fteqw/engine/d3d
Spoike fceb09fe37 reworked demo playback and interpolation.
added support for recording nq demos, but only if not already on the server.
added capturedriver as a sane way to select between screenshots, avi, or various plugins.
output sound device can now be selected via the menu. not all drivers provide device enumeration (openal and dsound do).
enabled openal, but not using it unless an openal device is explicitly requested as its still a little buggy.
added \"\"" markup in the console.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4427 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-07-26 17:19:06 +00:00
..
d3d11_backend.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
d3d11_image.c changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
d3d11_shader.c d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
d3d_backend.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
d3d_image.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00
d3d_shader.c ------------------------------------------------------------------------ 2013-03-12 22:35:33 +00:00
vid_d3d.c removed hunk memory (as well as -mem argument). 2013-07-14 12:22:51 +00:00
vid_d3d11.c reworked demo playback and interpolation. 2013-07-26 17:19:06 +00:00