fteqw/engine
Spoike d217414289 The server can now stream an MVD to multiple destinations at once. mvdrecord does not stop the old demo from recording. Please note, this hasn't been exaustivly tested.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@619 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-10 21:34:42 +00:00
..
client Apparently I went for non-standard paths. 2004-12-10 21:31:53 +00:00
common Moved some code to somewhere where it makes more sence. 2004-12-09 23:38:53 +00:00
email Warning and target fixes. 2004-10-26 23:06:29 +00:00
ftequake server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
gas2masm Updated by TortoiseCVS 2004-08-22 23:03:37 +00:00
gl Apparently I went for non-standard paths. 2004-12-10 21:31:53 +00:00
http mvd playback works properly now. 2004-12-08 04:14:52 +00:00
irc IRC client. 2004-08-23 03:57:39 +00:00
libs mingw needs that one too.... 2004-09-15 03:17:31 +00:00
nqnet bye warnings 2004-11-23 01:15:58 +00:00
qclib Whilst this doesn't help runtime, it certainly helps gcc. whatever you do, don't crash menus for a bit. 2004-12-10 05:11:46 +00:00
qux mvd playback works properly now. 2004-12-08 04:14:52 +00:00
server The server can now stream an MVD to multiple destinations at once. mvdrecord does not stop the old demo from recording. Please note, this hasn't been exaustivly tested. 2004-12-10 21:34:42 +00:00
sndcodec lots of changes. 2004-09-20 23:25:38 +00:00
sw bit cleaner. 2004-11-23 01:27:04 +00:00
Makefile.Linux make it build on linux 2004-11-29 05:52:57 +00:00
Makefile.SDL Makefile to generate builds using SDL. (a mac port hopefully) 2004-12-09 23:49:32 +00:00
Makefile.mingw lots of changes. 2004-09-20 23:25:38 +00:00
README.MSVC small readme for vc users 2004-08-23 06:21:58 +00:00

README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.


zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.