fteqw/engine
Spoike de7be87de0 Q3 server stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1251 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-26 22:53:28 +00:00
..
client These'll be for q3 client support 2005-08-26 22:50:31 +00:00
common FTE's filesystem has migrated to outside common.c 2005-08-26 22:52:26 +00:00
dotnet msvc7/.net project files. 2005-07-08 16:49:53 +00:00
ftequake Getting ready for qexpo. CSQC is in final dev stages. Everything else should be working well enough too, hopefully. 2005-08-11 04:14:33 +00:00
gas2masm Updated by TortoiseCVS 2004-08-22 23:03:37 +00:00
gl still needs tracing to be rewritten 2005-08-26 22:49:36 +00:00
http Big huge mega-whooping commit. 2005-07-01 19:23:00 +00:00
irc Missing newline at end of error string. 2005-05-17 18:43:00 +00:00
libs Changed spikeset. 2005-04-26 16:04:12 +00:00
qclib QCC_Include now uses the path to the current file as base for #include and 2005-08-21 17:14:15 +00:00
server Q3 server stuff. 2005-08-26 22:53:28 +00:00
sndcodec lots of changes. 2004-09-20 23:25:38 +00:00
sw Fix build, fix segfault. 2005-08-12 23:26:12 +00:00
BSDmakefile I'm not really with it today. 2005-04-18 18:33:44 +00:00
LICENSE This should have been in here all along. 2005-06-01 18:31:29 +00:00
Makefile Use -p for mkdir to avoid spam when typing make :P 2005-07-25 13:37:57 +00:00
Makefile.Linux Lots of stuff. 2004-12-24 08:45:56 +00:00
Makefile.mingw Lots of stuff. 2004-12-24 08:45:56 +00:00
README.MSVC small readme for vc users 2004-08-23 06:21:58 +00:00

README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.


zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.