fteqw/engine/gl
Spoike e996609c73 added qccgui icon (courtesy of shpuld)
isolated transfers a little.
added preliminary support for r1q2 and q2pro protocols (no zlib).
fixed some missing q2 hud configstrings.
fixed models attached to particles not appearing the first time around.
fixed halos appearing on {foo fullbright textures.
fix particle crash bug from missing particlecubes.
implement r_converteffectinfo (instead of r_importeffectinfo with r_exportalleffects) for convenience. also now more complete and more accurate.
loadfont no longer auto-allocates slot 0.
fix issues with r_dynamic -1
don't restart audio on vid_reload (only reload it). this fixes audio issues with capturedemo with gamedir changes.
fix possible crash from loading sounds during an audio reload/restart.
now listens on both ports 27500 and 26000 when running quake, by default. sv_port or -port args will override.
work around surfedge corruption in some instance of the slide4 map that dimman found.
attempt to nudge players to travel at at least 200qu when travelling vertically through portals. this should help alieviate gravity-induced stuttering issues.
fix nested function types used in conjunction with op_state. now assumes static within the parent.
optimise array indexes slightly.
fix issue with ptr[float].foo
fix some qcc bugs to do with implicit type conversions
fix a portal / angle protocol extension issue, so legacy clients can use portals, they just can't see the other side (nor predict them).
fix q2 victory.pcx issue at the end of the game.
use abort/sigabort instead of sigsegv on linux sys_errors. this should help get people to report stuff better.
reformat the nq server advertising to be more helpful.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-12-28 17:41:39 +00:00
..
gl_alias.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
gl_backend.c misc fixes and tweaks: 2015-10-27 15:20:15 +00:00
gl_bloom.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
gl_draw.c make some tweaks to fix some model skin issues. 2015-09-07 14:34:39 +00:00
gl_draw.h autotrack is now over-complicated. 2015-07-30 16:26:15 +00:00
gl_font.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
gl_heightmap.c glibc workaround 2015-12-12 19:25:15 +00:00
gl_hlmdl.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
gl_model.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
gl_model.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
gl_ngraph.c Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all. 2015-05-14 03:06:58 +00:00
gl_rlight.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4991 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-10-11 12:01:29 +00:00
gl_rmain.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
gl_rmisc.c fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults. 2015-09-06 03:30:28 +00:00
gl_rsurf.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
gl_screen.c glibc workaround 2015-12-12 19:25:15 +00:00
gl_shader.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
gl_shadow.c misc fixes and tweaks: 2015-10-27 15:20:15 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c added qccgui icon (courtesy of shpuld) 2015-12-28 17:41:39 +00:00
gl_viddroid.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_videgl.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_videgl.h Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidlinuxglx.c be more verbose about the port that we're redirected to when acting as an nq client. 2015-09-10 10:16:26 +00:00
gl_vidmacos.c fix colormod 2015-04-14 23:12:17 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c fix gles1 issues (read: android port now works again). 2015-09-14 10:36:42 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_vidsdl.c qcc: allow variable definitions inside for statements. these are strictly subscoped. 2015-09-18 20:30:10 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
gl_warp.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c fix gameclock in mvds. 2015-08-07 17:49:49 +00:00
glquake.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
glsupp.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
ltface.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
model_hl.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
r_bishaders.h Fix outdated hlsl11 shaders. 2015-09-14 15:20:09 +00:00
shader.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00