fteqw/quakec/basemod
TimeServ dc3a037985 item fixes
ammo_type implementation (for rogue, hopefully)


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1105 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-20 09:14:01 +00:00
..
.cvsignore first commit for basemod 2005-05-26 07:43:21 +00:00
basemod.txt item fixes 2005-06-20 09:14:01 +00:00
buttons.qc first commit for basemod 2005-05-26 07:43:21 +00:00
client.qc item fixes 2005-06-20 09:14:01 +00:00
combat.qc more union/enum use 2005-06-09 04:30:03 +00:00
defs.qc item fixes 2005-06-20 09:14:01 +00:00
doors.qc first commit for basemod 2005-05-26 07:43:21 +00:00
effects.qc generic projectile code 2005-05-31 08:10:07 +00:00
engine.qc #define to enum changes 2005-06-06 22:08:51 +00:00
items.qc item fixes 2005-06-20 09:14:01 +00:00
misc.qc more union/enum use 2005-06-09 04:30:03 +00:00
models.qc first commit for basemod 2005-05-26 07:43:21 +00:00
obituary.qc #define to enum changes 2005-06-06 22:08:51 +00:00
plats.qc first commit for basemod 2005-05-26 07:43:21 +00:00
player.qc more union/enum use 2005-06-09 04:30:03 +00:00
progs.src generic projectile code 2005-05-31 08:10:07 +00:00
proj.qc #define to enum changes 2005-06-06 22:08:51 +00:00
server.qc first commit for basemod 2005-05-26 07:43:21 +00:00
spectate.qc first commit for basemod 2005-05-26 07:43:21 +00:00
sprites.qc first commit for basemod 2005-05-26 07:43:21 +00:00
subs.qc first commit for basemod 2005-05-26 07:43:21 +00:00
triggers.qc more union/enum use 2005-06-09 04:30:03 +00:00
weapons.qc item fixes 2005-06-20 09:14:01 +00:00
world.qc spawning changes for when monsters are added 2005-06-03 13:25:25 +00:00