fteqw/engine/http
Spoike e8c1f669cc Couple of changes.
D3D now supports hlsl shaders. Much functionality is still missing, but sky and water surfaces are in.
IQM models now supported.
Engine physics code is now potentially callable from csqc, but there are some issues which need to be resolved before its enabled.
FTEQCC has had some pointer/struct/array functionality improved. Complex trees can now be navigated properly.
added r_dumpshaders command to dump internal glsl scripts for editing.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3896 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-03 03:49:43 +00:00
..
ftpclient.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
ftpserver.c heightmap semi-functional again, but still useless. 2011-05-20 04:10:46 +00:00
httpclient.c make threaded physics/input/whatever use generic mutex calls, fix up multithread calls and add sleep func 2011-07-03 16:24:53 +00:00
httpserver.c Fixed incorrect pointer types, and some other warning types for GCC and MinGW 2011-05-19 13:34:07 +00:00
iweb.h What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
iwebiface.c Couple of changes. 2011-09-03 03:49:43 +00:00
webgen.c Work In Progress branch. 2009-11-04 21:16:50 +00:00