fteqw/quakec/basemod/basemod.txt

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Incomplete -
Triggered kills (explobox, etc)
Q2/Q3 ents
HL ents
Done -
Cleanup warnings
Fix QW bugs
Heal decay (over maxhealth)
INTEGER mod
Nailgun frame seperation
Body queue change
Suicide timer limit
Suicide backpack/quad/ring drop
Condense bprint, sprint, centerprints
te_explode sprite
NQ/QW cross compatibility
Track oldbutton presses/weaponstate
Generic projectile spawning
Usage of ammo_shells, etc as display
In progress -
Item fixing for SP
Add monsters back
Todo -
Fix ammo_shells, etc for monsters/backpacks
Samelevel 4 (exit acts as a spawnpoint teleporter)
Effects/decal system
Fix weird deathmatch modes, cvar checking
Rogue/hipnotic weapons/monsters/hud stuffs
H2 ents
Coop friendly finale
Add in shambler resistance in a better way
Stray Ideas -
Advanced heal decay (only decay health that the megahealth added?)
Clean up backpack pickup prints?
Decal system based on visibility from players?
CSQC?
Don't use newmis/spawn projectiles in front?
sv_gravity change?