struct that represents a DRI driver configuration. Get's rid of the open coded __GLcontextModes in the DRI driver interface and the context modes create and destroy functions that the loader was requires to provide. glcore.h is no longer part of the DRI driver interface. The DRI config is GL binding agnostic, that is, not specific to GLX, EGL or other bindings. The core API is now also an extension, and the driver exports a list of extensions as the symbol __driDriverExtensions, which the loader must dlsym() for. The list of extension will always include the DRI core extension, which allows creating and manipulating DRI screens, drawables and contexts. The DRI legacy extension, when available, provides alternative entry points for creating the DRI objects that work with the XF86DRI infrastructure. Change DRI2 client code to not use drm drawables or contexts. We never used drm_drawable_t's and the only use for drm_context_t was as a unique identifier when taking the lock. We now just allocate a unique lock ID out of the DRILock sarea block. Once we get rid of the lock entirely, we can drop this hack. Change the interface between dri_util.c and the drivers, so that the drivers now export the DriverAPI struct as driDriverAPI instead of the InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2 init screen function to see if DRI2 is supported by the driver.
2008-03-26 23:26:59 +00:00
dpyPriv->driDisplay = driCreateDisplay(dpy);
}
if (glx_direct)
dpyPriv->driswDisplay = driswCreateDisplay(dpy);
#endif
if (!AllocAndFetchScreenConfigs(dpy, dpyPriv)) {
__glXUnlock();
Xfree((char*) dpyPriv);
Xfree((char*) private);
return 0;
}
/*
** Fill in the private structure. This is the actual structure that
** hangs off of the Display structure. Our private structure is
** referred to by this structure. Got that?
*/
private->number = info->codes->extension;
private->next = 0;
private->free_private = __glXFreeDisplayPrivate;
private->private_data = (char *) dpyPriv;
XAddToExtensionList(privList, private);
if (dpyPriv->majorVersion == 1 && dpyPriv->minorVersion >= 1) {
__glXClientInfo(dpy, dpyPriv->majorOpcode);
}
__glXUnlock();
return dpyPriv;
}
/*
** Setup for sending a GLX command on dpy. Make sure the extension is
** initialized. Try to avoid calling __glXInitialize as its kinda slow.
*/
_X_HIDDEN CARD8 __glXSetupForCommand(Display *dpy)
{
GLXContext gc;
__GLXdisplayPrivate *priv;
/* If this thread has a current context, flush its rendering commands */
gc = __glXGetCurrentContext();
if (gc->currentDpy) {
/* Flush rendering buffer of the current context, if any */
(void) __glXFlushRenderBuffer(gc, gc->pc);
if (gc->currentDpy == dpy) {
/* Use opcode from gc because its right */
INIT_MESA_SPARC
return gc->majorOpcode;
} else {
/*
** Have to get info about argument dpy because it might be to
** a different server
*/
}
}
/* Forced to lookup extension via the slow initialize route */
priv = __glXInitialize(dpy);
if (!priv) {
return 0;
}
return priv->majorOpcode;
}
/**
* Flush the drawing command transport buffer.
*
* \param ctx Context whose transport buffer is to be flushed.
* \param pc Pointer to first unused buffer location.
*
* \todo
* Modify this function to use \c ctx->pc instead of the explicit
* \c pc parameter.
*/
_X_HIDDEN GLubyte *__glXFlushRenderBuffer(__GLXcontext *ctx, GLubyte *pc)
{
Display * const dpy = ctx->currentDpy;
2005-05-07 18:14:50 +01:00
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
2005-05-07 18:14:50 +01:00
#else
xGLXRenderReq *req;
2005-05-07 18:14:50 +01:00
#endif /* USE_XCB */
const GLint size = pc - ctx->buf;
if ( (dpy != NULL) && (size > 0) ) {
2005-05-07 18:14:50 +01:00
#ifdef USE_XCB
xcb_glx_render(c, ctx->currentContextTag, size,
(const uint8_t *)ctx->buf);
2005-05-07 18:14:50 +01:00
#else
/* Send the entire buffer as an X request */
LockDisplay(dpy);
GetReq(GLXRender,req);
req->reqType = ctx->majorOpcode;
req->glxCode = X_GLXRender;
req->contextTag = ctx->currentContextTag;
req->length += (size + 3) >> 2;
_XSend(dpy, (char *)ctx->buf, size);
UnlockDisplay(dpy);
SyncHandle();
2005-05-07 18:14:50 +01:00
#endif
}
/* Reset pointer and return it */
ctx->pc = ctx->buf;
return ctx->pc;
}
/**
* Send a portion of a GLXRenderLarge command to the server. The advantage of
* this function over \c __glXSendLargeCommand is that callers can use the
* data buffer in the GLX context and may be able to avoid allocating an
* extra buffer. The disadvantage is the clients will have to do more
* GLX protocol work (i.e., calculating \c totalRequests, etc.).
*
* \sa __glXSendLargeCommand
*
* \param gc GLX context
* \param requestNumber Which part of the whole command is this? The first
* request is 1.
* \param totalRequests How many requests will there be?
* \param data Command data.
* \param dataLen Size, in bytes, of the command data.
*/
_X_HIDDEN void __glXSendLargeChunk(__GLXcontext *gc, GLint requestNumber,
GLint totalRequests,
const GLvoid * data, GLint dataLen)
{
Display *dpy = gc->currentDpy;
2005-05-07 18:14:50 +01:00
#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
xcb_glx_render_large(c, gc->currentContextTag, requestNumber, totalRequests, dataLen, data);
2005-05-07 18:14:50 +01:00
#else
xGLXRenderLargeReq *req;
2005-05-07 18:14:50 +01:00
if ( requestNumber == 1 ) {
LockDisplay(dpy);
}
GetReq(GLXRenderLarge,req);
req->reqType = gc->majorOpcode;
req->glxCode = X_GLXRenderLarge;
req->contextTag = gc->currentContextTag;
req->length += (dataLen + 3) >> 2;
req->requestNumber = requestNumber;
req->requestTotal = totalRequests;
req->dataBytes = dataLen;
Data(dpy, data, dataLen);
if ( requestNumber == totalRequests ) {
UnlockDisplay(dpy);
SyncHandle();
}
2005-05-07 18:14:50 +01:00
#endif /* USE_XCB */
}
/**
* Send a command that is too large for the GLXRender protocol request.
*
* Send a large command, one that is too large for some reason to
* send using the GLXRender protocol request. One reason to send
* a large command is to avoid copying the data.
*
* \param ctx GLX context
* \param header Header data.
* \param headerLen Size, in bytes, of the header data. It is assumed that
* the header data will always be small enough to fit in
* a single X protocol packet.
* \param data Command data.
* \param dataLen Size, in bytes, of the command data.
*/
_X_HIDDEN void __glXSendLargeCommand(__GLXcontext *ctx,
const GLvoid *header, GLint headerLen,
const GLvoid *data, GLint dataLen)
{
GLint maxSize;
GLint totalRequests, requestNumber;
/*
** Calculate the maximum amount of data can be stuffed into a single
** packet. sz_xGLXRenderReq is added because bufSize is the maximum
** packet size minus sz_xGLXRenderReq.
*/
maxSize = (ctx->bufSize + sz_xGLXRenderReq) - sz_xGLXRenderLargeReq;
totalRequests = 1 + (dataLen / maxSize);
if (dataLen % maxSize) totalRequests++;
/*
** Send all of the command, except the large array, as one request.
*/
assert( headerLen <= maxSize );
__glXSendLargeChunk(ctx, 1, totalRequests, header, headerLen);
/*
** Send enough requests until the whole array is sent.
*/
for ( requestNumber = 2 ; requestNumber <= (totalRequests - 1) ; requestNumber++ ) {
__glXSendLargeChunk(ctx, requestNumber, totalRequests, data, maxSize);
data = (const GLvoid *) (((const GLubyte *) data) + maxSize);
dataLen -= maxSize;
assert( dataLen > 0 );
}
assert( dataLen <= maxSize );
__glXSendLargeChunk(ctx, requestNumber, totalRequests, data, dataLen);
}
/************************************************************************/
#ifdef DEBUG
_X_HIDDEN void __glXDumpDrawBuffer(__GLXcontext *ctx)
{
GLubyte *p = ctx->buf;
GLubyte *end = ctx->pc;
GLushort opcode, length;
while (p < end) {
/* Fetch opcode */
opcode = *((GLushort*) p);
length = *((GLushort*) (p + 2));
printf("%2x: %5d: ", opcode, length);
length -= 4;
p += 4;
while (length > 0) {
printf("%08x ", *((unsigned *) p));
p += 4;
length -= 4;
}
printf("\n");
}
}
#endif
#ifdef USE_SPARC_ASM
/*
* This is where our dispatch table's bounds are.
* And the static mesa_init is taken directly from
* Mesa's 'sparc.c' initializer.
*
* We need something like this here, because this version
* of openGL/glx never initializes a Mesa context, and so
* the address of the dispatch table pointer never gets stuffed
* into the dispatch jump table otherwise.
*
* It matters only on SPARC, and only if you are using assembler
* code instead of C-code indirect dispatch.
*
* -- FEM, 04.xii.03
*/
extern unsigned int _mesa_sparc_glapi_begin;
extern unsigned int _mesa_sparc_glapi_end;
extern void __glapi_sparc_icache_flush(unsigned int *);
static void
_glx_mesa_init_sparc_glapi_relocs(void)
{
unsigned int *insn_ptr, *end_ptr;
unsigned long disp_addr;
insn_ptr = &_mesa_sparc_glapi_begin;
end_ptr = &_mesa_sparc_glapi_end;
disp_addr = (unsigned long) &_glapi_Dispatch;
/*
* Verbatim from Mesa sparc.c. It's needed because there doesn't
* seem to be a better way to do this:
*
* UNCONDITIONAL_JUMP ( (*_glapi_Dispatch) + entry_offset )
*
* This code is patching in the ADDRESS of the pointer to the
* dispatch table. Hence, it must be called exactly once, because
* that address is not going to change.
*
* What it points to can change, but Mesa (and hence, we) assume
* that there is only one pointer.
*
*/
while (insn_ptr < end_ptr) {
#if ( defined(__sparc_v9__) && ( !defined(__linux__) || defined(__linux_64__) ) )
/*
This code patches for 64-bit addresses. This had better
not happen for Sparc/Linux, no matter what architecture we
are building for. So, don't do this.
The 'defined(__linux_64__)' is used here as a placeholder for
when we do do 64-bit usermode on sparc linux.
*/
insn_ptr[0] |= (disp_addr >> (32 + 10));
insn_ptr[1] |= ((disp_addr & 0xffffffff) >> 10);
__glapi_sparc_icache_flush(&insn_ptr[0]);
insn_ptr[2] |= ((disp_addr >> 32) & ((1 << 10) - 1));
insn_ptr[3] |= (disp_addr & ((1 << 10) - 1));
__glapi_sparc_icache_flush(&insn_ptr[2]);
insn_ptr += 11;
#else
insn_ptr[0] |= (disp_addr >> 10);
insn_ptr[1] |= (disp_addr & ((1 << 10) - 1));
__glapi_sparc_icache_flush(&insn_ptr[0]);
insn_ptr += 5;
#endif
}
}
#endif /* sparc ASM in use */