fteqw/engine/server
TimeServ a0e7300da2 add cl_yieldcpu, fix setmodel with NULL pointer
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3869 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-07-13 05:48:09 +00:00
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botlib.h Me having lots of fun with voice chat. 2010-11-15 02:40:31 +00:00
net_preparse.c Mute frogbot clan arena bot bad protocol messages 2011-07-08 21:24:03 +00:00
pr_cmds.c add cl_yieldcpu, fix setmodel with NULL pointer 2011-07-13 05:48:09 +00:00
pr_q1qvm.c Fix for ktx crash. 2011-07-11 16:50:51 +00:00
progdefs.h hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
progs.h heightmap semi-functional again, but still useless. 2011-05-20 04:10:46 +00:00
q2game.h Fix Q2 server issues (broken predition, deltaing, gamecode cvar crashes, choke info). 2011-04-20 03:34:32 +00:00
q3g_public.h Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
qwsvdef.h Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
savegame.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
server.h removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
sv_ccmds.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
sv_chat.c Trying to kill a few warnings. 2010-07-11 10:53:13 +00:00
sv_demo.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
sv_ents.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
sv_init.c don't try to find initents func on q1qvms 2011-07-10 21:32:51 +00:00
sv_main.c Got rid of master servers that don't exist anymore (client server browser, big speed up), added existing master servers that previously weren't being sent heartbeats 2011-07-09 09:14:05 +00:00
sv_master.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
sv_move.c various small bugfixes, mvd+voip should work again, qcjit changes, towards usability. 2010-12-18 17:02:47 +00:00
sv_mvd.c Trying to fix mvd recording/playback a little. 2011-06-05 01:36:14 +00:00
sv_nchan.c Paranoia regarding recursive errors, may fix the issue bigfoot has. 2011-01-30 11:24:14 +00:00
sv_phys.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
sv_rankin.c Fixed more GCC warnings, alot of 64bit portability things mostly. Minor PNG header fix. Changed instances of errno to strerror(errno). 2011-06-01 13:21:54 +00:00
sv_send.c Don't send packets to the client if we already kicked them. This should fix d4rin's crash. The cause of the overflow isn't fixed, nor known, but this at least should not kill the server any more. 2011-07-08 19:11:58 +00:00
sv_sql.c make threaded physics/input/whatever use generic mutex calls, fix up multithread calls and add sleep func 2011-07-03 16:24:53 +00:00
sv_sql.h msvc2010 fix 2010-12-18 21:30:16 +00:00
sv_sys_unix.c remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations 2011-07-06 01:01:13 +00:00
sv_sys_win.c remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations 2011-07-06 01:01:13 +00:00
sv_user.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
svhl_game.c Now understands spams setangles. 2010-11-06 23:05:29 +00:00
svhl_gcapi.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
svhl_phys.c hexen2 infoplaque. 2010-08-16 02:03:02 +00:00
svhl_world.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
svmodel.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
svq2_ents.c Fix Q2 server issues (broken predition, deltaing, gamecode cvar crashes, choke info). 2011-04-20 03:34:32 +00:00
svq2_game.c Moved entity and poly handling code to a common location. This means sprites work in D3D. Fixed .alpha on mdls. Slightly better q2 compat. 2011-04-23 20:37:20 +00:00
svq3_game.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
world.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00