fteqw/engine/client
Spoike dddee3d76c rewrote some master server code to isolate games.
servers will subscribe to both ipv4 and ipv6 addresses if a master's name resolves to both types.
handle filename security more cautiously.
avoid some wasted memory with q3bsps. fix crashing bug in dedicated servers.
try fixing OMC's latest issue.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4803 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-23 15:26:42 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c fix some non-windows builds. 2013-10-08 16:31:53 +00:00
cd_null.c fix non-windows ports. 2013-10-09 00:16:32 +00:00
cd_sdl.c sdl2 support. 2014-02-07 08:38:40 +00:00
cd_win.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
cdaudio.h log file defaults changed to be more readable. timestamps now included by default. also fixed a bug in the location the log is written. 2013-10-08 14:28:11 +00:00
cl_cam.c write lightstyle changes into mvds. 2014-11-01 09:09:58 +00:00
cl_cg.c warn clients when stuff will be invisible due to protocol limits. this does not include extra features, only limits. 2014-12-02 02:00:41 +00:00
cl_demo.c preliminary first real attempt at letting the csqc draw loading screens. added some serverkey fields to query load progress. 2014-12-11 16:26:26 +00:00
cl_ents.c warn clients when stuff will be invisible due to protocol limits. this does not include extra features, only limits. 2014-12-02 02:00:41 +00:00
cl_ignore.c made max_clients more dynamic on the server to attempt to reduce bss usage. hopefully this will help the webgl port without resulting in extra crashes. 2013-10-29 17:38:22 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c bugfixes: 2014-10-11 19:39:45 +00:00
cl_main.c rewrote some master server code to isolate games. 2014-12-23 15:26:42 +00:00
cl_master.h rewrote some master server code to isolate games. 2014-12-23 15:26:42 +00:00
cl_parse.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
cl_plugin.inc threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
cl_pred.c write lightstyle changes into mvds. 2014-11-01 09:09:58 +00:00
cl_screen.c preliminary first real attempt at letting the csqc draw loading screens. added some serverkey fields to query load progress. 2014-12-11 16:26:26 +00:00
cl_tent.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
cl_ui.c rewrote some master server code to isolate games. 2014-12-23 15:26:42 +00:00
clhl_game.c added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
client.h preliminary first real attempt at letting the csqc draw loading screens. added some serverkey fields to query load progress. 2014-12-11 16:26:26 +00:00
clq2_cin.c sdl2 support. 2014-02-07 08:38:40 +00:00
clq2_ents.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
clq3_parse.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
clq3defs.h rewrite download code detect rates and get the best speeds practical. 2014-06-12 23:08:42 +00:00
console.c rewrote some master server code to isolate games. 2014-12-23 15:26:42 +00:00
fragstats.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
image.c preliminary first real attempt at letting the csqc draw loading screens. added some serverkey fields to query load progress. 2014-12-11 16:26:26 +00:00
in_generic.c fix touchscreen controls again... oops. 2014-09-02 06:01:03 +00:00
in_morphos.c couple of compile fixes. 2012-10-14 11:20:14 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c map command now strips parms+spawnflags. use changelevel if you want to keep that (unlike nq, we still won't kick players). 2014-08-25 07:35:41 +00:00
in_win.c lets try using absolute mice even in fullscreen mode. esentually _windowed_mouse is treated as 1 while fullscreen, instead of forcing grabs+deltas even with the console focused etc. 2014-12-06 02:24:46 +00:00
input.h bugfixes: 2014-10-11 19:39:45 +00:00
keys.c fix touchscreen controls again... oops. 2014-09-02 06:01:03 +00:00
keys.h updated mapcluster mode a little, should be more robust now. also supports cross-server events. 2014-09-02 02:44:43 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
m_items.c rewrote some master server code to isolate games. 2014-12-23 15:26:42 +00:00
m_master.c rewrote some master server code to isolate games. 2014-12-23 15:26:42 +00:00
m_mp3.c tweak demo playback to not have extra penalties, and closer sync. 2014-10-22 19:41:20 +00:00
m_multi.c bugfixes: 2014-10-11 19:39:45 +00:00
m_options.c support for gl4 tesselation shaders. glsl code is available separately. 2014-11-05 05:39:24 +00:00
m_script.c fix typo with menus. 2014-09-08 23:47:19 +00:00
m_single.c preliminary first real attempt at letting the csqc draw loading screens. added some serverkey fields to query load progress. 2014-12-11 16:26:26 +00:00
menu.c preliminary first real attempt at letting the csqc draw loading screens. added some serverkey fields to query load progress. 2014-12-11 16:26:26 +00:00
menu.h bugfixes: 2014-10-11 19:39:45 +00:00
merged.h write lightstyle changes into mvds. 2014-11-01 09:09:58 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
net_master.c rewrote some master server code to isolate games. 2014-12-23 15:26:42 +00:00
p_classic.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
p_null.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
p_script.c preliminary first real attempt at letting the csqc draw loading screens. added some serverkey fields to query load progress. 2014-12-11 16:26:26 +00:00
pr_clcmd.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
pr_csqc.c rewrote some master server code to isolate games. 2014-12-23 15:26:42 +00:00
pr_menu.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
pr_skelobj.c preliminary first real attempt at letting the csqc draw loading screens. added some serverkey fields to query load progress. 2014-12-11 16:26:26 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default. 2014-05-10 13:42:13 +00:00
quake.manifest preliminary bidi support. 2014-06-30 21:57:35 +00:00
quakedef.h rewrote some master server code to isolate games. 2014-12-23 15:26:42 +00:00
r_2d.c write lightstyle changes into mvds. 2014-11-01 09:09:58 +00:00
r_d3.c slightly better doom3 compat 2013-07-29 17:36:44 +00:00
r_part.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
r_partset.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
r_partset.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
r_surf.c fix some glsl issues. 2014-12-09 14:39:54 +00:00
render.h bugfixes: 2014-10-11 19:39:45 +00:00
renderer.c support for gl4 tesselation shaders. glsl code is available separately. 2014-11-05 05:39:24 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq_read.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
sbar.c bugfixes: 2014-10-11 19:39:45 +00:00
sbar.h splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
screen.h updated mapcluster mode a little, should be more robust now. also supports cross-server events. 2014-09-02 02:44:43 +00:00
skin.c Polished and documented the manifest support a little. Feels a bit more robust now. 2014-10-29 05:03:03 +00:00
snd_al.c fix some glsl issues. 2014-12-09 14:39:54 +00:00
snd_alsa.c Fix various warnings. 2013-05-11 05:03:07 +00:00
snd_directx.c I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again). 2014-08-15 02:20:41 +00:00
snd_dma.c support for gl4 tesselation shaders. glsl code is available separately. 2014-11-05 05:39:24 +00:00
snd_droid.c I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again). 2014-08-15 02:20:41 +00:00
snd_linux.c misc fixes, tweaks, and hacks. 2014-08-03 14:47:47 +00:00
snd_macos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mem.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
snd_mix.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
snd_morphos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
snd_sdl.c pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching. 2013-05-03 04:28:08 +00:00
snd_sndio.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
snd_win.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
sound.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
spritegn.h added con_textsize to resize console separately from everything else. 2013-12-29 22:48:28 +00:00
sys_axfte.cpp splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_droid.c I got into a discussion with gb. added fps_preset vanilla. this enables all sorts of vanillary things, even more so than faithful (which disables them again). 2014-08-15 02:20:41 +00:00
sys_linux.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
sys_morphos.c sdl2 support. 2014-02-07 08:38:40 +00:00
sys_npfte.c ------------------------------------------------------------------------ 2013-03-12 23:06:15 +00:00
sys_plugfte.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c fix recent prediction issue. 2014-07-02 03:20:40 +00:00
sys_win.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4765 fc73d0e0-1445-4013-8a0c-d673dee63da5 2014-10-11 22:16:40 +00:00
teamplay.c stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
textedit.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
valid.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
vid.h bugfixes: 2014-10-11 19:39:45 +00:00
vid_headless.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
view.c bugfixes: 2014-10-11 19:39:45 +00:00
view.h changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar). 2013-05-11 14:02:55 +00:00
wad.c bugfixes: 2014-10-11 19:39:45 +00:00
wad.h rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
winquake.rc threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
zqtp.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00