fteqw/quakec
Spoike 7dc01f7362 android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested.
added .ktx image support as an alternative to .dds, primarily for etc2 compression (which should work on all gles3 devices, or gl4.3), only known representations will work.
rework z-fighting workaround. now only enabled on known vanilla maps.
added splitscreen option to the singleplayer menu.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5154 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-10-13 17:50:28 +00:00
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autoext A list of known extensions. 2005-07-16 15:58:00 +00:00
basemod Made the boolean type consistently int or float, without using conversions. 2008-11-09 23:29:13 +00:00
csaddon fix brush editor giving up with too many polys. 2017-06-26 09:31:02 +00:00
csqctest/src Just messing with stuff. 2011-05-20 04:10:59 +00:00
fallout2 Seeing as this is the only csqc example on fte's svn, I'm updating it to support the recent clientstat standardisation. 2008-01-23 01:32:20 +00:00
menusys android port updated. egl now handled by native code, which means we now have proper control over everything and can default to gles2. requires android 2.0+. vulkan-on-android renderer added, but not tested. 2017-10-13 17:50:28 +00:00