fteqw/engine/gl
Spoike aeef86dc62 New cvar, vid_preservegamma. Set it to 0 to obliterate your old gamma settings when you leave FTE. This mimics the use of quake3 to reset your gamma settings should FTE crash on you. The default is to restore gamma settings to how they were when you first loaded FTE, the same as before. You can now use FTE to reset your gamma if FTE crashed and broke it. Only applies to the windows version so far.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2850 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-01-09 00:37:17 +00:00
..
gltod3d No more HandlePause crap. 2007-09-23 15:20:46 +00:00
gl_alias.c s/thier/their 2007-10-05 17:43:26 +00:00
gl_backend.c A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum. 2007-09-17 20:35:39 +00:00
gl_bloom.c One d3d renderer. 2007-05-25 22:16:29 +00:00
gl_draw.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
gl_draw.h gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
gl_heightmap.c More warnings fixed in D3D. 2007-10-06 15:33:38 +00:00
gl_hlmdl.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
gl_model.c r_replacemodels didn't work when gl_load24bit was 1, should be the other way around. 2007-10-23 03:14:25 +00:00
gl_model.h Fixed _alot_ of warnings, happy reviewing! 2007-08-06 21:13:15 +00:00
gl_ngraph.c changed gl -> qgl 2005-01-07 02:59:56 +00:00
gl_ppl.c Let's hope this fixes r_drawviewmodel 2007-08-17 18:41:14 +00:00
gl_rlight.c One d3d renderer. 2007-05-25 22:16:29 +00:00
gl_rmain.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
gl_rmisc.c Resolved conflicts with macosx header files 2007-09-22 19:28:27 +00:00
gl_rsurf.c s/thier/their 2007-10-05 17:43:26 +00:00
gl_screen.c One d3d renderer. 2007-05-25 22:16:29 +00:00
gl_shader.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
gl_vidcocoa.m We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
gl_vidcommon.c s/possabilities/possibilities, sv_displaypossabilities has changed name. 2007-10-08 12:56:17 +00:00
gl_vidlinuxglx.c s/componants/components + missing newline. 2007-10-29 06:06:20 +00:00
gl_vidmacos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
gl_vidmorphos.c Added non-public constants. 2007-10-20 15:54:04 +00:00
gl_vidnt.c New cvar, vid_preservegamma. Set it to 0 to obliterate your old gamma settings when you leave FTE. This mimics the use of quake3 to reset your gamma settings should FTE crash on you. The default is to restore gamma settings to how they were when you first loaded FTE, the same as before. You can now use FTE to reset your gamma if FTE crashed and broke it. Only applies to the windows version so far. 2008-01-09 00:37:17 +00:00
gl_vidnull.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00
gl_vidsdl.c No more HandlePause crap. 2007-09-23 15:20:46 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too) 2007-10-05 18:08:47 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
glquake.h Merged builds again. 2007-10-12 13:23:46 +00:00
glsupp.h fixed msvc6 warnings 2006-01-27 08:06:48 +00:00
ltface.c One d3d renderer. 2007-05-25 22:16:29 +00:00
model_hl.h cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading 2006-03-12 09:19:31 +00:00
shader.h Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00