fteqw/engine/d3d
Spoike cac1e0fb57 Unified input subsystems. Should now all act the same.
_windowed_mouse 0 on windows is basically identical to mono-touch on android, at least the touchless emulator. :)
This needs testing on other platforms. Committing so I can easily get my source onto loonix.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4126 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-14 09:00:49 +00:00
..
d3d11_backend.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
d3d11_image.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
d3d11_shader.c Added console-links support. 2012-10-13 00:56:31 +00:00
d3d_backend.c couple of fixes for q2 + berkelium. 2012-10-10 22:58:51 +00:00
d3d_image.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
d3d_shader.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
vid_d3d.c Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00
vid_d3d11.c Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00