fteqw/engine/common/com_mesh.c

5050 lines
133 KiB
C

#include "quakedef.h"
#include "com_mesh.h"
extern model_t *loadmodel;
extern char loadname[];
//Common loader function.
void Mod_DoCRC(model_t *mod, char *buffer, int buffersize)
{
#ifndef SERVERONLY
//we've got to have this bit
if (loadmodel->engineflags & MDLF_DOCRC)
{
unsigned short crc;
qbyte *p;
int len;
char st[40];
QCRC_Init(&crc);
for (len = buffersize, p = buffer; len; len--, p++)
QCRC_ProcessByte(&crc, *p);
sprintf(st, "%d", (int) crc);
Info_SetValueForKey (cls.userinfo,
(loadmodel->engineflags & MDLF_PLAYER) ? pmodel_name : emodel_name,
st, sizeof(cls.userinfo));
if (cls.state >= ca_connected)
{
CL_SendClientCommand(true, "setinfo %s %d",
(loadmodel->engineflags & MDLF_PLAYER) ? pmodel_name : emodel_name,
(int)crc);
}
if (!(loadmodel->engineflags & MDLF_PLAYER))
{ //eyes
loadmodel->tainted = (crc != 6967);
}
}
#endif
}
#if defined(D3DQUAKE) || defined(GLQUAKE) || defined(SERVERONLY)
#ifdef GLQUAKE
#include "glquake.h"
#endif
#ifdef _WIN32
#include <malloc.h>
#else
#include <alloca.h>
#endif
extern cvar_t gl_part_flame, r_fullbrightSkins, r_fb_models;
extern cvar_t r_noaliasshadows;
extern cvar_t r_skin_overlays;
extern cvar_t mod_md3flags;
typedef struct
{
char *name;
float furthestallowedextremety; //this field is the combined max-min square, added together
//note that while this allows you to move models about a little, you cannot resize the visible part
} clampedmodel_t;
//these should be rounded up slightly.
//really this is only to catch spiked models. This doesn't prevent more visible models, just bigger ones.
clampedmodel_t clampedmodel[] = {
{"maps/b_bh100.bsp", 3440},
{"progs/player.mdl", 22497},
{"progs/eyes.mdl", 755},
{"progs/gib1.mdl", 374},
{"progs/gib2.mdl", 1779},
{"progs/gib3.mdl", 2066},
{"progs/bolt2.mdl", 1160},
{"progs/end1.mdl", 764},
{"progs/end2.mdl", 981},
{"progs/end3.mdl", 851},
{"progs/end4.mdl", 903},
{"progs/g_shot.mdl", 3444},
{"progs/g_nail.mdl", 2234},
{"progs/g_nail2.mdl", 3660},
{"progs/g_rock.mdl", 3441},
{"progs/g_rock2.mdl", 3660},
{"progs/g_light.mdl", 2698},
{"progs/invisibl.mdl", 196},
{"progs/quaddama.mdl", 2353},
{"progs/invulner.mdl", 2746},
{"progs/suit.mdl", 3057},
{"progs/missile.mdl", 416},
{"progs/grenade.mdl", 473},
{"progs/spike.mdl", 112},
{"progs/s_spike.mdl", 112},
{"progs/backpack.mdl", 1117},
{"progs/armor.mdl", 2919},
{"progs/s_bubble.spr", 100},
{"progs/s_explod.spr", 1000},
//and now TF models
#ifndef _MSC_VER
#warning FIXME: these are placeholders
#endif
{"progs/disp.mdl", 3000},
{"progs/tf_flag.mdl", 3000},
{"progs/tf_stan.mdl", 3000},
{"progs/turrbase.mdl", 3000},
{"progs/turrgun.mdl", 3000}
};
void Mod_AccumulateTextureVectors(vecV_t *vc, vec2_t *tc, vec3_t *nv, vec3_t *sv, vec3_t *tv, index_t *idx, int numidx)
{
int i;
float *v0, *v1, *v2;
float *tc0, *tc1, *tc2;
vec3_t d1, d2;
float td1, td2;
vec3_t norm, t, s;
vec3_t temp;
for (i = 0; i < numidx; i += 3)
{
//this is the stuff we're working from
v0 = vc[idx[i+0]];
v1 = vc[idx[i+1]];
v2 = vc[idx[i+2]];
tc0 = tc[idx[i+0]];
tc1 = tc[idx[i+1]];
tc2 = tc[idx[i+2]];
//calc perpendicular directions
VectorSubtract(v1, v0, d1);
VectorSubtract(v2, v0, d2);
//calculate s as the pependicular of the t dir
td1 = tc1[1] - tc0[1];
td2 = tc2[1] - tc0[1];
s[0] = td1 * d2[0] - td2 * d1[0];
s[1] = td1 * d2[1] - td2 * d1[1];
s[2] = td1 * d2[2] - td2 * d1[2];
//calculate t as the pependicular of the s dir
td1 = tc1[0] - tc0[0];
td2 = tc2[0] - tc0[0];
t[0] = td1 * d2[0] - td2 * d1[0];
t[1] = td1 * d2[1] - td2 * d1[1];
t[2] = td1 * d2[2] - td2 * d1[2];
//the surface might be a back face and thus textured backwards
//calc the normal twice and compare.
norm[0] = d2[1] * d1[2] - d2[2] * d1[1];
norm[1] = d2[2] * d1[0] - d2[0] * d1[2];
norm[2] = d2[0] * d1[1] - d2[1] * d1[0];
CrossProduct(t, s, temp);
if (DotProduct(temp, norm) < 0)
{
VectorNegate(s, s);
VectorNegate(t, t);
}
//and we're done, accumulate the result
VectorAdd(sv[idx[i+0]], s, sv[idx[i+0]]);
VectorAdd(sv[idx[i+1]], s, sv[idx[i+1]]);
VectorAdd(sv[idx[i+2]], s, sv[idx[i+2]]);
VectorAdd(tv[idx[i+0]], t, tv[idx[i+0]]);
VectorAdd(tv[idx[i+1]], t, tv[idx[i+1]]);
VectorAdd(tv[idx[i+2]], t, tv[idx[i+2]]);
}
}
void Mod_AccumulateMeshTextureVectors(mesh_t *m)
{
Mod_AccumulateTextureVectors(m->xyz_array, m->st_array, m->normals_array, m->snormals_array, m->tnormals_array, m->indexes, m->numindexes);
}
void Mod_NormaliseTextureVectors(vec3_t *n, vec3_t *s, vec3_t *t, int v)
{
int i;
float f;
vec3_t tmp;
for (i = 0; i < v; i++)
{
f = -DotProduct(s[i], n[i]);
VectorMA(s[i], f, n[i], tmp);
VectorNormalize2(tmp, s[i]);
f = -DotProduct(t[i], n[i]);
VectorMA(t[i], f, n[i], tmp);
VectorNormalize2(tmp, t[i]);
}
}
#ifdef SKELETALMODELS
void Alias_TransformVerticies(float *bonepose, galisskeletaltransforms_t *weights, int numweights, vecV_t *xyzout, vec3_t *normout)
{
int i;
float *out, *matrix;
galisskeletaltransforms_t *v = weights;
#ifndef SERVERONLY
float *normo;
if (normout)
{
for (i = 0;i < numweights;i++, v++)
{
out = xyzout[v->vertexindex];
normo = normout[ + v->vertexindex];
matrix = bonepose+v->boneindex*12;
// FIXME: this can very easily be optimized with SSE or 3DNow
out[0] += v->org[0] * matrix[0] + v->org[1] * matrix[1] + v->org[2] * matrix[ 2] + v->org[3] * matrix[ 3];
out[1] += v->org[0] * matrix[4] + v->org[1] * matrix[5] + v->org[2] * matrix[ 6] + v->org[3] * matrix[ 7];
out[2] += v->org[0] * matrix[8] + v->org[1] * matrix[9] + v->org[2] * matrix[10] + v->org[3] * matrix[11];
normo[0] += v->normal[0] * matrix[0] + v->normal[1] * matrix[1] + v->normal[2] * matrix[ 2];
normo[1] += v->normal[0] * matrix[4] + v->normal[1] * matrix[5] + v->normal[2] * matrix[ 6];
normo[2] += v->normal[0] * matrix[8] + v->normal[1] * matrix[9] + v->normal[2] * matrix[10];
}
}
else
#elif defined(_DEBUG)
if (normout)
Sys_Error("norms error");
#endif
{
for (i = 0;i < numweights;i++, v++)
{
out = xyzout[v->vertexindex];
matrix = bonepose+v->boneindex*12;
// FIXME: this can very easily be optimized with SSE or 3DNow
out[0] += v->org[0] * matrix[0] + v->org[1] * matrix[1] + v->org[2] * matrix[ 2] + v->org[3] * matrix[ 3];
out[1] += v->org[0] * matrix[4] + v->org[1] * matrix[5] + v->org[2] * matrix[ 6] + v->org[3] * matrix[ 7];
out[2] += v->org[0] * matrix[8] + v->org[1] * matrix[9] + v->org[2] * matrix[10] + v->org[3] * matrix[11];
}
}
}
static void Alias_CalculateSkeletalNormals(galiasinfo_t *model)
{
#ifndef SERVERONLY
//servers don't need normals. except maybe for tracing... but hey. The normal is calculated on a per-triangle basis.
#define TriangleNormal(a,b,c,n) ( \
(n)[0] = ((a)[1] - (b)[1]) * ((c)[2] - (b)[2]) - ((a)[2] - (b)[2]) * ((c)[1] - (b)[1]), \
(n)[1] = ((a)[2] - (b)[2]) * ((c)[0] - (b)[0]) - ((a)[0] - (b)[0]) * ((c)[2] - (b)[2]), \
(n)[2] = ((a)[0] - (b)[0]) * ((c)[1] - (b)[1]) - ((a)[1] - (b)[1]) * ((c)[0] - (b)[0]) \
)
int i, j;
vecV_t *xyz;
vec3_t *normals;
int *mvert;
float *inversepose;
galiasinfo_t *next;
vec3_t tn;
vec3_t d1, d2;
index_t *idx;
float *bonepose = NULL;
float angle;
while (model)
{
int numbones = model->numbones;
galisskeletaltransforms_t *v = (galisskeletaltransforms_t*)((char*)model+model->ofstransforms);
int numweights = model->numtransforms;
int numverts = model->numverts;
if (model->nextsurf)
next = (galiasinfo_t*)((char*)model + model->nextsurf);
else
next = NULL;
xyz = Z_Malloc(numverts*sizeof(vecV_t));
normals = Z_Malloc(numverts*sizeof(vec3_t));
inversepose = Z_Malloc(numbones*sizeof(float)*9);
mvert = Z_Malloc(numverts*sizeof(*mvert));
if (!model->sharesbones || !bonepose)
{
galiasgroup_t *g;
if (!model->groups)
return;
g = (galiasgroup_t*)((char*)model+model->groupofs);
if (g->numposes < 1)
return;
bonepose = (float*)((char*)g+g->poseofs);
for (i = 0; i < numbones; i++)
Matrix3x4_InvertTo3x3(bonepose+i*12, inversepose+i*9);
}
//build the actual base pose positions
Alias_TransformVerticies(bonepose, v, numweights, xyz, NULL);
//work out which verticies are identical
//this is needed as two verts can have same origin but different tex coords
//without this, we end up with a seam that splits the normals each side on arms, etc
for (i = 0; i < numverts; i++)
{
mvert[i] = i;
for (j = 0; j < i; j++)
{
if ( xyz[i][0] == xyz[j][0]
&& xyz[i][1] == xyz[j][1]
&& xyz[i][2] == xyz[j][2])
{
mvert[i] = j;
break;
}
}
}
//use that base pose to calculate the normals
memset(normals, 0, numverts*sizeof(vec3_t));
for(;;)
{
idx = (index_t*)((char*)model + model->ofs_indexes);
//calculate the triangle normal and accumulate them
for (i = 0; i < model->numindexes; i+=3, idx+=3)
{
TriangleNormal(xyz[idx[0]], xyz[idx[1]], xyz[idx[2]], tn);
//note that tn is relative to the size of the triangle
//Imagine a cube, each side made of two triangles
VectorSubtract(xyz[idx[1]], xyz[idx[0]], d1);
VectorSubtract(xyz[idx[2]], xyz[idx[0]], d2);
angle = acos(DotProduct(d1, d2)/(Length(d1)*Length(d2)));
VectorMA(normals[mvert[idx[0]]], angle, tn, normals[mvert[idx[0]]]);
VectorSubtract(xyz[idx[0]], xyz[idx[1]], d1);
VectorSubtract(xyz[idx[2]], xyz[idx[1]], d2);
angle = acos(DotProduct(d1, d2)/(Length(d1)*Length(d2)));
VectorMA(normals[mvert[idx[1]]], angle, tn, normals[mvert[idx[1]]]);
VectorSubtract(xyz[idx[0]], xyz[idx[2]], d1);
VectorSubtract(xyz[idx[1]], xyz[idx[2]], d2);
angle = acos(DotProduct(d1, d2)/(Length(d1)*Length(d2)));
VectorMA(normals[mvert[idx[2]]], angle, tn, normals[mvert[idx[2]]]);
}
if (next && next->sharesverts && next->sharesbones)
{
model = next;
if (model->nextsurf)
next = (galiasinfo_t*)((char*)model + model->nextsurf);
else
next = NULL;
}
else
break;
}
//the normals are not normalized yet.
for (i = 0; i < numverts; i++)
{
VectorNormalize(normals[i]);
}
for (i = 0; i < numweights; i++, v++)
{
v->normal[0] = DotProduct(normals[mvert[v->vertexindex]], inversepose+9*v->boneindex+0) * v->org[3];
v->normal[1] = DotProduct(normals[mvert[v->vertexindex]], inversepose+9*v->boneindex+3) * v->org[3];
v->normal[2] = DotProduct(normals[mvert[v->vertexindex]], inversepose+9*v->boneindex+6) * v->org[3];
}
//FIXME: save off the xyz+normals for this base pose as an optimisation for world objects.
Z_Free(inversepose);
Z_Free(normals);
Z_Free(xyz);
model = next;
}
#endif
}
static int Alias_BuildLerps(float plerp[4], float *pose[4], int numbones, galiasgroup_t *g1, galiasgroup_t *g2, float lerpfrac, float fg1time, float fg2time)
{
int frame1;
int frame2;
float mlerp; //minor lerp, poses within a group.
int l = 0;
if (fg1time < 0)
fg1time = 0;
mlerp = (fg1time)*g1->rate;
frame1=mlerp;
frame2=frame1+1;
mlerp-=frame1;
if (g1->loop)
{
frame1=frame1%g1->numposes;
frame2=frame2%g1->numposes;
}
else
{
frame1=(frame1>g1->numposes-1)?g1->numposes-1:frame1;
frame2=(frame2>g1->numposes-1)?g1->numposes-1:frame2;
}
plerp[l] = (1-mlerp)*(1-lerpfrac);
if (plerp[l]>0)
pose[l++] = (float *)((char *)g1 + g1->poseofs + sizeof(float)*numbones*12*frame1);
plerp[l] = (mlerp)*(1-lerpfrac);
if (plerp[l]>0)
pose[l++] = (float *)((char *)g1 + g1->poseofs + sizeof(float)*numbones*12*frame2);
if (lerpfrac)
{
if (fg2time < 0)
fg2time = 0;
mlerp = (fg2time)*g2->rate;
frame1=mlerp;
frame2=frame1+1;
mlerp-=frame1;
if (g2->loop)
{
frame1=frame1%g2->numposes;
frame2=frame2%g2->numposes;
}
else
{
frame1=(frame1>g2->numposes-1)?g2->numposes-1:frame1;
frame2=(frame2>g2->numposes-1)?g2->numposes-1:frame2;
}
plerp[l] = (1-mlerp)*(lerpfrac);
if (plerp[l]>0)
pose[l++] = (float *)((char *)g2 + g2->poseofs + sizeof(float)*numbones*12*frame1);
plerp[l] = (mlerp)*(lerpfrac);
if (plerp[l]>0)
pose[l++] = (float *)((char *)g2 + g2->poseofs + sizeof(float)*numbones*12*frame2);
}
return l;
}
//
int Alias_GetBoneRelations(galiasinfo_t *inf, framestate_t *fstate, float *result, int firstbone, int lastbones)
{
#ifdef SKELETALMODELS
if (inf->numbones)
{
galiasbone_t *bone;
galiasgroup_t *g1, *g2;
float *matrix; //the matrix for a single bone in a single pose.
int b, k; //counters
float *pose[4]; //the per-bone matricies (one for each pose)
float plerp[4]; //the ammount of that pose to use (must combine to 1)
int numposes = 0;
int frame1, frame2;
float f1time, f2time;
float f2ness;
int bonegroup;
int cbone = 0;
int endbone;
if (lastbones > inf->numbones)
lastbones = inf->numbones;
if (!lastbones)
return 0;
for (bonegroup = 0; bonegroup < FS_COUNT; bonegroup++)
{
endbone = fstate->g[bonegroup].endbone;
if (bonegroup == FS_COUNT-1 || endbone > lastbones)
endbone = lastbones;
if (endbone == cbone)
continue;
frame1 = fstate->g[bonegroup].frame[0];
frame2 = fstate->g[bonegroup].frame[1];
f1time = fstate->g[bonegroup].frametime[0];
f2time = fstate->g[bonegroup].frametime[1];
f2ness = fstate->g[bonegroup].lerpfrac;
//FIXME: fixup these framestates earlier, because this just isn't nice
if (frame1 < 0 || frame1 >= inf->groups)
{
if (frame2 < 0 || frame2 >= inf->groups || f2ness == 0)
{
if (bonegroup != FS_COUNT-1)
continue; //just ignore this group
//there's no escaping it, both are bad. use the base pose
f2ness = 0;
frame1 = frame2 = 0;
}
else
{
//kill it, just use frame2
f2ness = 1;
frame1 = frame2;
}
}
else
{
if (frame2 < 0 || frame2 >= inf->groups)
{
//kill this anim
f2ness = 0;
frame2 = frame1;
}
}
bone = (galiasbone_t*)((char*)inf + inf->ofsbones);
//the higher level merges old/new anims, but we still need to blend between automated frame-groups.
g1 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*frame1);
g2 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*frame2);
if (!g1->isheirachical)
return 0;
if (!g2->isheirachical)
g2 = g1;
numposes = Alias_BuildLerps(plerp, pose, inf->numbones, g1, g2, f2ness, f1time, f2time);
if (numposes == 1)
{
memcpy(result, pose[0]+cbone*12, (lastbones-cbone)*12*sizeof(float));
result += (lastbones-cbone)*12;
cbone = lastbones;
}
else
{
//set up the identity matrix
for (; cbone < lastbones; cbone++)
{
//set up the per-bone transform matrix
for (k = 0;k < 12;k++)
result[k] = 0;
for (b = 0;b < numposes;b++)
{
matrix = pose[b] + cbone*12;
for (k = 0;k < 12;k++)
result[k] += matrix[k] * plerp[b];
}
result += 12;
}
}
}
return cbone;
}
#endif
return 0;
}
//_may_ into bonepose, return value is the real result
float *Alias_GetBonePositions(galiasinfo_t *inf, framestate_t *fstate, float *buffer, int buffersize)
{
#ifdef SKELETALMODELS
float relationsbuf[MAX_BONES][12];
float *relations = NULL;
galiasbone_t *bones = (galiasbone_t *)((char*)inf+inf->ofsbones);
int numbones;
if (buffersize < inf->numbones)
numbones = 0;
else if (fstate->bonestate && fstate->bonecount >= inf->numbones)
{
relations = fstate->bonestate;
numbones = inf->numbones;
}
else
{
numbones = Alias_GetBoneRelations(inf, fstate, (float*)relationsbuf, 0, inf->numbones);
if (numbones == inf->numbones)
relations = (float*)relationsbuf;
}
if (relations)
{
int i, k;
for (i = 0; i < numbones; i++)
{
if (bones[i].parent >= 0)
R_ConcatTransforms((void*)(buffer + bones[i].parent*12), (void*)((float*)relations+i*12), (void*)(buffer+i*12));
else
for (k = 0;k < 12;k++) //parentless
buffer[i*12+k] = ((float*)relations)[i*12+k];
}
return buffer;
}
else
{
int i, k;
int l=0;
float plerp[4];
float *pose[4];
int numposes;
int f;
float lerpfrac = fstate->g[FS_REG].lerpfrac;
galiasgroup_t *g1, *g2;
galiasbone_t *bones = (galiasbone_t *)((char*)inf+inf->ofsbones);
if (buffersize < inf->numbones)
return NULL;
f = fstate->g[FS_REG].frame[0];
if (f < 0 || f >= inf->groups)
f = 0;
g1 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*bound(0, f, inf->groups-1));
f = fstate->g[FS_REG].frame[1];
if (f < 0 || f >= inf->groups)
g2 = g1;
else
g2 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*bound(0, f, inf->groups-1));
if (g2->isheirachical)
g2 = g1;
numposes = Alias_BuildLerps(plerp, pose, inf->numbones, g1, g2, lerpfrac, fstate->g[FS_REG].frametime[0], fstate->g[FS_REG].frametime[1]);
{
//this is not hierachal, using base frames is not a good idea.
//just blend the poses here
if (numposes == 1)
return pose[0];
else if (numposes == 2)
{
for (i = 0; i < inf->numbones*12; i++)
{
((float*)buffer)[i] = pose[0][i]*plerp[0] + pose[1][i]*plerp[1];
}
}
else
{
for (i = 0; i < inf->numbones; i++)
{
for (l = 0; l < 12; l++)
buffer[i*12+l] = 0;
for (k = 0; k < numposes; k++)
{
for (l = 0; l < 12; l++)
buffer[i*12+l] += pose[k][i*12+l] * plerp[k];
}
}
}
}
return buffer;
}
#endif
return 0;
}
static void R_LerpBones(float *plerp, float **pose, int poses, galiasbone_t *bones, int bonecount, float bonepose[MAX_BONES][12])
{
int i, k, b;
float *matrix, m[12];
if (poses == 1)
{
// vertex weighted skeletal
// interpolate matrices and concatenate them to their parents
for (i = 0;i < bonecount;i++)
{
matrix = pose[0] + i*12;
if (bones[i].parent >= 0)
R_ConcatTransforms((void*)bonepose[bones[i].parent], (void*)matrix, (void*)bonepose[i]);
else
for (k = 0;k < 12;k++) //parentless
bonepose[i][k] = matrix[k];
}
}
else
{
// vertex weighted skeletal
// interpolate matrices and concatenate them to their parents
for (i = 0;i < bonecount;i++)
{
for (k = 0;k < 12;k++)
m[k] = 0;
for (b = 0;b < poses;b++)
{
matrix = pose[b] + i*12;
for (k = 0;k < 12;k++)
m[k] += matrix[k] * plerp[b];
}
if (bones[i].parent >= 0)
R_ConcatTransforms((void*)bonepose[bones[i].parent], (void*)m, (void*)bonepose[i]);
else
for (k = 0;k < 12;k++) //parentless
bonepose[i][k] = m[k];
}
}
}
#endif
#if defined(D3DQUAKE) || defined(GLQUAKE)
extern entity_t *currententity;
int numTempColours;
avec4_t *tempColours;
int numTempVertexCoords;
vecV_t *tempVertexCoords;
int numTempNormals;
vec3_t *tempNormals;
avec3_t shadevector;
avec3_t ambientlight;
avec3_t shadelight;
//#define SSE_INTRINSICS
#ifdef SSE_INTRINSICS
#include <xmmintrin.h>
#endif
void R_LightArrays(vecV_t *coords, avec4_t *colours, int vertcount, vec3_t *normals)
{
extern cvar_t r_vertexdlights;
int i;
float l;
#ifdef SSE_INTRINSICS
__m128 va, vs, vl, vr;
va = _mm_load_ps(ambientlight);
vs = _mm_load_ps(shadelight);
va.m128_f32[3] = 0;
vs.m128_f32[3] = 1;
#endif
for (i = vertcount-1; i >= 0; i--)
{
l = DotProduct(normals[i], shadevector);
#ifdef SSE_INTRINSICS
vl = _mm_load1_ps(&l);
vr = _mm_mul_ss(va,vl);
vr = _mm_add_ss(vr,vs);
_mm_storeu_ps(colours[i], vr);
//stomp on colour[i][3] (will be set to 1)
#else
colours[i][0] = l*ambientlight[0]+shadelight[0];
colours[i][1] = l*ambientlight[1]+shadelight[1];
colours[i][2] = l*ambientlight[2]+shadelight[2];
#endif
}
if (r_vertexdlights.ival && r_dynamic.ival)
{
unsigned int lno, v;
vec3_t dir, rel;
float dot, d, a;
//don't include world lights
for (lno = rtlights_first; lno < RTL_FIRST; lno++)
{
if (cl_dlights[lno].radius)
{
VectorSubtract (cl_dlights[lno].origin,
currententity->origin,
dir);
if (Length(dir)>cl_dlights[lno].radius+256) //far out man!
continue;
rel[0] = -DotProduct(dir, currententity->axis[0]);
rel[1] = -DotProduct(dir, currententity->axis[1]);
rel[2] = -DotProduct(dir, currententity->axis[2]);
for (v = 0; v < vertcount; v++)
{
VectorSubtract(coords[v], rel, dir);
dot = DotProduct(dir, normals[v]);
if (dot>0)
{
d = DotProduct(dir, dir);
a = 1/d;
if (a>0)
{
a *= 10000000*dot/sqrt(d);
colours[v][0] += a*cl_dlights[lno].color[0];
colours[v][1] += a*cl_dlights[lno].color[1];
colours[v][2] += a*cl_dlights[lno].color[2];
}
}
}
}
}
}
}
static void R_LerpFrames(mesh_t *mesh, galiaspose_t *p1, galiaspose_t *p2, float lerp, qbyte alpha, float expand, qboolean nolightdir)
{
extern cvar_t r_nolerp, r_nolightdir;
float blerp = 1-lerp;
int i;
float l;
int temp;
vecV_t *p1v, *p2v;
vec3_t *p1n, *p2n;
vec3_t *p1s, *p2s;
vec3_t *p1t, *p2t;
p1v = (vecV_t *)((char *)p1 + p1->ofsverts);
p2v = (vecV_t *)((char *)p2 + p2->ofsverts);
p1n = (vec3_t *)((char *)p1 + p1->ofsnormals);
p2n = (vec3_t *)((char *)p2 + p2->ofsnormals);
p1s = (vec3_t *)((char *)p1 + p1->ofssvector);
p2s = (vec3_t *)((char *)p2 + p2->ofssvector);
p1t = (vec3_t *)((char *)p1 + p1->ofstvector);
p2t = (vec3_t *)((char *)p2 + p2->ofstvector);
mesh->normals_array = p1n;
mesh->snormals_array = p1s;
mesh->tnormals_array = p1t;
if (p1v == p2v || r_nolerp.value)
{
mesh->normals_array = p1n;
mesh->snormals_array = p1s;
mesh->tnormals_array = p1t;
mesh->xyz_array = p1v;
if (r_nolightdir.value || nolightdir)
{
mesh->colors4f_array = NULL;
}
else
{
for (i = 0; i < mesh->numvertexes; i++)
{
l = DotProduct(mesh->normals_array[i], shadevector);
temp = l*ambientlight[0]+shadelight[0];
mesh->colors4f_array[i][0] = temp;
temp = l*ambientlight[1]+shadelight[1];
mesh->colors4f_array[i][1] = temp;
temp = l*ambientlight[2]+shadelight[2];
mesh->colors4f_array[i][2] = temp;
mesh->colors4f_array[i][3] = alpha;
}
}
}
else
{
if (r_nolightdir.ival || nolightdir)
{
mesh->colors4f_array = NULL;
for (i = 0; i < mesh->numvertexes; i++)
{
mesh->normals_array[i][0] = p1n[i][0]*lerp + p2n[i][0]*blerp;
mesh->normals_array[i][1] = p1n[i][1]*lerp + p2n[i][1]*blerp;
mesh->normals_array[i][2] = p1n[i][2]*lerp + p2n[i][2]*blerp;
mesh->xyz_array[i][0] = p1v[i][0]*lerp + p2v[i][0]*blerp;
mesh->xyz_array[i][1] = p1v[i][1]*lerp + p2v[i][1]*blerp;
mesh->xyz_array[i][2] = p1v[i][2]*lerp + p2v[i][2]*blerp;
}
}
else
{
for (i = 0; i < mesh->numvertexes; i++)
{
mesh->normals_array[i][0] = p1n[i][0]*lerp + p2n[i][0]*blerp;
mesh->normals_array[i][1] = p1n[i][1]*lerp + p2n[i][1]*blerp;
mesh->normals_array[i][2] = p1n[i][2]*lerp + p2n[i][2]*blerp;
mesh->xyz_array[i][0] = p1v[i][0]*lerp + p2v[i][0]*blerp;
mesh->xyz_array[i][1] = p1v[i][1]*lerp + p2v[i][1]*blerp;
mesh->xyz_array[i][2] = p1v[i][2]*lerp + p2v[i][2]*blerp;
l = DotProduct(mesh->normals_array[i], shadevector);
temp = l*ambientlight[0]+shadelight[0];
mesh->colors4f_array[i][0] = temp;
temp = l*ambientlight[1]+shadelight[1];
mesh->colors4f_array[i][1] = temp;
temp = l*ambientlight[2]+shadelight[2];
mesh->colors4f_array[i][2] = temp;
mesh->colors4f_array[i][3] = alpha;
}
}
}
if (expand)
{
if (mesh->xyz_array == p1v)
{
mesh->xyz_array = tempVertexCoords;
for (i = 0; i < mesh->numvertexes; i++)
{
mesh->xyz_array[i][0] = p1v[i][0] + mesh->normals_array[i][0]*expand;
mesh->xyz_array[i][1] = p1v[i][1] + mesh->normals_array[i][1]*expand;
mesh->xyz_array[i][2] = p1v[i][2] + mesh->normals_array[i][2]*expand;
}
}
else
{
for (i = 0; i < mesh->numvertexes; i++)
{
mesh->xyz_array[i][0] += mesh->normals_array[i][0]*expand;
mesh->xyz_array[i][1] += mesh->normals_array[i][1]*expand;
mesh->xyz_array[i][2] += mesh->normals_array[i][2]*expand;
}
}
}
}
#ifdef SKELETALMODELS
#ifndef SERVERONLY
static void Alias_BuildSkeletalMesh(mesh_t *mesh, float *bonepose, galisskeletaltransforms_t *weights, int numweights)
{
memset(mesh->xyz_array, 0, mesh->numvertexes*sizeof(vecV_t));
memset(mesh->normals_array, 0, mesh->numvertexes*sizeof(vec3_t));
Alias_TransformVerticies(bonepose, weights, numweights, mesh->xyz_array, mesh->normals_array);
}
#ifdef GLQUAKE
static void Alias_GLDrawSkeletalBones(galiasbone_t *bones, float *bonepose, int bonecount)
{
qglColor3f(1, 0, 0);
{
int i;
int p;
vec3_t org, dest;
qglBegin(GL_LINES);
for (i = 0; i < bonecount; i++)
{
p = bones[i].parent;
if (p < 0)
p = 0;
qglVertex3f(bonepose[i*12+3], bonepose[i*12+7], bonepose[i*12+11]);
qglVertex3f(bonepose[p*12+3], bonepose[p*12+7], bonepose[p*12+11]);
}
qglEnd();
qglColor3f(1, 1, 1);
qglBegin(GL_LINES);
for (i = 0; i < bonecount; i++)
{
p = bones[i].parent;
if (p < 0)
p = 0;
org[0] = bonepose[i*12+3]; org[1] = bonepose[i*12+7]; org[2] = bonepose[i*12+11];
qglVertex3fv(org);
qglVertex3f(bonepose[p*12+3], bonepose[p*12+7], bonepose[p*12+11]);
dest[0] = org[0]+bonepose[i*12+0];dest[1] = org[1]+bonepose[i*12+1];dest[2] = org[2]+bonepose[i*12+2];
qglVertex3fv(org);
qglVertex3fv(dest);
qglVertex3fv(dest);
qglVertex3f(bonepose[p*12+3], bonepose[p*12+7], bonepose[p*12+11]);
dest[0] = org[0]+bonepose[i*12+4];dest[1] = org[1]+bonepose[i*12+5];dest[2] = org[2]+bonepose[i*12+6];
qglVertex3fv(org);
qglVertex3fv(dest);
qglVertex3fv(dest);
qglVertex3f(bonepose[p*12+3], bonepose[p*12+7], bonepose[p*12+11]);
dest[0] = org[0]+bonepose[i*12+8];dest[1] = org[1]+bonepose[i*12+9];dest[2] = org[2]+bonepose[i*12+10];
qglVertex3fv(org);
qglVertex3fv(dest);
qglVertex3fv(dest);
qglVertex3f(bonepose[p*12+3], bonepose[p*12+7], bonepose[p*12+11]);
}
qglEnd();
// mesh->numindexes = 0; //don't draw this mesh, as that would obscure the bones. :(
}
}
#endif //GLQUAKE
#endif //!SERVERONLY
#endif //SKELETALMODELS
qboolean Alias_GAliasBuildMesh(mesh_t *mesh, galiasinfo_t *inf,
entity_t *e,
float alpha, qboolean nolightdir)
{
galiasgroup_t *g1, *g2;
int frame1;
int frame2;
float lerp;
float fg1time;
float fg2time;
if (!inf->groups)
{
Con_DPrintf("Model with no frames (%s)\n", currententity->model->name);
return false;
}
if (numTempColours < inf->numverts)
{
if (tempColours)
BZ_Free(tempColours);
tempColours = BZ_Malloc(sizeof(*tempColours)*inf->numverts);
numTempColours = inf->numverts;
}
if (numTempNormals < inf->numverts)
{
if (tempNormals)
BZ_Free(tempNormals);
tempNormals = BZ_Malloc(sizeof(*tempNormals)*inf->numverts);
numTempNormals = inf->numverts;
}
if (numTempVertexCoords < inf->numverts)
{
if (tempVertexCoords)
BZ_Free(tempVertexCoords);
tempVertexCoords = BZ_Malloc(sizeof(*tempVertexCoords)*inf->numverts*3);
numTempVertexCoords = inf->numverts;
}
mesh->numvertexes = inf->numverts;
mesh->indexes = (index_t*)((char *)inf + inf->ofs_indexes);
mesh->numindexes = inf->numindexes;
if (inf->sharesverts)
return false; //don't generate the new vertex positions. We still have them all.
#ifndef SERVERONLY
mesh->st_array = (vec2_t*)((char *)inf + inf->ofs_st_array);
mesh->lmst_array = NULL;
mesh->colors4f_array = tempColours;
mesh->trneighbors = (int *)((char *)inf + inf->ofs_trineighbours);
mesh->normals_array = tempNormals;
mesh->snormals_array = tempNormals+numTempVertexCoords;
mesh->tnormals_array = tempNormals+numTempVertexCoords*2;
#endif
mesh->xyz_array = tempVertexCoords;
//we don't support meshes with one pose skeletal and annother not.
//we don't support meshes with one group skeletal and annother not.
#ifdef SKELETALMODELS
if (inf->numbones)
{
float bonepose[MAX_BONES][12];
float *usebonepose;
usebonepose = Alias_GetBonePositions(inf, &e->framestate, (float*)bonepose, MAX_BONES);
Alias_BuildSkeletalMesh(mesh, usebonepose, (galisskeletaltransforms_t *)((char*)inf+inf->ofstransforms), inf->numtransforms);
#ifdef PEXT_FATNESS
if (currententity->fatness)
{
if (mesh->xyz_array == tempVertexCoords)
{
int i;
for (i = 0; i < mesh->numvertexes; i++)
{
VectorMA(mesh->xyz_array[i], currententity->fatness, mesh->normals_array[i], mesh->xyz_array[i]);
}
}
}
#endif
#ifdef GLQUAKE
if (!mesh->numindexes && qrenderer == QR_OPENGL)
Alias_GLDrawSkeletalBones((galiasbone_t*)((char*)inf + inf->ofsbones), (float *)bonepose, inf->numbones);
#endif
if (mesh->colors4f_array)
R_LightArrays(mesh->xyz_array, mesh->colors4f_array, mesh->numvertexes, mesh->normals_array);
return true;
}
#endif
frame1 = e->framestate.g[FS_REG].frame[0];
frame2 = e->framestate.g[FS_REG].frame[1];
lerp = e->framestate.g[FS_REG].lerpfrac;
fg1time = e->framestate.g[FS_REG].frametime[0];
fg2time = e->framestate.g[FS_REG].frametime[1];
if (frame1 < 0)
{
Con_DPrintf("Negative frame (%s)\n", currententity->model->name);
frame1 = 0;
}
if (frame2 < 0)
{
Con_DPrintf("Negative frame (%s)\n", currententity->model->name);
frame2 = frame1;
}
if (frame1 >= inf->groups)
{
Con_DPrintf("Too high frame %i (%s)\n", frame1, currententity->model->name);
frame1 %= inf->groups;
}
if (frame2 >= inf->groups)
{
Con_DPrintf("Too high frame %i (%s)\n", frame2, currententity->model->name);
frame2 = frame1;
}
if (lerp <= 0)
frame2 = frame1;
else if (lerp >= 1)
frame1 = frame2;
g1 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*frame1);
g2 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*frame2);
if (g1 == g2) //lerping within group is only done if not changing group
{
lerp = fg1time*g1->rate;
if (lerp < 0) lerp = 0; //hrm
frame1=lerp;
frame2=frame1+1;
lerp-=frame1;
if (g1->loop)
{
frame1=frame1%g1->numposes;
frame2=frame2%g1->numposes;
}
else
{
frame1=(frame1>g1->numposes-1)?g1->numposes-1:frame1;
frame2=(frame2>g1->numposes-1)?g1->numposes-1:frame2;
}
}
else //don't bother with a four way lerp. Yeah, this will produce jerkyness with models with just framegroups.
{
frame1=0;
frame2=0;
}
R_LerpFrames(mesh, (galiaspose_t *)((char *)g1 + g1->poseofs + sizeof(galiaspose_t)*frame1),
(galiaspose_t *)((char *)g2 + g2->poseofs + sizeof(galiaspose_t)*frame2),
1-lerp, (qbyte)(alpha*255), currententity->fatness, nolightdir);
return true; //to allow the mesh to be dlighted.
}
#endif
//The whole reason why model loading is supported in the server.
qboolean Mod_Trace(model_t *model, int forcehullnum, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, trace_t *trace)
{
galiasinfo_t *mod = Mod_Extradata(model);
galiasgroup_t *group;
galiaspose_t *pose;
int i;
float *p1, *p2, *p3;
vec3_t edge1, edge2, edge3;
vec3_t normal;
vec3_t edgenormal;
float planedist;
float diststart, distend;
float frac;
// float temp;
vec3_t impactpoint;
vecV_t *posedata;
index_t *indexes;
while(mod)
{
indexes = (index_t*)((char*)mod + mod->ofs_indexes);
group = (galiasgroup_t*)((char*)mod + mod->groupofs);
pose = (galiaspose_t*)((char*)&group[0] + group[0].poseofs);
posedata = (vecV_t*)((char*)pose + pose->ofsverts);
#ifdef SKELETALMODELS
if (mod->numbones && !mod->sharesverts)
{
float bonepose[MAX_BONES][12];
posedata = alloca(mod->numverts*sizeof(vecV_t));
frac = 1;
if (group->isheirachical)
{
if (!mod->sharesbones)
R_LerpBones(&frac, (float**)posedata, 1, (galiasbone_t*)((char*)mod + mod->ofsbones), mod->numbones, bonepose);
Alias_TransformVerticies((float*)bonepose, (galisskeletaltransforms_t*)((char*)mod + mod->ofstransforms), mod->numtransforms, posedata, NULL);
}
else
Alias_TransformVerticies((float*)posedata, (galisskeletaltransforms_t*)((char*)mod + mod->ofstransforms), mod->numtransforms, posedata, NULL);
}
#endif
for (i = 0; i < mod->numindexes; i+=3)
{
p1 = posedata[indexes[i+0]];
p2 = posedata[indexes[i+1]];
p3 = posedata[indexes[i+2]];
VectorSubtract(p1, p2, edge1);
VectorSubtract(p3, p2, edge2);
CrossProduct(edge1, edge2, normal);
planedist = DotProduct(p1, normal);
diststart = DotProduct(start, normal);
if (diststart <= planedist)
continue; //start on back side.
distend = DotProduct(end, normal);
if (distend >= planedist)
continue; //end on front side (as must start - doesn't cross).
frac = (diststart - planedist) / (diststart-distend);
if (frac >= trace->fraction) //already found one closer.
continue;
impactpoint[0] = start[0] + frac*(end[0] - start[0]);
impactpoint[1] = start[1] + frac*(end[1] - start[1]);
impactpoint[2] = start[2] + frac*(end[2] - start[2]);
// temp = DotProduct(impactpoint, normal)-planedist;
CrossProduct(edge1, normal, edgenormal);
// temp = DotProduct(impactpoint, edgenormal)-DotProduct(p2, edgenormal);
if (DotProduct(impactpoint, edgenormal) > DotProduct(p2, edgenormal))
continue;
CrossProduct(normal, edge2, edgenormal);
if (DotProduct(impactpoint, edgenormal) > DotProduct(p3, edgenormal))
continue;
VectorSubtract(p1, p3, edge3);
CrossProduct(normal, edge3, edgenormal);
if (DotProduct(impactpoint, edgenormal) > DotProduct(p1, edgenormal))
continue;
trace->fraction = frac;
VectorCopy(impactpoint, trace->endpos);
VectorCopy(normal, trace->plane.normal);
}
if (mod->nextsurf)
mod = (galiasinfo_t*)((char*)mod + mod->nextsurf);
else
mod = NULL;
}
trace->allsolid = false;
return trace->fraction != 1;
}
static void Mod_ClampModelSize(model_t *mod)
{
#ifndef SERVERONLY
int i;
float rad=0, axis;
axis = (mod->maxs[0] - mod->mins[0]);
rad += axis*axis;
axis = (mod->maxs[1] - mod->mins[1]);
rad += axis*axis;
axis = (mod->maxs[2] - mod->mins[2]);
rad += axis*axis;
if (loadmodel->engineflags & MDLF_DOCRC)
{
if (!strcmp(mod->name, "progs/eyes.mdl"))
{ //this is checked elsewhere to make sure the crc matches (this is to make sure the crc check was actually called)
if (mod->type != mod_alias || mod->fromgame != fg_quake)
mod->tainted = true;
}
}
mod->clampscale = 1;
for (i = 0; i < sizeof(clampedmodel)/sizeof(clampedmodel[0]); i++)
{
if (!strcmp(mod->name, clampedmodel[i].name))
{
if (rad > clampedmodel[i].furthestallowedextremety)
{
axis = clampedmodel[i].furthestallowedextremety;
mod->clampscale = axis/rad;
Con_DPrintf("\"%s\" will be clamped.\n", mod->name);
}
return;
}
}
Con_DPrintf("Don't know what size to clamp \"%s\" to (size:%f).\n", mod->name, rad);
#endif
}
#ifdef GLQUAKE
static int R_FindTriangleWithEdge ( int *indexes, int numtris, int start, int end, int ignore)
{
int i;
int match, count;
count = 0;
match = -1;
for (i = 0; i < numtris; i++, indexes += 3)
{
if ( (indexes[0] == start && indexes[1] == end)
|| (indexes[1] == start && indexes[2] == end)
|| (indexes[2] == start && indexes[0] == end) ) {
if (i != ignore)
match = i;
count++;
} else if ( (indexes[1] == start && indexes[0] == end)
|| (indexes[2] == start && indexes[1] == end)
|| (indexes[0] == start && indexes[2] == end) ) {
count++;
}
}
// detect edges shared by three triangles and make them seams
if (count > 2)
match = -1;
return match;
}
static void Mod_BuildTriangleNeighbours ( int *neighbours, index_t *indexes, int numtris )
{
int i, *n;
int *index;
for (i = 0, index = indexes, n = neighbours; i < numtris; i++, index += 3, n += 3)
{
n[0] = R_FindTriangleWithEdge (indexes, numtris, index[1], index[0], i);
n[1] = R_FindTriangleWithEdge (indexes, numtris, index[2], index[1], i);
n[2] = R_FindTriangleWithEdge (indexes, numtris, index[0], index[2], i);
}
}
#endif
void Mod_CompileTriangleNeighbours(galiasinfo_t *galias)
{
#ifdef GLQUAKE
if (qrenderer != QR_OPENGL)
return;
if (r_shadow_realtime_dlight_shadows.value || r_shadow_realtime_world_shadows.value)
{
int *neighbours;
neighbours = Hunk_Alloc(sizeof(int)*galias->numindexes/3*3);
galias->ofs_trineighbours = (qbyte *)neighbours - (qbyte *)galias;
Mod_BuildTriangleNeighbours(neighbours, (index_t*)((char*)galias + galias->ofs_indexes), galias->numindexes/3);
}
#endif
}
void Mod_BuildTextureVectors(galiasinfo_t *galias)
//vec3_t *vc, vec2_t *tc, vec3_t *nv, vec3_t *sv, vec3_t *tv, index_t *idx, int numidx, int numverts)
{
#ifndef SERVERONLY
int i, p;
galiasgroup_t *group;
galiaspose_t *pose;
vecV_t *vc;
vec3_t *nv, *sv, *tv;
vec2_t *tc;
index_t *idx;
idx = (index_t*)((char*)galias + galias->ofs_indexes);
tc = (vec2_t*)((char*)galias + galias->ofs_st_array);
group = (galiasgroup_t*)((char*)galias + galias->groupofs);
for (i = 0; i < galias->groups; i++, group++)
{
pose = (galiaspose_t*)((char*)group + group->poseofs);
for (p = 0; p < group->numposes; p++, pose++)
{
vc = (vecV_t *)((char*)pose + pose->ofsverts);
nv = (vec3_t *)((char*)pose + pose->ofsnormals);
if (pose->ofssvector == 0)
continue;
if (pose->ofstvector == 0)
continue;
sv = (vec3_t *)((char*)pose + pose->ofssvector);
tv = (vec3_t *)((char*)pose + pose->ofstvector);
Mod_AccumulateTextureVectors(vc, tc, nv, sv, tv, idx, galias->numindexes);
Mod_NormaliseTextureVectors(nv, sv, tv, galias->numverts);
}
}
#endif
}
#if defined(D3DQUAKE) || defined(GLQUAKE)
/*
=================
Mod_FloodFillSkin
Fill background pixels so mipmapping doesn't have haloes - Ed
=================
*/
typedef struct
{
short x, y;
} floodfill_t;
// must be a power of 2
#define FLOODFILL_FIFO_SIZE 0x1000
#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
#define FLOODFILL_STEP( off, dx, dy ) \
{ \
if (pos[off] == fillcolor) \
{ \
pos[off] = 255; \
fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
} \
else if (pos[off] != 255) fdc = pos[off]; \
}
void Mod_FloodFillSkin( qbyte *skin, int skinwidth, int skinheight )
{
qbyte fillcolor = *skin; // assume this is the pixel to fill
floodfill_t fifo[FLOODFILL_FIFO_SIZE];
int inpt = 0, outpt = 0;
int filledcolor = -1;
int i;
if (filledcolor == -1)
{
filledcolor = 0;
// attempt to find opaque black
for (i = 0; i < 256; ++i)
if (d_8to24rgbtable[i] == (255 << 0)) // alpha 1.0
{
filledcolor = i;
break;
}
}
// can't fill to filled color or to transparent color (used as visited marker)
if ((fillcolor == filledcolor) || (fillcolor == 255))
{
//printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
return;
}
fifo[inpt].x = 0, fifo[inpt].y = 0;
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
while (outpt != inpt)
{
int x = fifo[outpt].x, y = fifo[outpt].y;
int fdc = filledcolor;
qbyte *pos = &skin[x + skinwidth * y];
outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
skin[x + skinwidth * y] = fdc;
}
}
#endif
//additional skin loading
char ** skinfilelist;
int skinfilecount;
static qboolean VARGS Mod_TryAddSkin(const char *skinname, ...)
{
va_list argptr;
char string[MAX_QPATH];
//make sure we don't add it twice
int i;
va_start (argptr, skinname);
vsnprintf (string,sizeof(string)-1, skinname,argptr);
va_end (argptr);
string[MAX_QPATH-1] = '\0';
for (i = 0; i < skinfilecount; i++)
{
if (!strcmp(skinfilelist[i], string))
return true; //already added
}
if (!COM_FCheckExists(string))
return false;
skinfilelist = BZ_Realloc(skinfilelist, sizeof(*skinfilelist)*(skinfilecount+1));
skinfilelist[skinfilecount] = Z_Malloc(strlen(string)+1);
strcpy(skinfilelist[skinfilecount], string);
skinfilecount++;
return true;
}
int Mod_EnumerateSkins(const char *name, int size, void *param)
{
Mod_TryAddSkin(name);
return true;
}
int Mod_BuildSkinFileList(char *modelname)
{
int i;
char skinfilename[MAX_QPATH];
//flush the old list
for (i = 0; i < skinfilecount; i++)
{
Z_Free(skinfilelist[i]);
skinfilelist[i] = NULL;
}
skinfilecount=0;
COM_StripExtension(modelname, skinfilename, sizeof(skinfilename));
//try and add numbered skins, and then try fixed names.
for (i = 0; ; i++)
{
if (!Mod_TryAddSkin("%s_%i.skin", modelname, i))
{
if (i == 0)
{
if (!Mod_TryAddSkin("%s_default.skin", skinfilename, i))
break;
}
else if (i == 1)
{
if (!Mod_TryAddSkin("%s_blue.skin", skinfilename, i))
break;
}
else if (i == 2)
{
if (!Mod_TryAddSkin("%s_red.skin", skinfilename, i))
break;
}
else if (i == 3)
{
if (!Mod_TryAddSkin("%s_green.skin", skinfilename, i))
break;
}
else if (i == 4)
{
if (!Mod_TryAddSkin("%s_yellow.skin", skinfilename, i))
break;
}
else
break;
}
}
// if (strstr(modelname, "lower") || strstr(modelname, "upper") || strstr(modelname, "head"))
// {
COM_EnumerateFiles(va("%s_*.skin", modelname), Mod_EnumerateSkins, NULL);
COM_EnumerateFiles(va("%s_*.skin", skinfilename), Mod_EnumerateSkins, NULL);
// }
// else
// COM_EnumerateFiles("*.skin", Mod_EnumerateSkins, NULL);
return skinfilecount;
}
//This is a hack. It uses an assuption about q3 player models.
void Mod_ParseQ3SkinFile(char *out, char *surfname, char *modelname, int skinnum, char *skinfilename)
{
const char *f = NULL, *p;
int len;
if (skinnum >= skinfilecount)
return;
if (skinfilename)
strcpy(skinfilename, skinfilelist[skinnum]);
f = COM_LoadTempFile2(skinfilelist[skinnum]);
while(f)
{
f = COM_ParseToken(f,NULL);
if (!f)
return;
if (!strcmp(com_token, "replace"))
{
f = COM_ParseToken(f, NULL);
len = strlen(com_token);
//copy surfname -> out, until we meet the part we need to replace
while(*surfname)
{
if (!strncmp(com_token, surfname, len))
//found it
{
surfname+=len;
f = COM_ParseToken(f, NULL);
p = com_token;
while(*p) //copy the replacement
*out++ = *p++;
while(*surfname) //copy the remaining
*out++ = *surfname++;
*out++ = '\0'; //we didn't find it.
return;
}
*out++ = *surfname++;
}
*out++ = '\0'; //we didn't find it.
return;
}
else
{
while(*f == ' ' || *f == '\t')
f++;
if (*f == ',')
{
if (!strcmp(com_token, surfname))
{
f++;
COM_ParseToken(f, NULL);
strcpy(out, com_token);
return;
}
}
}
p = strchr(f, '\n');
if (!p)
f = f+strlen(f);
else
f = p+1;
if (!*f)
break;
}
}
#if defined(D3DQUAKE) || defined(GLQUAKE)
void Mod_LoadSkinFile(texnums_t *texnum, char *surfacename, int skinnumber, unsigned char *rawdata, int width, int height, unsigned char *palette)
{
char shadername[MAX_QPATH];
Q_strncpyz(shadername, surfacename, sizeof(shadername));
Mod_ParseQ3SkinFile(shadername, surfacename, loadmodel->name, skinnumber, NULL);
texnum->shader = R_RegisterSkin(shadername);
R_BuildDefaultTexnums(texnum, texnum->shader);
}
#endif
//Q1 model loading
#if 1
static galiasinfo_t *galias;
static dmdl_t *pq1inmodel;
#define NUMVERTEXNORMALS 162
extern float r_avertexnormals[NUMVERTEXNORMALS][3];
static void *QTest_LoadFrameGroup (daliasframetype_t *pframetype, int *seamremaps)
{
galiaspose_t *pose;
galiasgroup_t *frame;
dtrivertx_t *pinframe;
qtestaliasframe_t *frameinfo;
int i, j;
vec3_t *normals;
vec3_t *verts;
frame = (galiasgroup_t*)((char *)galias + galias->groupofs);
for (i = 0; i < pq1inmodel->numframes; i++)
{
switch(LittleLong(pframetype->type))
{
case ALIAS_SINGLE:
frameinfo = (qtestaliasframe_t*)((char *)(pframetype+1));
pinframe = (dtrivertx_t*)((char*)frameinfo+sizeof(qtestaliasframe_t));
pose = (galiaspose_t *)Hunk_Alloc(sizeof(galiaspose_t) + sizeof(vec3_t)*2*galias->numverts);
frame->poseofs = (char *)pose - (char *)frame;
frame->numposes = 1;
galias->groups++;
frame->name[0] = '\0';
verts = (vec3_t *)(pose+1);
normals = &verts[galias->numverts];
pose->ofsverts = (char *)verts - (char *)pose;
#ifndef SERVERONLY
pose->ofsnormals = (char *)normals - (char *)pose;
#endif
for (j = 0; j < pq1inmodel->numverts; j++)
{
verts[j][0] = pinframe[j].v[0]*pq1inmodel->scale[0]+pq1inmodel->scale_origin[0];
verts[j][1] = pinframe[j].v[1]*pq1inmodel->scale[1]+pq1inmodel->scale_origin[1];
verts[j][2] = pinframe[j].v[2]*pq1inmodel->scale[2]+pq1inmodel->scale_origin[2];
#ifndef SERVERONLY
VectorCopy(r_avertexnormals[pinframe[j].lightnormalindex], normals[j]);
#endif
if (seamremaps[j] != j)
{
VectorCopy(verts[j], verts[seamremaps[j]]);
VectorCopy(normals[j], normals[seamremaps[j]]);
}
}
// GL_GenerateNormals((float*)verts, (float*)normals, (int *)((char *)galias + galias->ofs_indexes), galias->numindexes/3, galias->numverts);
pframetype = (daliasframetype_t *)&pinframe[pq1inmodel->numverts];
break;
default:
Con_Printf(CON_ERROR "Bad frame type for QTest model in %s\n", loadmodel->name);
return NULL;
}
frame++;
}
return pframetype;
}
static void *Q1_LoadFrameGroup (daliasframetype_t *pframetype, int *seamremaps)
{
galiaspose_t *pose;
galiasgroup_t *frame;
dtrivertx_t *pinframe;
daliasframe_t *frameinfo;
int i, j, k;
daliasgroup_t *ingroup;
daliasinterval_t *intervals;
float sinter;
vec3_t *normals, *svec, *tvec;
vecV_t *verts;
frame = (galiasgroup_t*)((char *)galias + galias->groupofs);
for (i = 0; i < pq1inmodel->numframes; i++)
{
switch(LittleLong(pframetype->type))
{
case ALIAS_SINGLE:
frameinfo = (daliasframe_t*)((char *)(pframetype+1));
pinframe = (dtrivertx_t*)((char*)frameinfo+sizeof(daliasframe_t));
pose = (galiaspose_t *)Hunk_Alloc(sizeof(galiaspose_t) + (sizeof(vecV_t)+sizeof(vec3_t)*3)*galias->numverts);
frame->poseofs = (char *)pose - (char *)frame;
frame->numposes = 1;
galias->groups++;
Q_strncpyz(frame->name, frameinfo->name, sizeof(frame->name));
verts = (vecV_t *)(pose+1);
normals = (vec3_t*)&verts[galias->numverts];
svec = &normals[galias->numverts];
tvec = &svec[galias->numverts];
pose->ofsverts = (char *)verts - (char *)pose;
#ifndef SERVERONLY
pose->ofsnormals = (char *)normals - (char *)pose;
pose->ofssvector = (char *)svec - (char *)pose;
pose->ofstvector = (char *)tvec - (char *)pose;
#else
#pragma message("wasted memory")
#endif
for (j = 0; j < pq1inmodel->numverts; j++)
{
verts[j][0] = pinframe[j].v[0]*pq1inmodel->scale[0]+pq1inmodel->scale_origin[0];
verts[j][1] = pinframe[j].v[1]*pq1inmodel->scale[1]+pq1inmodel->scale_origin[1];
verts[j][2] = pinframe[j].v[2]*pq1inmodel->scale[2]+pq1inmodel->scale_origin[2];
#ifndef SERVERONLY
VectorCopy(r_avertexnormals[pinframe[j].lightnormalindex], normals[j]);
#endif
if (seamremaps[j] != j)
{
VectorCopy(verts[j], verts[seamremaps[j]]);
VectorCopy(normals[j], normals[seamremaps[j]]);
}
}
// GL_GenerateNormals((float*)verts, (float*)normals, (int *)((char *)galias + galias->ofs_indexes), galias->numindexes/3, galias->numverts);
pframetype = (daliasframetype_t *)&pinframe[pq1inmodel->numverts];
break;
case ALIAS_GROUP:
case ALIAS_GROUP_SWAPPED: // prerelease
ingroup = (daliasgroup_t *)(pframetype+1);
pose = (galiaspose_t *)Hunk_Alloc(LittleLong(ingroup->numframes)*(sizeof(galiaspose_t) + (sizeof(vecV_t)+sizeof(vec3_t)*3)*galias->numverts));
frame->poseofs = (char *)pose - (char *)frame;
frame->numposes = LittleLong(ingroup->numframes);
frame->loop = true;
galias->groups++;
verts = (vecV_t *)(pose+frame->numposes);
normals = (vec3_t*)&verts[galias->numverts];
svec = &normals[galias->numverts];
tvec = &svec[galias->numverts];
intervals = (daliasinterval_t *)(ingroup+1);
sinter = LittleFloat(intervals->interval);
if (sinter <= 0)
sinter = 0.1;
frame->rate = 1/sinter;
pinframe = (dtrivertx_t *)(intervals+frame->numposes);
for (k = 0; k < frame->numposes; k++)
{
pose->ofsverts = (char *)verts - (char *)pose;
#ifndef SERVERONLY
pose->ofsnormals = (char *)normals - (char *)pose;
pose->ofssvector = (char *)svec - (char *)pose;
pose->ofstvector = (char *)tvec - (char *)pose;
#endif
frameinfo = (daliasframe_t*)pinframe;
pinframe = (dtrivertx_t *)((char *)frameinfo + sizeof(daliasframe_t));
if (k == 0)
Q_strncpyz(frame->name, frameinfo->name, sizeof(frame->name));
for (j = 0; j < pq1inmodel->numverts; j++)
{
verts[j][0] = pinframe[j].v[0]*pq1inmodel->scale[0]+pq1inmodel->scale_origin[0];
verts[j][1] = pinframe[j].v[1]*pq1inmodel->scale[1]+pq1inmodel->scale_origin[1];
verts[j][2] = pinframe[j].v[2]*pq1inmodel->scale[2]+pq1inmodel->scale_origin[2];
#ifndef SERVERONLY
VectorCopy(r_avertexnormals[pinframe[j].lightnormalindex], normals[j]);
#endif
if (seamremaps[j] != j)
{
VectorCopy(verts[j], verts[seamremaps[j]]);
VectorCopy(normals[j], normals[seamremaps[j]]);
}
}
verts = (vecV_t*)&tvec[galias->numverts];
normals = (vec3_t*)&verts[galias->numverts];
svec = &normals[galias->numverts];
tvec = &svec[galias->numverts];
pose++;
pinframe += pq1inmodel->numverts;
}
// GL_GenerateNormals((float*)verts, (float*)normals, (int *)((char *)galias + galias->ofs_indexes), galias->numindexes/3, galias->numverts);
pframetype = (daliasframetype_t *)pinframe;
break;
default:
Con_Printf(CON_ERROR "Bad frame type in %s\n", loadmodel->name);
return NULL;
}
frame++;
}
return pframetype;
}
//greatly reduced version of Q1_LoadSkins
//just skips over the data
static void *Q1_LoadSkins_SV (daliasskintype_t *pskintype, qboolean alpha)
{
int i;
int s;
int *count;
float *intervals;
qbyte *data;
s = pq1inmodel->skinwidth*pq1inmodel->skinheight;
for (i = 0; i < pq1inmodel->numskins; i++)
{
switch(LittleLong(pskintype->type))
{
case ALIAS_SKIN_SINGLE:
pskintype = (daliasskintype_t *)((char *)(pskintype+1)+s);
break;
default:
count = (int *)(pskintype+1);
intervals = (float *)(count+1);
data = (qbyte *)(intervals + LittleLong(*count));
data += s*LittleLong(*count);
pskintype = (daliasskintype_t *)data;
break;
}
}
galias->numskins=pq1inmodel->numskins;
return pskintype;
}
#if defined(GLQUAKE) || defined(D3DQUAKE)
static void *Q1_LoadSkins_GL (daliasskintype_t *pskintype, unsigned int skintranstype)
{
extern cvar_t gl_bump;
texnums_t *texnums;
char skinname[MAX_QPATH];
int i;
int s, t;
float sinter;
daliasskingroup_t *count;
daliasskininterval_t *intervals;
qbyte *data, *saved;
galiasskin_t *outskin = (galiasskin_t *)((char *)galias + galias->ofsskins);
texid_t texture;
texid_t fbtexture;
texid_t bumptexture;
s = pq1inmodel->skinwidth*pq1inmodel->skinheight;
for (i = 0; i < pq1inmodel->numskins; i++)
{
switch(LittleLong(pskintype->type))
{
case ALIAS_SKIN_SINGLE:
outskin->skinwidth = pq1inmodel->skinwidth;
outskin->skinheight = pq1inmodel->skinheight;
//LH's naming scheme ("models" is likly to be ignored)
fbtexture = r_nulltex;
bumptexture = r_nulltex;
snprintf(skinname, sizeof(skinname), "%s_%i", loadmodel->name, i);
texture = R_LoadReplacementTexture(skinname, "models", IF_NOALPHA);
if (TEXVALID(texture))
{
snprintf(skinname, sizeof(skinname), "%s_%i_luma", loadmodel->name, i);
fbtexture = R_LoadReplacementTexture(skinname, "models", 0);
if (gl_bump.ival)
{
snprintf(skinname, sizeof(skinname), "%s_%i_bump", loadmodel->name, i);
bumptexture = R_LoadBumpmapTexture(skinname, "models");
}
}
else
{
snprintf(skinname, sizeof(skinname), "%s_%i", loadname, i);
texture = R_LoadReplacementTexture(skinname, "models", IF_NOALPHA);
if (TEXVALID(texture) && r_fb_models.ival)
{
snprintf(skinname, sizeof(skinname), "%s_%i_luma", loadname, i);
fbtexture = R_LoadReplacementTexture(skinname, "models", 0);
}
if (TEXVALID(texture) && gl_bump.ival)
{
snprintf(skinname, sizeof(skinname), "%s_%i_bump", loadname, i);
bumptexture = R_LoadBumpmapTexture(skinname, "models");
}
}
//but only preload it if we have no replacement.
if (!TEXVALID(texture) || (loadmodel->engineflags & MDLF_NOTREPLACEMENTS))
{
//we're not using 24bits
texnums = Hunk_Alloc(sizeof(*texnums)+s);
saved = (qbyte*)(texnums+1);
outskin->ofstexels = (qbyte *)(saved) - (qbyte *)outskin;
memcpy(saved, pskintype+1, s);
Mod_FloodFillSkin(saved, outskin->skinwidth, outskin->skinheight);
//the extra underscore is to stop replacement matches
if (!TEXVALID(texture))
{
snprintf(skinname, sizeof(skinname), "%s__%i", loadname, i);
texture = R_LoadTexture8(skinname, outskin->skinwidth, outskin->skinheight, saved, (skintranstype?0:IF_NOALPHA)|IF_NOGAMMA, skintranstype);
if (r_fb_models.ival)
{
snprintf(skinname, sizeof(skinname), "%s__%i_luma", loadname, i);
fbtexture = R_LoadTextureFB(skinname, outskin->skinwidth, outskin->skinheight, saved, IF_NOGAMMA);
}
if (gl_bump.ival)
{
snprintf(skinname, sizeof(skinname), "%s__%i_bump", loadname, i);
bumptexture = R_LoadTexture8BumpPal(skinname, outskin->skinwidth, outskin->skinheight, saved, IF_NOGAMMA);
}
}
}
else
texnums = Hunk_Alloc(sizeof(*texnums));
outskin->texnums=1;
outskin->ofstexnums = (char *)texnums - (char *)outskin;
sprintf(skinname, "%s_%i", loadname, i);
texnums->shader = R_RegisterSkin(skinname);
R_BuildDefaultTexnums(texnums, texnums->shader);
texnums->loweroverlay = r_nulltex;
texnums->upperoverlay = r_nulltex;
texnums->base = texture;
texnums->fullbright = fbtexture;
texnums->bump = bumptexture;
//13/4/08 IMPLEMENTME
if (r_skin_overlays.ival)
{
snprintf(skinname, sizeof(skinname), "%s_%i_pants", loadname, i);
texnums->loweroverlay = R_LoadReplacementTexture(skinname, "models", 0);
snprintf(skinname, sizeof(skinname), "%s_%i_shirt", loadname, i);
texnums->upperoverlay = R_LoadReplacementTexture(skinname, "models", 0);
}
pskintype = (daliasskintype_t *)((char *)(pskintype+1)+s);
break;
default:
outskin->skinwidth = pq1inmodel->skinwidth;
outskin->skinheight = pq1inmodel->skinheight;
count = (daliasskingroup_t*)(pskintype+1);
intervals = (daliasskininterval_t *)(count+1);
outskin->texnums = LittleLong(count->numskins);
data = (qbyte *)(intervals + outskin->texnums);
texnums = Hunk_Alloc(sizeof(*texnums)*outskin->texnums);
outskin->ofstexnums = (char *)texnums - (char *)outskin;
outskin->ofstexels = 0;
sinter = LittleFloat(intervals[0].interval);
if (sinter <= 0)
sinter = 0.1;
outskin->skinspeed = 1/sinter;
for (t = 0; t < outskin->texnums; t++,data+=s, texnums++)
{
texture = r_nulltex;
fbtexture = r_nulltex;
//LH naming scheme
if (!TEXVALID(texture))
{
sprintf(skinname, "%s_%i_%i", loadmodel->name, i, t);
texture = R_LoadReplacementTexture(skinname, "models", IF_NOALPHA);
}
if (!TEXVALID(fbtexture) && r_fb_models.ival)
{
sprintf(skinname, "%s_%i_%i_luma", loadmodel->name, i, t);
fbtexture = R_LoadReplacementTexture(skinname, "models", 0);
}
//Fuhquake naming scheme
if (!TEXVALID(texture))
{
sprintf(skinname, "%s_%i_%i", loadname, i, t);
texture = R_LoadReplacementTexture(skinname, "models", IF_NOALPHA);
}
if (!TEXVALID(fbtexture) && r_fb_models.ival)
{
sprintf(skinname, "%s_%i_%i_luma", loadname, i, t);
fbtexture = R_LoadReplacementTexture(skinname, "models", 0);
}
if (!TEXVALID(texture) || (!TEXVALID(fbtexture) && r_fb_models.ival))
{
if (t == 0)
{
saved = Hunk_Alloc(s);
outskin->ofstexels = (qbyte *)(saved) - (qbyte *)outskin;
}
else
saved = BZ_Malloc(s);
memcpy(saved, data, s);
Mod_FloodFillSkin(saved, outskin->skinwidth, outskin->skinheight);
if (!TEXVALID(texture))
{
sprintf(skinname, "%s_%i_%i", loadname, i, t);
texture = R_LoadTexture8(skinname, outskin->skinwidth, outskin->skinheight, saved, (skintranstype?0:IF_NOALPHA)|IF_NOGAMMA, skintranstype);
}
if (!TEXVALID(fbtexture) && r_fb_models.value)
{
sprintf(skinname, "%s_%i_%i_luma", loadname, i, t);
fbtexture = R_LoadTextureFB(skinname, outskin->skinwidth, outskin->skinheight, saved, IF_NOGAMMA);
}
if (t != 0) //only keep the first.
BZ_Free(saved);
}
sprintf(skinname, "%s_%i_%i", loadname, i, t);
texnums->shader = R_RegisterSkin(skinname);
texnums->base = texture;
texnums->fullbright = fbtexture;
//13/4/08 IMPLEMENTME
texnums->loweroverlay = r_nulltex;
texnums->upperoverlay = r_nulltex;
R_BuildDefaultTexnums(texnums, texnums->shader);
}
pskintype = (daliasskintype_t *)data;
break;
}
outskin++;
}
galias->numskins=pq1inmodel->numskins;
return pskintype;
}
#endif
qboolean Mod_LoadQ1Model (model_t *mod, void *buffer)
{
#ifndef SERVERONLY
vec2_t *st_array;
int j;
#endif
int hunkstart, hunkend, hunktotal;
int version;
int i, onseams;
dstvert_t *pinstverts;
dtriangle_t *pintriangles;
int *seamremap;
index_t *indexes;
qboolean qtest = false;
daliasskintype_t *skinstart;
int skintranstype;
int size;
loadmodel=mod;
hunkstart = Hunk_LowMark ();
pq1inmodel = (dmdl_t *)buffer;
loadmodel->engineflags |= MDLF_NEEDOVERBRIGHT;
version = LittleLong(pq1inmodel->version);
if (version == QTESTALIAS_VERSION)
qtest = true;
else if (version != ALIAS_VERSION)
{
Con_Printf (CON_ERROR "%s has wrong version number (%i should be %i)\n",
mod->name, version, ALIAS_VERSION);
return false;
}
seamremap = (int*)pq1inmodel; //I like overloading locals.
if (qtest)
i = sizeof(dmdl_t)/4 - sizeof(int)*2 - 1;
else
i = sizeof(dmdl_t)/4 - 1;
for (; i >= 0; i--)
seamremap[i] = LittleLong(seamremap[i]);
if (pq1inmodel->numframes < 1 ||
pq1inmodel->numskins < 1 ||
pq1inmodel->numtris < 1 ||
pq1inmodel->numverts < 3 ||
pq1inmodel->skinheight < 1 ||
pq1inmodel->skinwidth < 1)
{
Con_Printf(CON_ERROR "Model %s has an invalid quantity\n", mod->name);
return false;
}
if (qtest)
mod->flags = 0; // Qtest has no flags in header
else
mod->flags = pq1inmodel->flags;
size = sizeof(galiasinfo_t)
#ifndef SERVERONLY
+ pq1inmodel->numskins*sizeof(galiasskin_t)
#endif
+ pq1inmodel->numframes*sizeof(galiasgroup_t);
galias = Hunk_Alloc(size);
galias->groupofs = sizeof(*galias);
#ifndef SERVERONLY
galias->ofsskins = sizeof(*galias)+pq1inmodel->numframes*sizeof(galiasgroup_t);
#endif
galias->nextsurf = 0;
//skins
if (qtest)
skinstart = (daliasskintype_t *)((char *)buffer + sizeof(dmdl_t) - sizeof(int)*2);
else
skinstart = (daliasskintype_t *)(pq1inmodel+1);
if( mod->flags & EFH2_HOLEY )
skintranstype = 3; //hexen2
else if( mod->flags & EFH2_TRANSPARENT )
skintranstype = 2; //hexen2
else if( mod->flags & EFH2_SPECIAL_TRANS )
skintranstype = 4; //hexen2
else
skintranstype = 0;
switch(qrenderer)
{
#if defined(GLQUAKE) || defined(D3DQUAKE)
case QR_DIRECT3D:
case QR_OPENGL:
pinstverts = (dstvert_t *)Q1_LoadSkins_GL(skinstart, skintranstype);
break;
#endif
default:
pinstverts = (dstvert_t *)Q1_LoadSkins_SV(skinstart, skintranstype);
break;
}
//count number of verts that are onseam.
for (onseams=0,i = 0; i < pq1inmodel->numverts; i++)
{
if (pinstverts[i].onseam)
onseams++;
}
seamremap = BZ_Malloc(sizeof(int)*pq1inmodel->numverts);
galias->numverts = pq1inmodel->numverts+onseams;
//st
#ifndef SERVERONLY
st_array = Hunk_Alloc(sizeof(*st_array)*(pq1inmodel->numverts+onseams));
galias->ofs_st_array = (char *)st_array - (char *)galias;
for (j=pq1inmodel->numverts,i = 0; i < pq1inmodel->numverts; i++)
{
st_array[i][0] = (LittleLong(pinstverts[i].s)+0.5)/(float)pq1inmodel->skinwidth;
st_array[i][1] = (LittleLong(pinstverts[i].t)+0.5)/(float)pq1inmodel->skinheight;
if (pinstverts[i].onseam)
{
st_array[j][0] = st_array[i][0]+0.5;
st_array[j][1] = st_array[i][1];
seamremap[i] = j;
j++;
}
else
seamremap[i] = i;
}
#endif
//trianglelists;
pintriangles = (dtriangle_t *)&pinstverts[pq1inmodel->numverts];
galias->numindexes = pq1inmodel->numtris*3;
indexes = Hunk_Alloc(galias->numindexes*sizeof(*indexes));
galias->ofs_indexes = (char *)indexes - (char *)galias;
for (i=0 ; i<pq1inmodel->numtris ; i++)
{
if (!pintriangles[i].facesfront)
{
indexes[i*3+0] = seamremap[LittleLong(pintriangles[i].vertindex[0])];
indexes[i*3+1] = seamremap[LittleLong(pintriangles[i].vertindex[1])];
indexes[i*3+2] = seamremap[LittleLong(pintriangles[i].vertindex[2])];
}
else
{
indexes[i*3+0] = LittleLong(pintriangles[i].vertindex[0]);
indexes[i*3+1] = LittleLong(pintriangles[i].vertindex[1]);
indexes[i*3+2] = LittleLong(pintriangles[i].vertindex[2]);
}
}
//frames
if (qtest)
{
if (QTest_LoadFrameGroup((daliasframetype_t *)&pintriangles[pq1inmodel->numtris], seamremap) == NULL)
{
BZ_Free(seamremap);
Hunk_FreeToLowMark (hunkstart);
return false;
}
}
else
{
if (Q1_LoadFrameGroup((daliasframetype_t *)&pintriangles[pq1inmodel->numtris], seamremap) == NULL)
{
BZ_Free(seamremap);
Hunk_FreeToLowMark (hunkstart);
return false;
}
}
BZ_Free(seamremap);
Mod_CompileTriangleNeighbours(galias);
Mod_BuildTextureVectors(galias);
VectorCopy (pq1inmodel->scale_origin, mod->mins);
VectorMA (mod->mins, 255, pq1inmodel->scale, mod->maxs);
Mod_ClampModelSize(mod);
//
// move the complete, relocatable alias model to the cache
//
hunkend = Hunk_LowMark ();
Hunk_Alloc(0);
hunktotal = hunkend - hunkstart;
Cache_Alloc (&mod->cache, hunktotal, loadname);
mod->type = mod_alias;
if (!mod->cache.data)
{
Hunk_FreeToLowMark (hunkstart);
return false;
}
memcpy (mod->cache.data, galias, hunktotal);
Hunk_FreeToLowMark (hunkstart);
mod->funcs.Trace = Mod_Trace;
return true;
}
#endif
int Mod_ReadFlagsFromMD1(char *name, int md3version)
{
dmdl_t *pinmodel;
char fname[MAX_QPATH];
COM_StripExtension(name, fname, sizeof(fname));
COM_DefaultExtension(fname, ".mdl", sizeof(fname));
if (strcmp(name, fname)) //md3 renamed as mdl
{
COM_StripExtension(name, fname, sizeof(fname)); //seeing as the md3 is named over the mdl,
COM_DefaultExtension(fname, ".md1", sizeof(fname));//read from a file with md1 (one, not an ell)
return 0;
}
pinmodel = (dmdl_t *)COM_LoadTempFile(fname);
if (!pinmodel) //not found
return 0;
if (LittleLong(pinmodel->ident) != IDPOLYHEADER)
return 0;
if (LittleLong(pinmodel->version) != ALIAS_VERSION)
return 0;
return LittleLong(pinmodel->flags);
}
#ifdef MD2MODELS
////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//Q2 model loading
typedef struct
{
float scale[3]; // multiply qbyte verts by this
float translate[3]; // then add this
char name[16]; // frame name from grabbing
dtrivertx_t verts[1]; // variable sized
} dmd2aliasframe_t;
//static galiasinfo_t *galias;
//static md2_t *pq2inmodel;
#define Q2NUMVERTEXNORMALS 162
extern vec3_t bytedirs[Q2NUMVERTEXNORMALS];
static void Q2_LoadSkins(md2_t *pq2inmodel, char *skins)
{
#ifndef SERVERONLY
int i;
texnums_t *texnums;
galiasskin_t *outskin = (galiasskin_t *)((char *)galias + galias->ofsskins);
for (i = 0; i < LittleLong(pq2inmodel->num_skins); i++, outskin++)
{
texnums = Hunk_Alloc(sizeof(*texnums));
outskin->ofstexnums = (char *)texnums - (char *)outskin;
outskin->texnums=1;
COM_CleanUpPath(skins); //blooming tanks.
texnums->base = R_LoadReplacementTexture(skins, "models", IF_NOALPHA);
texnums->shader = R_RegisterSkin(skins);
R_BuildDefaultTexnums(texnums, texnums->shader);
outskin->skinwidth = 0;
outskin->skinheight = 0;
outskin->skinspeed = 0;
skins += MD2MAX_SKINNAME;
}
#endif
galias->numskins = LittleLong(pq2inmodel->num_skins);
#ifndef SERVERONLY
outskin = (galiasskin_t *)((char *)galias + galias->ofsskins);
outskin += galias->numskins - 1;
if (galias->numskins)
{
texnums = (texnums_t*)((char *)outskin +outskin->ofstexnums);
if (TEXVALID(texnums->base))
return;
if (texnums->shader)
return;
galias->numskins--;
}
#endif
}
#define MD2_MAX_TRIANGLES 4096
qboolean Mod_LoadQ2Model (model_t *mod, void *buffer)
{
#ifndef SERVERONLY
dmd2stvert_t *pinstverts;
vec2_t *st_array;
vec3_t *normals;
#endif
md2_t *pq2inmodel;
int hunkstart, hunkend, hunktotal;
int version;
int i, j;
dmd2triangle_t *pintri;
index_t *indexes;
int numindexes;
vec3_t min;
vec3_t max;
galiaspose_t *pose;
galiasgroup_t *poutframe;
dmd2aliasframe_t *pinframe;
int framesize;
vecV_t *verts;
int indremap[MD2_MAX_TRIANGLES*3];
unsigned short ptempindex[MD2_MAX_TRIANGLES*3], ptempstindex[MD2_MAX_TRIANGLES*3];
int numverts;
int size;
loadmodel=mod;
loadmodel->engineflags |= MDLF_NEEDOVERBRIGHT;
hunkstart = Hunk_LowMark ();
pq2inmodel = (md2_t *)buffer;
version = LittleLong (pq2inmodel->version);
if (version != MD2ALIAS_VERSION)
{
Con_Printf (CON_ERROR "%s has wrong version number (%i should be %i)\n",
mod->name, version, MD2ALIAS_VERSION);
return false;
}
if (LittleLong(pq2inmodel->num_frames) < 1 ||
LittleLong(pq2inmodel->num_skins) < 0 ||
LittleLong(pq2inmodel->num_tris) < 1 ||
LittleLong(pq2inmodel->num_xyz) < 3 ||
LittleLong(pq2inmodel->num_st) < 3 ||
LittleLong(pq2inmodel->skinheight) < 1 ||
LittleLong(pq2inmodel->skinwidth) < 1)
{
Con_Printf(CON_ERROR "Model %s has an invalid quantity\n", mod->name);
return false;
}
mod->flags = 0;
loadmodel->numframes = LittleLong(pq2inmodel->num_frames);
size = sizeof(galiasinfo_t)
#ifndef SERVERONLY
+ LittleLong(pq2inmodel->num_skins)*sizeof(galiasskin_t)
#endif
+ LittleLong(pq2inmodel->num_frames)*sizeof(galiasgroup_t);
galias = Hunk_Alloc(size);
galias->groupofs = sizeof(*galias);
#ifndef SERVERONLY
galias->ofsskins = sizeof(*galias)+LittleLong(pq2inmodel->num_frames)*sizeof(galiasgroup_t);
#endif
galias->nextsurf = 0;
//skins
Q2_LoadSkins(pq2inmodel, ((char *)pq2inmodel+LittleLong(pq2inmodel->ofs_skins)));
//trianglelists;
pintri = (dmd2triangle_t *)((char *)pq2inmodel + LittleLong(pq2inmodel->ofs_tris));
for (i=0 ; i<LittleLong(pq2inmodel->num_tris) ; i++, pintri++)
{
for (j=0 ; j<3 ; j++)
{
ptempindex[i*3+j] = ( unsigned short )LittleShort ( pintri->xyz_index[j] );
ptempstindex[i*3+j] = ( unsigned short )LittleShort ( pintri->st_index[j] );
}
}
numindexes = galias->numindexes = LittleLong(pq2inmodel->num_tris)*3;
indexes = Hunk_Alloc(galias->numindexes*sizeof(*indexes));
galias->ofs_indexes = (char *)indexes - (char *)galias;
memset ( indremap, -1, sizeof(indremap) );
numverts=0;
for ( i = 0; i < numindexes; i++ )
{
if ( indremap[i] != -1 ) {
continue;
}
for ( j = 0; j < numindexes; j++ )
{
if ( j == i ) {
continue;
}
if ( (ptempindex[i] == ptempindex[j]) && (ptempstindex[i] == ptempstindex[j]) ) {
indremap[j] = i;
}
}
}
// count unique vertexes
for ( i = 0; i < numindexes; i++ )
{
if ( indremap[i] != -1 ) {
continue;
}
indexes[i] = numverts++;
indremap[i] = i;
}
Con_DPrintf ( "%s: remapped %i verts to %i\n", mod->name, LittleLong(pq2inmodel->num_xyz), numverts );
galias->numverts = numverts;
// remap remaining indexes
for ( i = 0; i < numindexes; i++ )
{
if ( indremap[i] != i ) {
indexes[i] = indexes[indremap[i]];
}
}
// s and t vertices
#ifndef SERVERONLY
pinstverts = ( dmd2stvert_t * ) ( ( qbyte * )pq2inmodel + LittleLong (pq2inmodel->ofs_st) );
st_array = Hunk_Alloc(sizeof(*st_array)*(numverts));
galias->ofs_st_array = (char *)st_array - (char *)galias;
for (j=0 ; j<numindexes; j++)
{
st_array[indexes[j]][0] = (float)(((double)LittleShort (pinstverts[ptempstindex[indremap[j]]].s) + 0.5f) /LittleLong(pq2inmodel->skinwidth));
st_array[indexes[j]][1] = (float)(((double)LittleShort (pinstverts[ptempstindex[indremap[j]]].t) + 0.5f) /LittleLong(pq2inmodel->skinheight));
}
#endif
//frames
ClearBounds ( mod->mins, mod->maxs );
poutframe = (galiasgroup_t*)((char *)galias + galias->groupofs);
framesize = LittleLong (pq2inmodel->framesize);
for (i=0 ; i<LittleLong(pq2inmodel->num_frames) ; i++)
{
pose = (galiaspose_t *)Hunk_Alloc(sizeof(galiaspose_t) + sizeof(vecV_t)*numverts
#ifndef SERVERONLY
+ sizeof(vec3_t)*numverts
#endif
);
poutframe->poseofs = (char *)pose - (char *)poutframe;
poutframe->numposes = 1;
galias->groups++;
verts = (vecV_t *)(pose+1);
pose->ofsverts = (char *)verts - (char *)pose;
#ifndef SERVERONLY
normals = (vec3_t*)&verts[galias->numverts];
pose->ofsnormals = (char *)normals - (char *)pose;
#endif
pinframe = ( dmd2aliasframe_t * )( ( qbyte * )pq2inmodel + LittleLong (pq2inmodel->ofs_frames) + i * framesize );
Q_strncpyz(poutframe->name, pinframe->name, sizeof(poutframe->name));
for (j=0 ; j<3 ; j++)
{
pose->scale[j] = LittleFloat (pinframe->scale[j]);
pose->scale_origin[j] = LittleFloat (pinframe->translate[j]);
}
for (j=0 ; j<numindexes; j++)
{
// verts are all 8 bit, so no swapping needed
verts[indexes[j]][0] = pose->scale_origin[0]+pose->scale[0]*pinframe->verts[ptempindex[indremap[j]]].v[0];
verts[indexes[j]][1] = pose->scale_origin[1]+pose->scale[1]*pinframe->verts[ptempindex[indremap[j]]].v[1];
verts[indexes[j]][2] = pose->scale_origin[2]+pose->scale[2]*pinframe->verts[ptempindex[indremap[j]]].v[2];
#ifndef SERVERONLY
VectorCopy(bytedirs[pinframe->verts[ptempindex[indremap[j]]].lightnormalindex], normals[indexes[j]]);
#endif
}
// Mod_AliasCalculateVertexNormals ( numindexes, poutindex, numverts, poutvertex, qfalse );
VectorCopy ( pose->scale_origin, min );
VectorMA ( pose->scale_origin, 255, pose->scale, max );
// poutframe->radius = RadiusFromBounds ( min, max );
// mod->radius = max ( mod->radius, poutframe->radius );
AddPointToBounds ( min, mod->mins, mod->maxs );
AddPointToBounds ( max, mod->mins, mod->maxs );
// GL_GenerateNormals((float*)verts, (float*)normals, indexes, numindexes/3, numverts);
poutframe++;
}
Mod_CompileTriangleNeighbours(galias);
Mod_BuildTextureVectors(galias);
/*
VectorCopy (pq2inmodel->scale_origin, mod->mins);
VectorMA (mod->mins, 255, pq2inmodel->scale, mod->maxs);
*/
Mod_ClampModelSize(mod);
//
// move the complete, relocatable alias model to the cache
//
hunkend = Hunk_LowMark ();
Hunk_Alloc(0);
hunktotal = hunkend - hunkstart;
Cache_Alloc (&mod->cache, hunktotal, loadname);
mod->type = mod_alias;
if (!mod->cache.data)
{
Hunk_FreeToLowMark (hunkstart);
return false;
}
memcpy (mod->cache.data, galias, hunktotal);
Hunk_FreeToLowMark (hunkstart);
mod->funcs.Trace = Mod_Trace;
return true;
}
#endif
int Mod_GetNumBones(model_t *model, qboolean allowtags)
{
galiasinfo_t *inf;
if (!model || model->type != mod_alias)
return 0;
inf = Mod_Extradata(model);
#ifdef SKELETALMODELS
if (inf->numbones)
return inf->numbones;
else
#endif
if (allowtags)
return inf->numtags;
else
return 0;
}
int Mod_GetBoneRelations(model_t *model, int firstbone, int lastbone, framestate_t *fstate, float *result)
{
#ifdef SKELETALMODELS
galiasinfo_t *inf;
if (!model || model->type != mod_alias)
return false;
inf = Mod_Extradata(model);
return Alias_GetBoneRelations(inf, fstate, result, firstbone, lastbone);
#endif
return 0;
}
int Mod_GetBoneParent(model_t *model, int bonenum)
{
#ifdef SKELETALMODELS
galiasbone_t *bone;
galiasinfo_t *inf;
if (!model || model->type != mod_alias)
return 0;
inf = Mod_Extradata(model);
bonenum--;
if ((unsigned int)bonenum >= inf->numbones)
return 0; //no parent
bone = (galiasbone_t*)((char*)inf + inf->ofsbones);
return bone[bonenum].parent+1;
#endif
return 0;
}
char *Mod_GetBoneName(model_t *model, int bonenum)
{
#ifdef SKELETALMODELS
galiasbone_t *bone;
galiasinfo_t *inf;
if (!model || model->type != mod_alias)
return 0;
inf = Mod_Extradata(model);
bonenum--;
if ((unsigned int)bonenum >= inf->numbones)
return 0; //no parent
bone = (galiasbone_t*)((char*)inf + inf->ofsbones);
return bone[bonenum].name;
#endif
return 0;
}
typedef struct {
char name[MAX_QPATH];
vec3_t org;
float ang[3][3];
} md3tag_t;
qboolean Mod_GetTag(model_t *model, int tagnum, framestate_t *fstate, float *result)
{
galiasinfo_t *inf;
if (!model || model->type != mod_alias)
return false;
inf = Mod_Extradata(model);
#ifdef SKELETALMODELS
if (inf->numbones)
{
galiasbone_t *bone;
galiasgroup_t *g1, *g2;
float tempmatrix[12]; //flipped between this and bonematrix
float *matrix; //the matrix for a single bone in a single pose.
float m[12]; //combined interpolated version of 'matrix'.
int b, k; //counters
float *pose[4]; //the per-bone matricies (one for each pose)
float plerp[4]; //the ammount of that pose to use (must combine to 1)
int numposes = 0;
int frame1, frame2;
float f1time, f2time;
float f2ness;
#pragma message("fixme")
frame1 = fstate->g[FS_REG].frame[0];
frame2 = fstate->g[FS_REG].frame[1];
f1time = fstate->g[FS_REG].frametime[0];
f2time = fstate->g[FS_REG].frametime[1];
f2ness = fstate->g[FS_REG].lerpfrac;
if (tagnum <= 0 || tagnum > inf->numbones)
return false;
tagnum--; //tagnum 0 is 'use my angles/org'
if (frame1 < 0 || frame1 >= inf->groups)
return false;
if (frame2 < 0 || frame2 >= inf->groups)
{
f2ness = 0;
frame2 = frame1;
}
bone = (galiasbone_t*)((char*)inf + inf->ofsbones);
//the higher level merges old/new anims, but we still need to blend between automated frame-groups.
g1 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*frame1);
g2 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*frame2);
f1time *= g1->rate;
frame1 = (int)f1time%g1->numposes;
frame2 = ((int)f1time+1)%g1->numposes;
f1time = f1time - (int)f1time;
pose[numposes] = (float *)((char *)g1 + g1->poseofs + sizeof(float)*inf->numbones*12*frame1);
plerp[numposes] = (1-f1time) * (1-f2ness);
numposes++;
if (frame1 != frame2)
{
pose[numposes] = (float *)((char *)g1 + g1->poseofs + sizeof(float)*inf->numbones*12*frame2);
plerp[numposes] = f1time * (1-f2ness);
numposes++;
}
if (f2ness)
{
f2time *= g2->rate;
frame1 = (int)f2time%g2->numposes;
frame2 = ((int)f2time+1)%g2->numposes;
f2time = f2time - (int)f2time;
pose[numposes] = (float *)((char *)g2 + g2->poseofs + sizeof(float)*inf->numbones*12*frame1);
plerp[numposes] = (1-f2time) * f2ness;
numposes++;
if (frame1 != frame2)
{
pose[numposes] = (float *)((char *)g2 + g2->poseofs + sizeof(float)*inf->numbones*12*frame2);
plerp[numposes] = f2time * f2ness;
numposes++;
}
}
//set up the identity matrix
for (k = 0;k < 12;k++)
result[k] = 0;
result[0] = 1;
result[5] = 1;
result[10] = 1;
while(tagnum >= 0)
{
//set up the per-bone transform matrix
for (k = 0;k < 12;k++)
m[k] = 0;
for (b = 0;b < numposes;b++)
{
matrix = pose[b] + tagnum*12;
for (k = 0;k < 12;k++)
m[k] += matrix[k] * plerp[b];
}
memcpy(tempmatrix, result, sizeof(tempmatrix));
R_ConcatTransforms((void*)m, (void*)tempmatrix, (void*)result);
tagnum = bone[tagnum].parent;
}
return true;
}
#endif
if (inf->numtags)
{
md3tag_t *t1, *t2;
int frame1, frame2;
float f1time, f2time;
float f2ness;
frame1 = fstate->g[FS_REG].frame[0];
frame2 = fstate->g[FS_REG].frame[1];
f1time = fstate->g[FS_REG].frametime[0];
f2time = fstate->g[FS_REG].frametime[1];
f2ness = fstate->g[FS_REG].lerpfrac;
if (tagnum <= 0 || tagnum > inf->numtags)
return false;
if (frame1 < 0)
return false;
if (frame1 >= inf->numtagframes)
frame1 = inf->numtagframes - 1;
if (frame2 < 0 || frame2 >= inf->numtagframes)
frame2 = frame1;
tagnum--; //tagnum 0 is 'use my angles/org'
t1 = (md3tag_t*)((char*)inf + inf->ofstags);
t1 += tagnum;
t1 += inf->numtags*frame1;
t2 = (md3tag_t*)((char*)inf + inf->ofstags);
t2 += tagnum;
t2 += inf->numtags*frame2;
if (t1 == t2)
{
result[0] = t1->ang[0][0];
result[1] = t1->ang[0][1];
result[2] = t1->ang[0][2];
result[3] = t1->org[0];
result[4] = t1->ang[1][0];
result[5] = t1->ang[1][1];
result[6] = t1->ang[1][2];
result[7] = t1->org[1];
result[8] = t1->ang[2][0];
result[9] = t1->ang[2][1];
result[10] = t1->ang[2][2];
result[11] = t1->org[2];
}
else
{
float f1ness = 1-f2ness;
result[0] = t1->ang[0][0]*f1ness + t2->ang[0][0]*f2ness;
result[1] = t1->ang[0][1]*f1ness + t2->ang[0][1]*f2ness;
result[2] = t1->ang[0][2]*f1ness + t2->ang[0][2]*f2ness;
result[3] = t1->org[0]*f1ness + t2->org[0]*f2ness;
result[4] = t1->ang[1][0]*f1ness + t2->ang[1][0]*f2ness;
result[5] = t1->ang[1][1]*f1ness + t2->ang[1][1]*f2ness;
result[6] = t1->ang[1][2]*f1ness + t2->ang[1][2]*f2ness;
result[7] = t1->org[1]*f1ness + t2->org[1]*f2ness;
result[8] = t1->ang[2][0]*f1ness + t2->ang[2][0]*f2ness;
result[9] = t1->ang[2][1]*f1ness + t2->ang[2][1]*f2ness;
result[10] = t1->ang[2][2]*f1ness + t2->ang[2][2]*f2ness;
result[11] = t1->org[2]*f1ness + t2->org[2]*f2ness;
}
VectorNormalize(result);
VectorNormalize(result+4);
VectorNormalize(result+8);
return true;
}
return false;
}
int Mod_TagNumForName(model_t *model, char *name)
{
int i;
galiasinfo_t *inf;
md3tag_t *t;
if (!model)
return 0;
#ifdef HALFLIFEMODELS
if (model->type == mod_halflife)
return HLMod_BoneForName(model, name);
#endif
if (model->type != mod_alias)
return 0;
inf = Mod_Extradata(model);
#ifdef SKELETALMODELS
if (inf->numbones)
{
galiasbone_t *b;
b = (galiasbone_t*)((char*)inf + inf->ofsbones);
for (i = 0; i < inf->numbones; i++)
{
if (!strcmp(b[i].name, name))
return i+1;
}
}
#endif
t = (md3tag_t*)((char*)inf + inf->ofstags);
for (i = 0; i < inf->numtags; i++)
{
if (!strcmp(t[i].name, name))
return i+1;
}
return 0;
}
int Mod_FrameNumForName(model_t *model, char *name)
{
galiasgroup_t *group;
galiasinfo_t *inf;
int i;
if (!model)
return -1;
#ifdef HALFLIFEMODELS
if (model->type == mod_halflife)
return HLMod_FrameForName(model, name);
#endif
if (model->type != mod_alias)
return 0;
inf = Mod_Extradata(model);
group = (galiasgroup_t*)((char*)inf + inf->groupofs);
for (i = 0; i < inf->groups; i++, group++)
{
if (!strcmp(group->name, name))
return i;
}
return -1;
}
#ifndef SERVERONLY
int Mod_SkinNumForName(model_t *model, char *name)
{
int i;
galiasinfo_t *inf;
galiasskin_t *skin;
if (!model || model->type != mod_alias)
return -1;
inf = Mod_Extradata(model);
skin = (galiasskin_t*)((char*)inf+inf->ofsskins);
for (i = 0; i < inf->numskins; i++, skin++)
{
if (!strcmp(skin->name, name))
return i;
}
return -1;
}
#endif
float Mod_FrameDuration(model_t *model, int frameno)
{
galiasinfo_t *inf;
galiasgroup_t *group;
if (!model || model->type != mod_alias)
return 0;
inf = Mod_Extradata(model);
group = (galiasgroup_t*)((char*)inf + inf->groupofs);
if (frameno < 0 || frameno >= inf->groups)
return 0;
group += frameno;
return group->numposes/group->rate;
}
#ifdef MD3MODELS
//structures from Tenebrae
typedef struct {
int ident;
int version;
char name[MAX_QPATH];
int flags; //Does anyone know what these are?
int numFrames;
int numTags;
int numSurfaces;
int numSkins;
int ofsFrames;
int ofsTags;
int ofsSurfaces;
int ofsEnd;
} md3Header_t;
//then has header->numFrames of these at header->ofs_Frames
typedef struct md3Frame_s {
vec3_t bounds[2];
vec3_t localOrigin;
float radius;
char name[16];
} md3Frame_t;
//there are header->numSurfaces of these at header->ofsSurfaces, following from ofsEnd
typedef struct {
int ident; //
char name[MAX_QPATH]; // polyset name
int flags;
int numFrames; // all surfaces in a model should have the same
int numShaders; // all surfaces in a model should have the same
int numVerts;
int numTriangles;
int ofsTriangles;
int ofsShaders; // offset from start of md3Surface_t
int ofsSt; // texture coords are common for all frames
int ofsXyzNormals; // numVerts * numFrames
int ofsEnd; // next surface follows
} md3Surface_t;
//at surf+surf->ofsXyzNormals
typedef struct {
short xyz[3];
qbyte latlong[2];
} md3XyzNormal_t;
//surf->numTriangles at surf+surf->ofsTriangles
typedef struct {
int indexes[3];
} md3Triangle_t;
//surf->numVerts at surf+surf->ofsSt
typedef struct {
float s;
float t;
} md3St_t;
typedef struct {
char name[MAX_QPATH];
int shaderIndex;
} md3Shader_t;
//End of Tenebrae 'assistance'
qboolean Mod_LoadQ3Model(model_t *mod, void *buffer)
{
#ifndef SERVERONLY
galiasskin_t *skin;
texnums_t *texnum;
float lat, lng;
md3St_t *inst;
vec3_t *normals;
vec3_t *svector;
vec3_t *tvector;
vec2_t *st_array;
md3Shader_t *inshader;
#endif
int hunkstart, hunkend, hunktotal;
// int version;
int s, i, j, d;
index_t *indexes;
vec3_t min;
vec3_t max;
galiaspose_t *pose;
galiasinfo_t *parent, *root;
galiasgroup_t *group;
vecV_t *verts;
md3Triangle_t *intris;
md3XyzNormal_t *invert;
int size;
int externalskins;
md3Header_t *header;
md3Surface_t *surf;
loadmodel=mod;
hunkstart = Hunk_LowMark ();
header = buffer;
// if (header->version != sdfs)
// Sys_Error("GL_LoadQ3Model: Bad version\n");
parent = NULL;
root = NULL;
#ifndef SERVERONLY
externalskins = Mod_BuildSkinFileList(mod->name);
#else
externalskins = 0;
#endif
min[0] = min[1] = min[2] = 0;
max[0] = max[1] = max[2] = 0;
surf = (md3Surface_t *)((qbyte *)header + LittleLong(header->ofsSurfaces));
for (s = 0; s < LittleLong(header->numSurfaces); s++)
{
if (LittleLong(surf->ident) != MD3_IDENT)
Con_Printf(CON_WARNING "Warning: md3 sub-surface doesn't match ident\n");
size = sizeof(galiasinfo_t) + sizeof(galiasgroup_t)*LittleLong(header->numFrames);
galias = Hunk_Alloc(size);
galias->groupofs = sizeof(*galias); //frame groups
galias->groups = LittleLong(header->numFrames);
galias->numverts = LittleLong(surf->numVerts);
galias->numindexes = LittleLong(surf->numTriangles)*3;
if (parent)
parent->nextsurf = (qbyte *)galias - (qbyte *)parent;
else
root = galias;
parent = galias;
#ifndef SERVERONLY
st_array = Hunk_Alloc(sizeof(vec2_t)*galias->numindexes);
galias->ofs_st_array = (qbyte*)st_array - (qbyte*)galias;
inst = (md3St_t*)((qbyte*)surf + LittleLong(surf->ofsSt));
for (i = 0; i < galias->numverts; i++)
{
st_array[i][0] = LittleFloat(inst[i].s);
st_array[i][1] = LittleFloat(inst[i].t);
}
#endif
indexes = Hunk_Alloc(sizeof(*indexes)*galias->numindexes);
galias->ofs_indexes = (qbyte*)indexes - (qbyte*)galias;
intris = (md3Triangle_t *)((qbyte*)surf + LittleLong(surf->ofsTriangles));
for (i = 0; i < LittleLong(surf->numTriangles); i++)
{
indexes[i*3+0] = LittleLong(intris[i].indexes[0]);
indexes[i*3+1] = LittleLong(intris[i].indexes[1]);
indexes[i*3+2] = LittleLong(intris[i].indexes[2]);
}
group = (galiasgroup_t *)(galias+1);
invert = (md3XyzNormal_t *)((qbyte*)surf + LittleLong(surf->ofsXyzNormals));
for (i = 0; i < LittleLong(surf->numFrames); i++)
{
pose = (galiaspose_t *)Hunk_Alloc(sizeof(galiaspose_t) + sizeof(vecV_t)*LittleLong(surf->numVerts)
#ifndef SERVERONLY
+ 3*sizeof(vec3_t)*LittleLong(surf->numVerts)
#endif
);
verts = (vecV_t*)(pose+1);
pose->ofsverts = (qbyte*)verts - (qbyte*)pose;
#ifndef SERVERONLY
normals = (vec3_t*)(verts + LittleLong(surf->numVerts));
pose->ofsnormals = (qbyte*)normals - (qbyte*)pose;
svector = normals + LittleLong(surf->numVerts);
pose->ofssvector = (qbyte*)svector - (qbyte*)pose;
tvector = svector + LittleLong(surf->numVerts);
pose->ofstvector = (qbyte*)tvector - (qbyte*)pose;
#endif
for (j = 0; j < LittleLong(surf->numVerts); j++)
{
#ifndef SERVERONLY
lat = (float)invert[j].latlong[0] * (2 * M_PI)*(1.0 / 255.0);
lng = (float)invert[j].latlong[1] * (2 * M_PI)*(1.0 / 255.0);
normals[j][0] = cos ( lng ) * sin ( lat );
normals[j][1] = sin ( lng ) * sin ( lat );
normals[j][2] = cos ( lat );
#endif
for (d = 0; d < 3; d++)
{
verts[j][d] = LittleShort(invert[j].xyz[d])/64.0f;
if (verts[j][d]<min[d])
min[d] = verts[j][d];
if (verts[j][d]>max[d])
max[d] = verts[j][d];
}
}
pose->scale[0] = 1;
pose->scale[1] = 1;
pose->scale[2] = 1;
pose->scale_origin[0] = 0;
pose->scale_origin[1] = 0;
pose->scale_origin[2] = 0;
snprintf(group->name, sizeof(group->name)-1, "frame%i", i);
group->numposes = 1;
group->rate = 1;
group->poseofs = (qbyte*)pose - (qbyte*)group;
group++;
invert += LittleLong(surf->numVerts);
}
#ifndef SERVERONLY
if (externalskins<LittleLong(surf->numShaders))
externalskins = LittleLong(surf->numShaders);
if (externalskins)
{
extern int gl_bumpmappingpossible;
char shadname[1024];
skin = Hunk_Alloc((LittleLong(surf->numShaders)+externalskins)*((sizeof(galiasskin_t)+sizeof(texnums_t))));
galias->ofsskins = (qbyte *)skin - (qbyte *)galias;
texnum = (texnums_t *)(skin + LittleLong(surf->numShaders)+externalskins);
inshader = (md3Shader_t *)((qbyte *)surf + LittleLong(surf->ofsShaders));
for (i = 0; i < externalskins; i++)
{
skin->texnums = 1;
skin->ofstexnums = (qbyte *)texnum - (qbyte *)skin;
skin->ofstexels = 0;
skin->skinwidth = 0;
skin->skinheight = 0;
skin->skinspeed = 0;
shadname[0] = '\0';
Mod_ParseQ3SkinFile(shadname, surf->name, loadmodel->name, i, skin->name);
if (!*shadname)
{
if (i >= LittleLong(surf->numShaders) || !*inshader->name)
strcpy(shadname, "missingskin"); //this shouldn't be possible
else
strcpy(shadname, inshader->name);
Q_strncpyz(skin->name, shadname, sizeof(skin->name));
}
if (qrenderer != QR_NONE)
{
texnum->shader = R_RegisterSkin(shadname);
R_BuildDefaultTexnums(texnum, texnum->shader);
}
inshader++;
skin++;
texnum++;
}
galias->numskins = i;
}
#endif
VectorCopy(min, loadmodel->mins);
VectorCopy(max, loadmodel->maxs);
Mod_CompileTriangleNeighbours (galias);
Mod_BuildTextureVectors(galias);
surf = (md3Surface_t *)((qbyte *)surf + LittleLong(surf->ofsEnd));
}
if (!root)
root = Hunk_Alloc(sizeof(galiasinfo_t));
root->numtagframes = LittleLong(header->numFrames);
root->numtags = LittleLong(header->numTags);
root->ofstags = (char*)Hunk_Alloc(LittleLong(header->numTags)*sizeof(md3tag_t)*LittleLong(header->numFrames)) - (char*)root;
{
md3tag_t *src;
md3tag_t *dst;
src = (md3tag_t *)((char*)header+LittleLong(header->ofsTags));
dst = (md3tag_t *)((char*)root+root->ofstags);
for(i=0;i<LittleLong(header->numTags)*LittleLong(header->numFrames);i++)
{
memcpy(dst->name, src->name, sizeof(dst->name));
for(j=0;j<3;j++)
{
dst->org[j] = LittleFloat(src->org[j]);
}
for(j=0;j<3;j++)
{
for(s=0;s<3;s++)
{
dst->ang[j][s] = LittleFloat(src->ang[j][s]);
}
}
src++;
dst++;
}
}
//
// move the complete, relocatable alias model to the cache
//
hunkend = Hunk_LowMark ();
#ifndef SERVERONLY
if (mod_md3flags.value)
mod->flags = LittleLong(header->flags);
else
#endif
mod->flags = 0;
if (!mod->flags)
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0);
Mod_ClampModelSize(mod);
Hunk_Alloc(0);
hunktotal = hunkend - hunkstart;
Cache_Alloc (&mod->cache, hunktotal, loadname);
mod->type = mod_alias;
if (!mod->cache.data)
{
Hunk_FreeToLowMark (hunkstart);
return false;
}
memcpy (mod->cache.data, root, hunktotal);
Hunk_FreeToLowMark (hunkstart);
mod->funcs.Trace = Mod_Trace;
return true;
}
#endif
#ifdef ZYMOTICMODELS
typedef struct zymlump_s
{
int start;
int length;
} zymlump_t;
typedef struct zymtype1header_s
{
char id[12]; // "ZYMOTICMODEL", length 12, no termination
int type; // 0 (vertex morph) 1 (skeletal pose) or 2 (skeletal scripted)
int filesize; // size of entire model file
float mins[3], maxs[3], radius; // for clipping uses
int numverts;
int numtris;
int numsurfaces;
int numbones; // this may be zero in the vertex morph format (undecided)
int numscenes; // 0 in skeletal scripted models
// skeletal pose header
// lump offsets are relative to the file
zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
zymlump_t lump_poses; // float pose[numposes][numbones][6]; // animation data
zymlump_t lump_bones; // zymbone_t bone[numbones];
zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
zymlump_t lump_texcoords; // float texcoords[numvertices][2];
zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices)
zymlump_t lump_surfnames; // char shadername[numsurfaces][32]; // shaders used on this model
zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation
} zymtype1header_t;
typedef struct zymbone_s
{
char name[32];
int flags;
int parent; // parent bone number
} zymbone_t;
typedef struct zymscene_s
{
char name[32];
float mins[3], maxs[3], radius; // for clipping
float framerate; // the scene will animate at this framerate (in frames per second)
int flags;
int start, length; // range of poses
} zymscene_t;
#define ZYMSCENEFLAG_NOLOOP 1
typedef struct zymvertex_s
{
int bonenum;
float origin[3];
} zymvertex_t;
//this can generate multiple meshes (one for each shader).
//but only one set of transforms are ever generated.
qboolean Mod_LoadZymoticModel(model_t *mod, void *buffer)
{
#ifndef SERVERONLY
galiasskin_t *skin;
texnums_t *texnum;
int skinfiles;
int j;
#endif
int i;
int hunkstart, hunkend, hunktotal;
zymtype1header_t *header;
galiasinfo_t *root;
galisskeletaltransforms_t *transforms;
zymvertex_t *intrans;
galiasbone_t *bone;
zymbone_t *inbone;
int v;
float multiplier;
float *matrix, *inmatrix;
vec2_t *stcoords;
vec2_t *inst;
int *vertbonecounts;
galiasgroup_t *grp;
zymscene_t *inscene;
int *renderlist, count;
index_t *indexes;
char *surfname;
loadmodel=mod;
hunkstart = Hunk_LowMark ();
header = buffer;
if (memcmp(header->id, "ZYMOTICMODEL", 12))
{
Con_Printf("Mod_LoadZymoticModel: %s, doesn't appear to BE a zymotic!\n", mod->name);
return false;
}
if (BigLong(header->type) != 1)
{
Con_Printf("Mod_LoadZymoticModel: %s, only type 1 is supported\n", mod->name);
return false;
}
for (i = 0; i < sizeof(zymtype1header_t)/4; i++)
((int*)header)[i] = BigLong(((int*)header)[i]);
if (!header->numverts)
{
Con_Printf("Mod_LoadZymoticModel: %s, no vertexes\n", mod->name);
return false;
}
if (!header->numsurfaces)
{
Con_Printf("Mod_LoadZymoticModel: %s, no surfaces\n", mod->name);
return false;
}
VectorCopy(header->mins, mod->mins);
VectorCopy(header->maxs, mod->maxs);
root = Hunk_AllocName(sizeof(galiasinfo_t)*header->numsurfaces, loadname);
root->numtransforms = header->lump_verts.length/sizeof(zymvertex_t);
transforms = Hunk_Alloc(root->numtransforms*sizeof(*transforms));
root->ofstransforms = (char*)transforms - (char*)root;
vertbonecounts = (int *)((char*)header + header->lump_vertbonecounts.start);
intrans = (zymvertex_t *)((char*)header + header->lump_verts.start);
vertbonecounts[0] = BigLong(vertbonecounts[0]);
multiplier = 1.0f / vertbonecounts[0];
for (i = 0, v=0; i < root->numtransforms; i++)
{
while(!vertbonecounts[v])
{
v++;
if (v == header->numverts)
{
Con_Printf("Mod_LoadZymoticModel: %s, too many transformations\n", mod->name);
Hunk_FreeToLowMark(hunkstart);
return false;
}
vertbonecounts[v] = BigLong(vertbonecounts[v]);
multiplier = 1.0f / vertbonecounts[v];
}
transforms[i].vertexindex = v;
transforms[i].boneindex = BigLong(intrans[i].bonenum);
transforms[i].org[0] = multiplier*BigFloat(intrans[i].origin[0]);
transforms[i].org[1] = multiplier*BigFloat(intrans[i].origin[1]);
transforms[i].org[2] = multiplier*BigFloat(intrans[i].origin[2]);
transforms[i].org[3] = multiplier*1;
vertbonecounts[v]--;
}
if (intrans != (zymvertex_t *)((char*)header + header->lump_verts.start))
{
Con_Printf(CON_ERROR "%s, Vertex transforms list appears corrupt.\n", mod->name);
Hunk_FreeToLowMark(hunkstart);
return false;
}
if (vertbonecounts != (int *)((char*)header + header->lump_vertbonecounts.start))
{
Con_Printf(CON_ERROR "%s, Vertex bone counts list appears corrupt.\n", mod->name);
Hunk_FreeToLowMark(hunkstart);
return false;
}
root->numverts = v+1;
root->numbones = header->numbones;
bone = Hunk_Alloc(root->numtransforms*sizeof(*transforms));
inbone = (zymbone_t*)((char*)header + header->lump_bones.start);
for (i = 0; i < root->numbones; i++)
{
Q_strncpyz(bone[i].name, inbone[i].name, sizeof(bone[i].name));
bone[i].parent = BigLong(inbone[i].parent);
}
root->ofsbones = (char *)bone - (char *)root;
renderlist = (int*)((char*)header + header->lump_render.start);
for (i = 0;i < header->numsurfaces; i++)
{
count = BigLong(*renderlist++);
count *= 3;
indexes = Hunk_Alloc(count*sizeof(*indexes));
root[i].ofs_indexes = (char *)indexes - (char*)&root[i];
root[i].numindexes = count;
while(count)
{ //invert
indexes[count-1] = BigLong(renderlist[count-3]);
indexes[count-2] = BigLong(renderlist[count-2]);
indexes[count-3] = BigLong(renderlist[count-1]);
count-=3;
}
renderlist += root[i].numindexes;
}
if (renderlist != (int*)((char*)header + header->lump_render.start + header->lump_render.length))
{
Con_Printf(CON_ERROR "%s, render list appears corrupt.\n", mod->name);
Hunk_FreeToLowMark(hunkstart);
return false;
}
grp = Hunk_Alloc(sizeof(*grp)*header->numscenes*header->numsurfaces);
matrix = Hunk_Alloc(header->lump_poses.length);
inmatrix = (float*)((char*)header + header->lump_poses.start);
for (i = 0; i < header->lump_poses.length/4; i++)
matrix[i] = BigFloat(inmatrix[i]);
inscene = (zymscene_t*)((char*)header + header->lump_scenes.start);
surfname = ((char*)header + header->lump_surfnames.start);
stcoords = Hunk_Alloc(root[0].numverts*sizeof(vec2_t));
inst = (vec2_t *)((char *)header + header->lump_texcoords.start);
for (i = 0; i < header->lump_texcoords.length/8; i++)
{
stcoords[i][0] = BigFloat(inst[i][0]);
stcoords[i][1] = 1-BigFloat(inst[i][1]); //hmm. upside down skin coords?
}
#ifndef SERVERONLY
skinfiles = Mod_BuildSkinFileList(loadmodel->name);
if (skinfiles < 1)
skinfiles = 1;
#endif
for (i = 0; i < header->numsurfaces; i++, surfname+=32)
{
root[i].groups = header->numscenes;
root[i].groupofs = (char*)grp - (char*)&root[i];
#ifdef SERVERONLY
root[i].numskins = 1;
#else
root[i].ofs_st_array = (char*)stcoords - (char*)&root[i];
root[i].numskins = skinfiles;
skin = Hunk_Alloc((sizeof(galiasskin_t)+sizeof(texnums_t))*skinfiles);
texnum = (texnums_t*)(skin+skinfiles);
for (j = 0; j < skinfiles; j++, texnum++)
{
skin[j].texnums = 1; //non-sequenced skins.
skin[j].ofstexnums = (char *)texnum - (char *)&skin[j];
Mod_LoadSkinFile(texnum, surfname, j, NULL, 0, 0, NULL);
}
root[i].ofsskins = (char *)skin - (char *)&root[i];
#endif
}
for (i = 0; i < header->numscenes; i++, grp++, inscene++)
{
Q_strncpyz(grp->name, inscene->name, sizeof(grp->name));
grp->isheirachical = 1;
grp->rate = BigFloat(inscene->framerate);
grp->loop = !(BigLong(inscene->flags) & ZYMSCENEFLAG_NOLOOP);
grp->numposes = BigLong(inscene->length);
grp->poseofs = (char*)matrix - (char*)grp;
grp->poseofs += BigLong(inscene->start)*12*sizeof(float)*root->numbones;
}
if (inscene != (zymscene_t*)((char*)header + header->lump_scenes.start+header->lump_scenes.length))
{
Con_Printf(CON_ERROR "%s, scene list appears corrupt.\n", mod->name);
Hunk_FreeToLowMark(hunkstart);
return false;
}
for (i = 0; i < header->numsurfaces-1; i++)
root[i].nextsurf = sizeof(galiasinfo_t);
for (i = 1; i < header->numsurfaces; i++)
{
root[i].sharesverts = true;
root[i].numbones = root[0].numbones;
root[i].numverts = root[0].numverts;
root[i].ofsbones = root[0].ofsbones;
root[i-1].nextsurf = sizeof(*root);
}
Alias_CalculateSkeletalNormals(root);
//
// move the complete, relocatable alias model to the cache
//
hunkend = Hunk_LowMark ();
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
Mod_ClampModelSize(mod);
Hunk_Alloc(0);
hunktotal = hunkend - hunkstart;
Cache_Alloc (&mod->cache, hunktotal, loadname);
mod->type = mod_alias;
if (!mod->cache.data)
{
Hunk_FreeToLowMark (hunkstart);
return false;
}
memcpy (mod->cache.data, root, hunktotal);
Hunk_FreeToLowMark (hunkstart);
mod->funcs.Trace = Mod_Trace;
return true;
}
//////////////////////////////////////////////////////////////
//dpm
// header for the entire file
typedef struct dpmheader_s
{
char id[16]; // "DARKPLACESMODEL\0", length 16
unsigned int type; // 2 (hierarchical skeletal pose)
unsigned int filesize; // size of entire model file
float mins[3], maxs[3], yawradius, allradius; // for clipping uses
// these offsets are relative to the file
unsigned int num_bones;
unsigned int num_meshs;
unsigned int num_frames;
unsigned int ofs_bones; // dpmbone_t bone[num_bones];
unsigned int ofs_meshs; // dpmmesh_t mesh[num_meshs];
unsigned int ofs_frames; // dpmframe_t frame[num_frames];
} dpmheader_t;
// there may be more than one of these
typedef struct dpmmesh_s
{
// these offsets are relative to the file
char shadername[32]; // name of the shader to use
unsigned int num_verts;
unsigned int num_tris;
unsigned int ofs_verts; // dpmvertex_t vert[numvertices]; // see vertex struct
unsigned int ofs_texcoords; // float texcoords[numvertices][2];
unsigned int ofs_indices; // unsigned int indices[numtris*3]; // designed for glDrawElements (each triangle is 3 unsigned int indices)
unsigned int ofs_groupids; // unsigned int groupids[numtris]; // the meaning of these values is entirely up to the gamecode and modeler
} dpmmesh_t;
// if set on a bone, it must be protected from removal
#define DPMBONEFLAG_ATTACHMENT 1
// one per bone
typedef struct dpmbone_s
{
// name examples: upperleftarm leftfinger1 leftfinger2 hand, etc
char name[32];
// parent bone number
signed int parent;
// flags for the bone
unsigned int flags;
} dpmbone_t;
// a bonepose matrix is intended to be used like this:
// (n = output vertex, v = input vertex, m = matrix, f = influence)
// n[0] = v[0] * m[0][0] + v[1] * m[0][1] + v[2] * m[0][2] + f * m[0][3];
// n[1] = v[0] * m[1][0] + v[1] * m[1][1] + v[2] * m[1][2] + f * m[1][3];
// n[2] = v[0] * m[2][0] + v[1] * m[2][1] + v[2] * m[2][2] + f * m[2][3];
typedef struct dpmbonepose_s
{
float matrix[3][4];
} dpmbonepose_t;
// immediately followed by bone positions for the frame
typedef struct dpmframe_s
{
// name examples: idle_1 idle_2 idle_3 shoot_1 shoot_2 shoot_3, etc
char name[32];
float mins[3], maxs[3], yawradius, allradius;
int ofs_bonepositions; // dpmbonepose_t bonepositions[bones];
} dpmframe_t;
// one or more of these per vertex
typedef struct dpmbonevert_s
{
float origin[3]; // vertex location (these blend)
float influence; // influence fraction (these must add up to 1)
float normal[3]; // surface normal (these blend)
unsigned int bonenum; // number of the bone
} dpmbonevert_t;
// variable size, parsed sequentially
typedef struct dpmvertex_s
{
unsigned int numbones;
// immediately followed by 1 or more dpmbonevert_t structures
} dpmvertex_t;
qboolean Mod_LoadDarkPlacesModel(model_t *mod, void *buffer)
{
#ifndef SERVERONLY
galiasskin_t *skin;
texnums_t *texnum;
int skinfiles;
float *inst;
float *outst;
#endif
int i, j, k;
int hunkstart, hunkend, hunktotal;
dpmheader_t *header;
galiasinfo_t *root, *m;
dpmmesh_t *mesh;
dpmvertex_t *vert;
dpmbonevert_t *bonevert;
galisskeletaltransforms_t *transforms;
galiasbone_t *outbone;
dpmbone_t *inbone;
float *outposedata;
galiasgroup_t *outgroups;
float *inposedata;
dpmframe_t *inframes;
unsigned int *index; index_t *outdex; // groan...
int numtransforms;
int numverts;
loadmodel=mod;
hunkstart = Hunk_LowMark ();
header = buffer;
if (memcmp(header->id, "DARKPLACESMODEL\0", 16))
{
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, doesn't appear to be a darkplaces model!\n", mod->name);
return false;
}
if (BigLong(header->type) != 2)
{
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, only type 2 is supported\n", mod->name);
return false;
}
for (i = 0; i < sizeof(dpmheader_t)/4; i++)
((int*)header)[i] = BigLong(((int*)header)[i]);
if (!header->num_bones)
{
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, no bones\n", mod->name);
return false;
}
if (!header->num_frames)
{
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, no frames\n", mod->name);
return false;
}
if (!header->num_meshs)
{
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: %s, no surfaces\n", mod->name);
return false;
}
VectorCopy(header->mins, mod->mins);
VectorCopy(header->maxs, mod->maxs);
root = Hunk_AllocName(sizeof(galiasinfo_t)*header->num_meshs, loadname);
mesh = (dpmmesh_t*)((char*)buffer + header->ofs_meshs);
for (i = 0; i < header->num_meshs; i++, mesh++)
{
//work out how much memory we need to allocate
mesh->num_verts = BigLong(mesh->num_verts);
mesh->num_tris = BigLong(mesh->num_tris);
mesh->ofs_verts = BigLong(mesh->ofs_verts);
mesh->ofs_texcoords = BigLong(mesh->ofs_texcoords);
mesh->ofs_indices = BigLong(mesh->ofs_indices);
mesh->ofs_groupids = BigLong(mesh->ofs_groupids);
numverts = mesh->num_verts;
numtransforms = 0;
//count and byteswap the transformations
vert = (dpmvertex_t*)((char *)buffer+mesh->ofs_verts);
for (j = 0; j < mesh->num_verts; j++)
{
vert->numbones = BigLong(vert->numbones);
numtransforms += vert->numbones;
bonevert = (dpmbonevert_t*)(vert+1);
vert = (dpmvertex_t*)(bonevert+vert->numbones);
}
m = &root[i];
#ifdef SERVERONLY
transforms = Hunk_AllocName(numtransforms*sizeof(galisskeletaltransforms_t) + mesh->num_tris*3*sizeof(index_t), loadname);
#else
outst = Hunk_AllocName(numverts*sizeof(vec2_t) + numtransforms*sizeof(galisskeletaltransforms_t) + mesh->num_tris*3*sizeof(index_t), loadname);
m->ofs_st_array = (char*)outst - (char*)m;
m->numverts = mesh->num_verts;
inst = (float*)((char*)buffer + mesh->ofs_texcoords);
for (j = 0; j < numverts; j++, outst+=2, inst+=2)
{
outst[0] = BigFloat(inst[0]);
outst[1] = BigFloat(inst[1]);
}
transforms = (galisskeletaltransforms_t*)outst;
#endif
//build the transform list.
m->ofstransforms = (char*)transforms - (char*)m;
m->numtransforms = numtransforms;
vert = (dpmvertex_t*)((char *)buffer+mesh->ofs_verts);
for (j = 0; j < mesh->num_verts; j++)
{
bonevert = (dpmbonevert_t*)(vert+1);
for (k = 0; k < vert->numbones; k++, bonevert++, transforms++)
{
transforms->boneindex = BigLong(bonevert->bonenum);
transforms->vertexindex = j;
transforms->org[0] = BigFloat(bonevert->origin[0]);
transforms->org[1] = BigFloat(bonevert->origin[1]);
transforms->org[2] = BigFloat(bonevert->origin[2]);
transforms->org[3] = BigFloat(bonevert->influence);
//do nothing with the normals. :(
}
vert = (dpmvertex_t*)bonevert;
}
index = (unsigned int*)((char*)buffer + mesh->ofs_indices);
outdex = (index_t *)transforms;
m->ofs_indexes = (char*)outdex - (char*)m;
m->numindexes = mesh->num_tris*3;
for (j = 0; j < m->numindexes; j++)
{
*outdex++ = BigLong(*index++);
}
}
outbone = Hunk_Alloc(sizeof(galiasbone_t)*header->num_bones);
inbone = (dpmbone_t*)((char*)buffer + header->ofs_bones);
for (i = 0; i < header->num_bones; i++)
{
outbone[i].parent = BigLong(inbone[i].parent);
if (outbone[i].parent >= i || outbone[i].parent < -1)
{
Con_Printf(CON_ERROR "Mod_LoadDarkPlacesModel: bad bone index in %s\n", mod->name);
Hunk_FreeToLowMark(hunkstart);
return false;
}
Q_strncpyz(outbone[i].name, inbone[i].name, sizeof(outbone[i].name));
//throw away the flags.
}
outgroups = Hunk_Alloc(sizeof(galiasgroup_t)*header->num_frames + sizeof(float)*header->num_frames*header->num_bones*12);
outposedata = (float*)(outgroups+header->num_frames);
inframes = (dpmframe_t*)((char*)buffer + header->ofs_frames);
for (i = 0; i < header->num_frames; i++)
{
inframes[i].ofs_bonepositions = BigLong(inframes[i].ofs_bonepositions);
inframes[i].allradius = BigLong(inframes[i].allradius);
inframes[i].yawradius = BigLong(inframes[i].yawradius);
inframes[i].mins[0] = BigLong(inframes[i].mins[0]);
inframes[i].mins[1] = BigLong(inframes[i].mins[1]);
inframes[i].mins[2] = BigLong(inframes[i].mins[2]);
inframes[i].maxs[0] = BigLong(inframes[i].maxs[0]);
inframes[i].maxs[1] = BigLong(inframes[i].maxs[1]);
inframes[i].maxs[2] = BigLong(inframes[i].maxs[2]);
Q_strncpyz(outgroups[i].name, inframes[i].name, sizeof(outgroups[i].name));
outgroups[i].rate = 10;
outgroups[i].numposes = 1;
outgroups[i].isheirachical = true;
outgroups[i].poseofs = (char*)outposedata - (char*)&outgroups[i];
inposedata = (float*)((char*)buffer + inframes[i].ofs_bonepositions);
for (j = 0; j < header->num_bones*12; j++)
*outposedata++ = BigFloat(*inposedata++);
}
#ifndef SERVERONLY
skinfiles = Mod_BuildSkinFileList(loadmodel->name);
if (skinfiles < 1)
skinfiles = 1;
#endif
mesh = (dpmmesh_t*)((char*)buffer + header->ofs_meshs);
for (i = 0; i < header->num_meshs; i++, mesh++)
{
m = &root[i];
if (i < header->num_meshs-1)
m->nextsurf = sizeof(galiasinfo_t);
m->sharesbones = true;
m->ofsbones = (char*)outbone-(char*)m;
m->numbones = header->num_bones;
m->groups = header->num_frames;
m->groupofs = (char*)outgroups - (char*)m;
#ifdef SERVERONLY
m->numskins = 1;
#else
m->numskins = skinfiles;
skin = Hunk_Alloc((sizeof(galiasskin_t)+sizeof(texnums_t))*skinfiles);
texnum = (texnums_t*)(skin+skinfiles);
for (j = 0; j < skinfiles; j++, texnum++)
{
skin[j].texnums = 1; //non-sequenced skins.
skin[j].ofstexnums = (char *)texnum - (char *)&skin[j];
Mod_LoadSkinFile(texnum, mesh->shadername, j, NULL, 0, 0, NULL);
}
m->ofsskins = (char *)skin - (char *)m;
#endif
}
root[0].sharesbones = false;
Alias_CalculateSkeletalNormals(root);
//
// move the complete, relocatable alias model to the cache
//
hunkend = Hunk_LowMark ();
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
Mod_ClampModelSize(mod);
Hunk_Alloc(0);
hunktotal = hunkend - hunkstart;
Cache_Alloc (&mod->cache, hunktotal, loadname);
mod->type = mod_alias;
if (!mod->cache.data)
{
Hunk_FreeToLowMark (hunkstart);
return false;
}
memcpy (mod->cache.data, root, hunktotal);
Hunk_FreeToLowMark (hunkstart);
mod->funcs.Trace = Mod_Trace;
return true;
}
#endif //ZYMOTICMODELS
#ifdef MD5MODELS
static void GenMatrix(float x, float y, float z, float qx, float qy, float qz, float result[12])
{
float qw;
{ //figure out qw
float term = 1 - (qx*qx) - (qy*qy) - (qz*qz);
if (term < 0)
qw = 0;
else
qw = - (float) sqrt(term);
}
{ //generate the matrix
/*
float xx = qx * qx;
float xy = qx * qy;
float xz = qx * qz;
float xw = qx * qw;
float yy = qy * qy;
float yz = qy * qz;
float yw = qy * qw;
float zz = qz * qz;
float zw = qz * qw;
result[0*4+0] = 1 - 2 * ( yy + zz );
result[0*4+1] = 2 * ( xy - zw );
result[0*4+2] = 2 * ( xz + yw );
result[0*4+3] = x;
result[1*4+0] = 2 * ( xy + zw );
result[1*4+1] = 1 - 2 * ( xx + zz );
result[1*4+2] = 2 * ( yz - xw );
result[1*4+3] = y;
result[2*4+0] = 2 * ( xz - yw );
result[2*4+1] = 2 * ( yz + xw );
result[2*4+2] = 1 - 2 * ( xx + yy );
result[2*4+3] = z;
*/
float xx, xy, xz, xw, yy, yz, yw, zz, zw;
float x2, y2, z2;
x2 = qx + qx;
y2 = qy + qy;
z2 = qz + qz;
xx = qx * x2; xy = qx * y2; xz = qx * z2;
yy = qy * y2; yz = qy * z2; zz = qz * z2;
xw = qw * x2; yw = qw * y2; zw = qw * z2;
result[0*4+0] = 1.0f - (yy + zz);
result[1*4+0] = xy + zw;
result[2*4+0] = xz - yw;
result[0*4+1] = xy - zw;
result[1*4+1] = 1.0f - (xx + zz);
result[2*4+1] = yz + xw;
result[0*4+2] = xz + yw;
result[1*4+2] = yz - xw;
result[2*4+2] = 1.0f - (xx + yy);
result[0*4+3] = x;
result[1*4+3] = y;
result[2*4+3] = z;
}
}
qboolean Mod_ParseMD5Anim(char *buffer, galiasinfo_t *prototype, void**poseofs, galiasgroup_t *gat)
{
#define MD5ERROR0PARAM(x) { Con_Printf(CON_ERROR x "\n"); return false; }
#define MD5ERROR1PARAM(x, y) { Con_Printf(CON_ERROR x "\n", y); return false; }
#define EXPECT(x) buffer = COM_Parse(buffer); if (strcmp(com_token, x)) MD5ERROR1PARAM("MD5ANIM: expected %s", x);
unsigned int i, j;
galiasgroup_t grp;
unsigned int parent;
unsigned int numframes;
unsigned int numjoints;
float framespersecond;
unsigned int numanimatedparts;
galiasbone_t *bonelist;
unsigned char *boneflags;
unsigned int *firstanimatedcomponents;
float *animatedcomponents;
float *baseframe; //6 components.
float *posedata;
float tx, ty, tz, qx, qy, qz;
int fac, flags;
float f;
char com_token[8192];
EXPECT("MD5Version");
EXPECT("10");
EXPECT("commandline");
buffer = COM_Parse(buffer);
EXPECT("numFrames");
buffer = COM_Parse(buffer);
numframes = atoi(com_token);
EXPECT("numJoints");
buffer = COM_Parse(buffer);
numjoints = atoi(com_token);
EXPECT("frameRate");
buffer = COM_Parse(buffer);
framespersecond = atof(com_token);
EXPECT("numAnimatedComponents");
buffer = COM_Parse(buffer);
numanimatedparts = atoi(com_token);
firstanimatedcomponents = BZ_Malloc(sizeof(int)*numjoints);
animatedcomponents = BZ_Malloc(sizeof(float)*numanimatedparts);
boneflags = BZ_Malloc(sizeof(unsigned char)*numjoints);
baseframe = BZ_Malloc(sizeof(float)*12*numjoints);
*poseofs = posedata = Hunk_Alloc(sizeof(float)*12*numjoints*numframes);
if (prototype->numbones)
{
if (prototype->numbones != numjoints)
MD5ERROR0PARAM("MD5ANIM: number of bones doesn't match");
bonelist = (galiasbone_t *)((char*)prototype + prototype->ofsbones);
}
else
{
bonelist = Hunk_Alloc(sizeof(galiasbone_t)*numjoints);
prototype->ofsbones = (char*)bonelist - (char*)prototype;
}
EXPECT("hierarchy");
EXPECT("{");
for (i = 0; i < numjoints; i++, bonelist++)
{
buffer = COM_Parse(buffer);
if (prototype->numbones)
{
if (strcmp(bonelist->name, com_token))
MD5ERROR1PARAM("MD5ANIM: bone name doesn't match (%s)", com_token);
}
else
Q_strncpyz(bonelist->name, com_token, sizeof(bonelist->name));
buffer = COM_Parse(buffer);
parent = atoi(com_token);
if (prototype->numbones)
{
if (bonelist->parent != parent)
MD5ERROR1PARAM("MD5ANIM: bone name doesn't match (%s)", com_token);
}
else
bonelist->parent = parent;
buffer = COM_Parse(buffer);
boneflags[i] = atoi(com_token);
buffer = COM_Parse(buffer);
firstanimatedcomponents[i] = atoi(com_token);
}
EXPECT("}");
if (!prototype->numbones)
prototype->numbones = numjoints;
EXPECT("bounds");
EXPECT("{");
for (i = 0; i < numframes; i++)
{
EXPECT("(");
buffer = COM_Parse(buffer);f=atoi(com_token);
if (f < loadmodel->mins[0]) loadmodel->mins[0] = f;
buffer = COM_Parse(buffer);f=atoi(com_token);
if (f < loadmodel->mins[1]) loadmodel->mins[1] = f;
buffer = COM_Parse(buffer);f=atoi(com_token);
if (f < loadmodel->mins[2]) loadmodel->mins[2] = f;
EXPECT(")");
EXPECT("(");
buffer = COM_Parse(buffer);f=atoi(com_token);
if (f > loadmodel->maxs[0]) loadmodel->maxs[0] = f;
buffer = COM_Parse(buffer);f=atoi(com_token);
if (f > loadmodel->maxs[1]) loadmodel->maxs[1] = f;
buffer = COM_Parse(buffer);f=atoi(com_token);
if (f > loadmodel->maxs[2]) loadmodel->maxs[2] = f;
EXPECT(")");
}
EXPECT("}");
EXPECT("baseframe");
EXPECT("{");
for (i = 0; i < numjoints; i++)
{
EXPECT("(");
buffer = COM_Parse(buffer);
baseframe[i*6+0] = atof(com_token);
buffer = COM_Parse(buffer);
baseframe[i*6+1] = atof(com_token);
buffer = COM_Parse(buffer);
baseframe[i*6+2] = atof(com_token);
EXPECT(")");
EXPECT("(");
buffer = COM_Parse(buffer);
baseframe[i*6+3] = atof(com_token);
buffer = COM_Parse(buffer);
baseframe[i*6+4] = atof(com_token);
buffer = COM_Parse(buffer);
baseframe[i*6+5] = atof(com_token);
EXPECT(")");
}
EXPECT("}");
for (i = 0; i < numframes; i++)
{
EXPECT("frame");
EXPECT(va("%i", i));
EXPECT("{");
for (j = 0; j < numanimatedparts; j++)
{
buffer = COM_Parse(buffer);
animatedcomponents[j] = atof(com_token);
}
EXPECT("}");
for (j = 0; j < numjoints; j++)
{
fac = firstanimatedcomponents[j];
flags = boneflags[j];
if (flags&1)
tx = animatedcomponents[fac++];
else
tx = baseframe[j*6+0];
if (flags&2)
ty = animatedcomponents[fac++];
else
ty = baseframe[j*6+1];
if (flags&4)
tz = animatedcomponents[fac++];
else
tz = baseframe[j*6+2];
if (flags&8)
qx = animatedcomponents[fac++];
else
qx = baseframe[j*6+3];
if (flags&16)
qy = animatedcomponents[fac++];
else
qy = baseframe[j*6+4];
if (flags&32)
qz = animatedcomponents[fac++];
else
qz = baseframe[j*6+5];
GenMatrix(tx, ty, tz, qx, qy, qz, posedata+12*(j+numjoints*i));
}
}
BZ_Free(firstanimatedcomponents);
BZ_Free(animatedcomponents);
BZ_Free(boneflags);
BZ_Free(baseframe);
Q_strncpyz(grp.name, "", sizeof(grp.name));
grp.isheirachical = true;
grp.numposes = numframes;
grp.rate = framespersecond;
grp.loop = true;
*gat = grp;
return true;
#undef MD5ERROR0PARAM
#undef MD5ERROR1PARAM
#undef EXPECT
}
galiasinfo_t *Mod_ParseMD5MeshModel(char *buffer)
{
#define MD5ERROR0PARAM(x) { Con_Printf(CON_ERROR x "\n"); return NULL; }
#define MD5ERROR1PARAM(x, y) { Con_Printf(CON_ERROR x "\n", y); return NULL; }
#define EXPECT(x) buffer = COM_Parse(buffer); if (strcmp(com_token, x)) Sys_Error("MD5MESH: expected %s", x);
int numjoints = 0;
int nummeshes = 0;
qboolean foundjoints = false;
int i;
galiasbone_t *bones = NULL;
galiasgroup_t *pose = NULL;
galiasinfo_t *inf, *root, *lastsurf;
float *posedata;
#ifndef SERVERONLY
galiasskin_t *skin;
texnums_t *texnum;
#endif
char *filestart = buffer;
float x, y, z, qx, qy, qz;
buffer = COM_Parse(buffer);
if (strcmp(com_token, "MD5Version"))
MD5ERROR0PARAM("MD5 model without MD5Version identifier first");
buffer = COM_Parse(buffer);
if (atoi(com_token) != 10)
MD5ERROR0PARAM("MD5 model with unsupported MD5Version");
root = Hunk_Alloc(sizeof(galiasinfo_t));
lastsurf = NULL;
for(;;)
{
buffer = COM_Parse(buffer);
if (!buffer)
break;
if (!strcmp(com_token, "numFrames"))
{
void *poseofs;
galiasgroup_t *grp = Hunk_Alloc(sizeof(galiasgroup_t));
Mod_ParseMD5Anim(filestart, root, &poseofs, grp);
root->groupofs = (char*)grp - (char*)root;
root->groups = 1;
grp->poseofs = (char*)poseofs - (char*)grp;
return root;
}
else if (!strcmp(com_token, "commandline"))
{ //we don't need this
buffer = strchr(buffer, '\"');
buffer = strchr((char*)buffer+1, '\"')+1;
// buffer = COM_Parse(buffer);
}
else if (!strcmp(com_token, "numJoints"))
{
if (numjoints)
MD5ERROR0PARAM("MD5MESH: numMeshes was already declared");
buffer = COM_Parse(buffer);
numjoints = atoi(com_token);
if (numjoints <= 0)
MD5ERROR0PARAM("MD5MESH: Needs some joints");
}
else if (!strcmp(com_token, "numMeshes"))
{
if (nummeshes)
MD5ERROR0PARAM("MD5MESH: numMeshes was already declared");
buffer = COM_Parse(buffer);
nummeshes = atoi(com_token);
if (nummeshes <= 0)
MD5ERROR0PARAM("MD5MESH: Needs some meshes");
}
else if (!strcmp(com_token, "joints"))
{
if (foundjoints)
MD5ERROR0PARAM("MD5MESH: Duplicate joints section");
foundjoints=true;
if (!numjoints)
MD5ERROR0PARAM("MD5MESH: joints section before (or without) numjoints");
bones = Hunk_Alloc(sizeof(*bones) * numjoints);
pose = Hunk_Alloc(sizeof(galiasgroup_t));
posedata = Hunk_Alloc(sizeof(float)*12 * numjoints);
pose->isheirachical = false;
pose->rate = 1;
pose->numposes = 1;
pose->poseofs = (char*)posedata - (char*)pose;
Q_strncpyz(pose->name, "base", sizeof(pose->name));
EXPECT("{");
//"name" parent (x y z) (s t u)
//stu are a normalized quaternion, which we will convert to a 3*4 matrix for no apparent reason
for (i = 0; i < numjoints; i++)
{
buffer = COM_Parse(buffer);
Q_strncpyz(bones[i].name, com_token, sizeof(bones[i].name));
buffer = COM_Parse(buffer);
bones[i].parent = atoi(com_token);
if (bones[i].parent >= i)
MD5ERROR0PARAM("MD5MESH: joints parent's must be lower");
if ((bones[i].parent < 0 && i) || (!i && bones[i].parent!=-1))
MD5ERROR0PARAM("MD5MESH: Only the root joint may have a negative parent");
EXPECT("(");
buffer = COM_Parse(buffer);
x = atof(com_token);
buffer = COM_Parse(buffer);
y = atof(com_token);
buffer = COM_Parse(buffer);
z = atof(com_token);
EXPECT(")");
EXPECT("(");
buffer = COM_Parse(buffer);
qx = atof(com_token);
buffer = COM_Parse(buffer);
qy = atof(com_token);
buffer = COM_Parse(buffer);
qz = atof(com_token);
EXPECT(")");
GenMatrix(x, y, z, qx, qy, qz, posedata+i*12);
}
EXPECT("}");
}
else if (!strcmp(com_token, "mesh"))
{
int numverts = 0;
int numweights = 0;
int numtris = 0;
int num;
int vnum;
int numusableweights = 0;
int *firstweightlist = NULL;
int *numweightslist = NULL;
galisskeletaltransforms_t *trans;
#ifndef SERVERONLY
float *stcoord = NULL;
#endif
int *indexes = NULL;
float w;
vec4_t *rawweight = NULL;
int *rawweightbone = NULL;
if (!nummeshes)
MD5ERROR0PARAM("MD5MESH: mesh section before (or without) nummeshes");
if (!foundjoints || !bones || !pose)
MD5ERROR0PARAM("MD5MESH: mesh must come after joints");
if (!lastsurf)
{
lastsurf = root;
inf = root;
}
else
{
inf = Hunk_Alloc(sizeof(*inf));
lastsurf->nextsurf = (char*)inf - (char*)lastsurf;
lastsurf = inf;
}
inf->ofsbones = (char*)bones - (char*)inf;
inf->numbones = numjoints;
inf->groups = 1;
inf->groupofs = (char*)pose - (char*)inf;
#ifndef SERVERONLY
skin = Hunk_Alloc(sizeof(*skin));
texnum = Hunk_Alloc(sizeof(*texnum));
inf->numskins = 1;
inf->ofsskins = (char*)skin - (char*)inf;
skin->texnums = 1;
skin->skinspeed = 1;
skin->ofstexnums = (char*)texnum - (char*)skin;
#endif
EXPECT("{");
for(;;)
{
buffer = COM_Parse(buffer);
if (!buffer)
MD5ERROR0PARAM("MD5MESH: unexpected eof");
if (!strcmp(com_token, "shader"))
{
buffer = COM_Parse(buffer);
#ifndef SERVERONLY
texnum->shader = R_RegisterSkin(com_token);
R_BuildDefaultTexnums(texnum, texnum->shader);
#endif
}
else if (!strcmp(com_token, "numverts"))
{
if (numverts)
MD5ERROR0PARAM("MD5MESH: numverts was already specified");
buffer = COM_Parse(buffer);
numverts = atoi(com_token);
if (numverts < 0)
MD5ERROR0PARAM("MD5MESH: numverts cannot be negative");
firstweightlist = Z_Malloc(sizeof(*firstweightlist) * numverts);
numweightslist = Z_Malloc(sizeof(*numweightslist) * numverts);
#ifndef SERVERONLY
stcoord = Hunk_Alloc(sizeof(float)*2*numverts);
inf->ofs_st_array = (char*)stcoord - (char*)inf;
inf->numverts = numverts;
#endif
}
else if (!strcmp(com_token, "vert"))
{ //vert num ( s t ) firstweight numweights
buffer = COM_Parse(buffer);
num = atoi(com_token);
if (num < 0 || num >= numverts)
MD5ERROR0PARAM("MD5MESH: vertex out of range");
EXPECT("(");
buffer = COM_Parse(buffer);
#ifndef SERVERONLY
if (!stcoord)
MD5ERROR0PARAM("MD5MESH: vertex out of range");
stcoord[num*2+0] = atof(com_token);
#endif
buffer = COM_Parse(buffer);
#ifndef SERVERONLY
stcoord[num*2+1] = atof(com_token);
#endif
EXPECT(")");
buffer = COM_Parse(buffer);
firstweightlist[num] = atoi(com_token);
buffer = COM_Parse(buffer);
numweightslist[num] = atoi(com_token);
numusableweights += numweightslist[num];
}
else if (!strcmp(com_token, "numtris"))
{
if (numtris)
MD5ERROR0PARAM("MD5MESH: numtris was already specified");
buffer = COM_Parse(buffer);
numtris = atoi(com_token);
if (numtris < 0)
MD5ERROR0PARAM("MD5MESH: numverts cannot be negative");
indexes = Hunk_Alloc(sizeof(int)*3*numtris);
inf->ofs_indexes = (char*)indexes - (char*)inf;
inf->numindexes = numtris*3;
}
else if (!strcmp(com_token, "tri"))
{
buffer = COM_Parse(buffer);
num = atoi(com_token);
if (num < 0 || num >= numtris)
MD5ERROR0PARAM("MD5MESH: vertex out of range");
buffer = COM_Parse(buffer);
indexes[num*3+0] = atoi(com_token);
buffer = COM_Parse(buffer);
indexes[num*3+1] = atoi(com_token);
buffer = COM_Parse(buffer);
indexes[num*3+2] = atoi(com_token);
}
else if (!strcmp(com_token, "numweights"))
{
if (numweights)
MD5ERROR0PARAM("MD5MESH: numweights was already specified");
buffer = COM_Parse(buffer);
numweights = atoi(com_token);
rawweight = Z_Malloc(sizeof(*rawweight)*numweights);
rawweightbone = Z_Malloc(sizeof(*rawweightbone)*numweights);
}
else if (!strcmp(com_token, "weight"))
{
//weight num bone scale ( x y z )
buffer = COM_Parse(buffer);
num = atoi(com_token);
if (num < 0 || num >= numweights)
MD5ERROR0PARAM("MD5MESH: weight out of range");
buffer = COM_Parse(buffer);
rawweightbone[num] = atoi(com_token);
if (rawweightbone[num] < 0 || rawweightbone[num] >= numjoints)
MD5ERROR0PARAM("MD5MESH: weight specifies bad bone");
buffer = COM_Parse(buffer);
w = atof(com_token);
EXPECT("(");
buffer = COM_Parse(buffer);
rawweight[num][0] = w*atof(com_token);
buffer = COM_Parse(buffer);
rawweight[num][1] = w*atof(com_token);
buffer = COM_Parse(buffer);
rawweight[num][2] = w*atof(com_token);
EXPECT(")");
rawweight[num][3] = w;
}
else if (!strcmp(com_token, "}"))
break;
else
MD5ERROR1PARAM("MD5MESH: Unrecognised token inside mesh (%s)", com_token);
}
trans = Hunk_Alloc(sizeof(*trans)*numusableweights);
inf->ofstransforms = (char*)trans - (char*)inf;
for (num = 0, vnum = 0; num < numverts; num++)
{
if (numweightslist[num] <= 0)
MD5ERROR0PARAM("MD5MESH: weights not set on vertex");
while(numweightslist[num])
{
trans[vnum].vertexindex = num;
trans[vnum].boneindex = rawweightbone[firstweightlist[num]];
trans[vnum].org[0] = rawweight[firstweightlist[num]][0];
trans[vnum].org[1] = rawweight[firstweightlist[num]][1];
trans[vnum].org[2] = rawweight[firstweightlist[num]][2];
trans[vnum].org[3] = rawweight[firstweightlist[num]][3];
vnum++;
firstweightlist[num]++;
numweightslist[num]--;
}
}
inf->numtransforms = vnum;
if (firstweightlist)
Z_Free(firstweightlist);
if (numweightslist)
Z_Free(numweightslist);
if (rawweight)
Z_Free(rawweight);
if (rawweightbone)
Z_Free(rawweightbone);
}
else
MD5ERROR1PARAM("Unrecognised token in MD5 model (%s)", com_token);
}
if (!lastsurf)
MD5ERROR0PARAM("MD5MESH: No meshes");
Alias_CalculateSkeletalNormals(root);
return root;
#undef MD5ERROR0PARAM
#undef MD5ERROR1PARAM
#undef EXPECT
}
qboolean Mod_LoadMD5MeshModel(model_t *mod, void *buffer)
{
galiasinfo_t *root;
int hunkstart, hunkend, hunktotal;
loadmodel=mod;
hunkstart = Hunk_LowMark ();
root = Mod_ParseMD5MeshModel(buffer);
if (root == NULL)
{
Hunk_FreeToLowMark(hunkstart);
return false;
}
hunkend = Hunk_LowMark ();
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
Mod_ClampModelSize(mod);
Hunk_Alloc(0);
hunktotal = hunkend - hunkstart;
Cache_Alloc (&mod->cache, hunktotal, loadname);
mod->type = mod_alias;
if (!mod->cache.data)
{
Hunk_FreeToLowMark (hunkstart);
return false;
}
memcpy (mod->cache.data, root, hunktotal);
Hunk_FreeToLowMark (hunkstart);
mod->funcs.Trace = Mod_Trace;
return true;
}
/*
EXTERNALANIM
//File what specifies md5 model/anim stuff.
model test/imp.md5mesh
group test/idle1.md5anim
clampgroup test/idle1.md5anim
frames test/idle1.md5anim
*/
qboolean Mod_LoadCompositeAnim(model_t *mod, void *buffer)
{
int i;
char *file;
galiasinfo_t *root = NULL, *surf;
int numgroups = 0;
galiasgroup_t *grouplist = NULL;
galiasgroup_t *newgroup = NULL;
void **poseofs;
int hunkstart, hunkend, hunktotal;
char com_token[8192];
loadmodel=mod;
hunkstart = Hunk_LowMark ();
buffer = COM_Parse(buffer);
if (strcmp(com_token, "EXTERNALANIM"))
{
Con_Printf (CON_ERROR "EXTERNALANIM: header is not compleate (%s)\n", mod->name);
return false;
}
buffer = COM_Parse(buffer);
if (!strcmp(com_token, "model"))
{
buffer = COM_Parse(buffer);
file = COM_LoadTempFile2(com_token);
if (!file) //FIXME: make non fatal somehow..
{
Con_Printf(CON_ERROR "Couldn't open %s (from %s)\n", com_token, mod->name);
Hunk_FreeToLowMark(hunkstart);
return false;
}
root = Mod_ParseMD5MeshModel(file);
if (root == NULL)
{
Hunk_FreeToLowMark(hunkstart);
return false;
}
newgroup = (galiasgroup_t*)((char*)root + root->groupofs);
grouplist = BZ_Malloc(sizeof(galiasgroup_t)*(numgroups+root->groups));
memcpy(grouplist, newgroup, sizeof(galiasgroup_t)*(numgroups+root->groups));
poseofs = BZ_Malloc(sizeof(galiasgroup_t)*(numgroups+root->groups));
for (i = 0; i < root->groups; i++)
{
grouplist[numgroups] = newgroup[i];
poseofs[numgroups] = (char*)&newgroup[i] + newgroup[i].poseofs;
numgroups++;
}
}
else
{
Con_Printf (CON_ERROR "EXTERNALANIM: model must be defined immediatly after the header\n");
return false;
}
for (;;)
{
buffer = COM_Parse(buffer);
if (!buffer)
break;
if (!strcmp(com_token, "group"))
{
grouplist = BZ_Realloc(grouplist, sizeof(galiasgroup_t)*(numgroups+1));
poseofs = BZ_Realloc(poseofs, sizeof(*poseofs)*(numgroups+1));
buffer = COM_Parse(buffer);
file = COM_LoadTempFile2(com_token);
if (file) //FIXME: make non fatal somehow..
{
char namebkup[MAX_QPATH];
Q_strncpyz(namebkup, com_token, sizeof(namebkup));
if (!Mod_ParseMD5Anim(file, root, &poseofs[numgroups], &grouplist[numgroups]))
{
Hunk_FreeToLowMark(hunkstart);
return false;
}
Q_strncpyz(grouplist[numgroups].name, namebkup, sizeof(grouplist[numgroups].name));
numgroups++;
}
}
else if (!strcmp(com_token, "clampgroup"))
{
grouplist = BZ_Realloc(grouplist, sizeof(galiasgroup_t)*(numgroups+1));
poseofs = BZ_Realloc(poseofs, sizeof(*poseofs)*(numgroups+1));
buffer = COM_Parse(buffer);
file = COM_LoadTempFile2(com_token);
if (file) //FIXME: make non fatal somehow..
{
char namebkup[MAX_QPATH];
Q_strncpyz(namebkup, com_token, sizeof(namebkup));
if (!Mod_ParseMD5Anim(file, root, &poseofs[numgroups], &grouplist[numgroups]))
{
Hunk_FreeToLowMark(hunkstart);
return false;
}
Q_strncpyz(grouplist[numgroups].name, namebkup, sizeof(grouplist[numgroups].name));
grouplist[numgroups].loop = false;
numgroups++;
}
}
else if (!strcmp(com_token, "frames"))
{
galiasgroup_t ng;
void *np;
buffer = COM_Parse(buffer);
file = COM_LoadTempFile2(com_token);
if (file) //FIXME: make non fatal somehow..
{
char namebkup[MAX_QPATH];
Q_strncpyz(namebkup, com_token, sizeof(namebkup));
if (!Mod_ParseMD5Anim(file, root, &np, &ng))
{
Hunk_FreeToLowMark(hunkstart);
return false;
}
grouplist = BZ_Realloc(grouplist, sizeof(galiasgroup_t)*(numgroups+ng.numposes));
poseofs = BZ_Realloc(poseofs, sizeof(*poseofs)*(numgroups+ng.numposes));
//pull out each frame individually
for (i = 0; i < ng.numposes; i++)
{
grouplist[numgroups].isheirachical = ng.isheirachical;
grouplist[numgroups].loop = false;
grouplist[numgroups].numposes = 1;
grouplist[numgroups].rate = 24;
poseofs[numgroups] = (float*)np + i*12*root->numbones;
Q_snprintfz(grouplist[numgroups].name, sizeof(grouplist[numgroups].name), "%s%i", namebkup, i);
Q_strncpyz(grouplist[numgroups].name, namebkup, sizeof(grouplist[numgroups].name));
grouplist[numgroups].loop = false;
numgroups++;
}
}
}
else
{
Con_Printf(CON_ERROR "EXTERNALANIM: unrecognised token (%s)\n", mod->name);
Hunk_FreeToLowMark(hunkstart);
return false;
}
}
newgroup = grouplist;
grouplist = Hunk_Alloc(sizeof(galiasgroup_t)*numgroups);
for(surf = root;;)
{
surf->groupofs = (char*)grouplist - (char*)surf;
surf->groups = numgroups;
if (!surf->nextsurf)
break;
surf = (galiasinfo_t*)((char*)surf + surf->nextsurf);
}
for (i = 0; i < numgroups; i++)
{
grouplist[i] = newgroup[i];
grouplist[i].poseofs = (char*)poseofs[i] - (char*)&grouplist[i];
}
hunkend = Hunk_LowMark ();
mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files.
Mod_ClampModelSize(mod);
Hunk_Alloc(0);
hunktotal = hunkend - hunkstart;
Cache_Alloc (&mod->cache, hunktotal, loadname);
mod->type = mod_alias;
if (!mod->cache.data)
{
Hunk_FreeToLowMark (hunkstart);
return false;
}
memcpy (mod->cache.data, root, hunktotal);
Hunk_FreeToLowMark (hunkstart);
mod->funcs.Trace = Mod_Trace;
return true;
}
#endif //MD5MODELS
#else
int Mod_TagNumForName(model_t *model, char *name)
{
return 0;
}
qboolean Mod_GetTag(model_t *model, int tagnum, framestate_t *framestate, float *result)
{
return false;
}
int Mod_GetNumBones(struct model_s *model, qboolean allowtags)
{
return 0;
}
int Mod_GetBoneRelations(model_t *model, int firstbone, int lastbone, framestate_t *fstate, float *result)
{
return 0;
}
int Mod_GetBoneParent(struct model_s *model, int bonenum)
{
return 0;
}
char *Mod_GetBoneName(struct model_s *model, int bonenum)
{
return "";
}
#endif //#if defined(D3DQUAKE) || defined(GLQUAKE)