fteqw/engine/server
Spoike e6f90bea14 Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3531 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-05-01 22:47:47 +00:00
..
botlib.h Attempting to fix what I broke. 2009-10-06 08:12:29 +00:00
net_preparse.c Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes. 2010-03-25 22:56:11 +00:00
pr_cmds.c Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
pr_q1qvm.c Random hacks, ODE works in csqc. 2009-11-17 00:15:44 +00:00
progdefs.h Random hacks, ODE works in csqc. 2009-11-17 00:15:44 +00:00
progs.h Random hacks, ODE works in csqc. 2009-11-17 00:15:44 +00:00
q2game.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
q3g_public.h Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
qwsvdef.h Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
savegame.c Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
server.h FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
sv_ccmds.c FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
sv_chat.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
sv_demo.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
sv_ents.c FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
sv_init.c FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
sv_main.c Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
sv_master.c got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
sv_move.c Random hacks, ODE works in csqc. 2009-11-17 00:15:44 +00:00
sv_mvd.c FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
sv_nchan.c Fixed mvd playback as correctly as I can think how. 2006-01-28 19:04:13 +00:00
sv_phys.c Lots of misc changes in an attempt to reduce ODE jitter, and make it work a little better. 2009-11-15 03:20:17 +00:00
sv_rankin.c Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
sv_send.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
sv_sys_unix.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
sv_sys_win.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
sv_user.c FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
svhl_game.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
svhl_gcapi.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
svhl_phys.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
svhl_world.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
svmodel.c Minor update... 2008-11-09 22:29:28 +00:00
svq2_ents.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
svq2_game.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
svq3_game.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
win_mysql.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
win_mysql.h mysql includes and libmysql.dll loader code for win32 2008-04-14 07:47:30 +00:00
world.c Random hacks, ODE works in csqc. 2009-11-17 00:15:44 +00:00
worlda.s ASM code for q1 world hull physics 2004-08-22 22:46:32 +00:00