fteqw/engine/gl
Spoike e6f90bea14 Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3531 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-05-01 22:47:47 +00:00
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gltod3d more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
gl_alias.c Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
gl_backend.c Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
gl_bloom.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
gl_draw.c Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
gl_draw.h Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
gl_font.c Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
gl_heightmap.c FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
gl_hlmdl.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_model.c Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
gl_model.h FTE, now with added C support - no longer treating enums as regular ints. 2010-02-06 01:25:04 +00:00
gl_ngraph.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
gl_rlight.c Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
gl_rmain.c Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
gl_rmisc.c Flashblends use the backend. 2010-03-26 02:17:55 +00:00
gl_rsurf.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
gl_screen.c Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
gl_shader.c Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
gl_shadow.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
gl_vidcocoa.m Apparently it didn't compile. 2009-07-12 15:01:18 +00:00
gl_vidcommon.c Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes. 2010-03-25 22:56:11 +00:00
gl_vidlinuxglx.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
gl_vidmacos.c attempt fix other platforms 2009-07-18 03:47:21 +00:00
gl_vidmorphos.c Builds now. Whether it works or not is an entirely different matter. 2009-11-13 18:45:16 +00:00
gl_vidnt.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
gl_vidnull.c Added csqc->ssqc requests. 2009-05-24 10:11:17 +00:00
gl_vidsdl.c Fixed GL_BeginRendering() here, though that is likely not the only problem. 2009-11-15 10:01:31 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
glquake.h Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
glsupp.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
ltface.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
model_hl.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
shader.h Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00