fteqw/engine/d3d
Spoike e6d1ae1a8f more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
gl_rsurf.c has been split into gl specific and generic code - the d3d renderer can now draw the world.
ifdef removed the old server-side mvd playback which had been disabled all this time anyway.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3426 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-11-07 13:29:15 +00:00
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d3d_backend.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
d3d_image.c Fixed up some stuff so it actually compiles now. Also corrected pixel offsets on d3d chars so fonts are like in GL. Removed the unneeded gl_ppl file. 2009-11-04 23:20:50 +00:00
vid_d3d.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00