fteqw/engine/server
Spoike 61e4aa96b3 removed separate trigger/solid links.
some q3 fixes.
q2 will autosave on map changes, like q2 normally does.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3839 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-29 18:39:11 +00:00
..
botlib.h Me having lots of fun with voice chat. 2010-11-15 02:40:31 +00:00
net_preparse.c Wrapped #pragma comments()'s with MSVC specific macros so GCC can be read more easily. Also undeprecated edict_size in world.h. 2011-05-29 04:26:29 +00:00
pr_cmds.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
pr_q1qvm.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
progdefs.h hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
progs.h heightmap semi-functional again, but still useless. 2011-05-20 04:10:46 +00:00
q2game.h Fix Q2 server issues (broken predition, deltaing, gamecode cvar crashes, choke info). 2011-04-20 03:34:32 +00:00
q3g_public.h Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
qwsvdef.h Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
savegame.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
server.h removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
sv_ccmds.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
sv_chat.c Trying to kill a few warnings. 2010-07-11 10:53:13 +00:00
sv_demo.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
sv_ents.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
sv_init.c heightmap semi-functional again, but still useless. 2011-05-20 04:10:46 +00:00
sv_main.c Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
sv_master.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
sv_move.c various small bugfixes, mvd+voip should work again, qcjit changes, towards usability. 2010-12-18 17:02:47 +00:00
sv_mvd.c Trying to fix mvd recording/playback a little. 2011-06-05 01:36:14 +00:00
sv_nchan.c Paranoia regarding recursive errors, may fix the issue bigfoot has. 2011-01-30 11:24:14 +00:00
sv_phys.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
sv_rankin.c Fixed more GCC warnings, alot of 64bit portability things mostly. Minor PNG header fix. Changed instances of errno to strerror(errno). 2011-06-01 13:21:54 +00:00
sv_send.c Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
sv_sql.c code cleanup 2011-01-27 01:34:08 +00:00
sv_sql.h msvc2010 fix 2010-12-18 21:30:16 +00:00
sv_sys_unix.c Fix for that because bigfoot is too lazy. If its not running on linux, we don't care if it crashes. or something. 2011-06-18 17:04:47 +00:00
sv_sys_win.c Does this fix anything? 2011-06-05 23:53:33 +00:00
sv_user.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
svhl_game.c Now understands spams setangles. 2010-11-06 23:05:29 +00:00
svhl_gcapi.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
svhl_phys.c hexen2 infoplaque. 2010-08-16 02:03:02 +00:00
svhl_world.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
svmodel.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
svq2_ents.c Fix Q2 server issues (broken predition, deltaing, gamecode cvar crashes, choke info). 2011-04-20 03:34:32 +00:00
svq2_game.c Moved entity and poly handling code to a common location. This means sprites work in D3D. Fixed .alpha on mdls. Slightly better q2 compat. 2011-04-23 20:37:20 +00:00
svq3_game.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
world.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00