fteqw/engine/gl
Spoike c0c2130978 Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@203 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-13 03:20:04 +00:00
..
gltod3d fix for alternate viewports. 2004-09-01 00:08:39 +00:00
gl_alias.c Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures. 2004-09-13 03:20:04 +00:00
gl_backend.c Fixing a bug - this one was breaking DP_ENT_ALPHA 2004-08-31 09:22:12 +00:00
gl_draw.c Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures. 2004-09-13 03:20:04 +00:00
gl_draw.h Initial Checkin 2004-08-23 00:15:46 +00:00
gl_hlmdl.c Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
gl_model.c Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures. 2004-09-13 03:20:04 +00:00
gl_model.h Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures. 2004-09-13 03:20:04 +00:00
gl_ngraph.c Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
gl_ppl.c Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures. 2004-09-13 03:20:04 +00:00
gl_rlight.c This function wasn't used anywhere anymore 2004-08-31 09:19:11 +00:00
gl_rmain.c that's mirrors working properly then. 2004-09-08 17:58:00 +00:00
gl_rmisc.c Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures. 2004-09-13 03:20:04 +00:00
gl_rsurf.c Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures. 2004-09-13 03:20:04 +00:00
gl_screen.c say hello to TEI_SHOWLMP2 2004-09-01 00:01:08 +00:00
gl_vidcommon.c Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures. 2004-09-13 03:20:04 +00:00
gl_vidlinuxglx.c Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
gl_vidnt.c D3D support should set the video mode via D3D rather than windows - this allows proper support for various duel-driver systems. (where we wouldn't know which screen was which anyway) 2004-08-27 00:51:25 +00:00
gl_warp.c Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures. 2004-09-13 03:20:04 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures. 2004-09-13 03:20:04 +00:00
glquake.h Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures. 2004-09-13 03:20:04 +00:00
glsupp.h Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures. 2004-09-13 03:20:04 +00:00
ltface.c Same as LTFACE - but with a better filename case... 2004-09-08 13:34:51 +00:00
model_hl.h Initial Commit 2004-08-23 03:58:21 +00:00
shader.h Initial Checkin 2004-08-23 00:15:46 +00:00