fteqw/engine/sw
Spoike 5b0843e0c7 split up NOMEDIA into individual defines. The Wastes should now be able to do music now.
tweak rtlights a bit, to not bug out on The Waste's decals.
use compatibility glsl in order to get ftransform working for consistent vertex coords (still uses core if there's no fixed function stuff). this fixes z-fighting issues with rtlights.
Rework punchangles for greater compatibility.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5059 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-02-21 20:22:07 +00:00
..
sw.h lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
sw_backend.c lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
sw_image.c mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. 2016-01-18 05:22:07 +00:00
sw_rast.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
sw_spans.h implement ripplemaps. currently requires explicit mod support to use properly. 2012-05-14 01:41:08 +00:00
sw_vidwin.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00