fteqw/engine/client
Spoike ba9a852d9d Move the q3 files into the plugins subdir.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6216 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-03-08 05:33:52 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
api_menu.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm. 2020-09-29 07:09:01 +00:00
cd_null.c more compile fixes 2017-02-21 23:44:11 +00:00
cd_sdl.c added support for vector bitwise operators emulation. 2017-02-21 23:26:13 +00:00
cd_win.c split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cdaudio.h split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
cl_cam.c Tweak splitscreen a little to work around a KTX issue. 2021-07-17 15:10:10 +00:00
cl_demo.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
cl_ents.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
cl_ignore.c Fix ignore command. 2019-09-17 19:49:39 +00:00
cl_ignore.h fix a silly performance-sapping typo. 2017-02-11 16:14:06 +00:00
cl_input.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
cl_main.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
cl_master.h Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
cl_parse.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
cl_plugin.inc Fix up some stubs in the q3 plugin. 2022-03-08 05:32:15 +00:00
cl_pred.c Remove Q2 hacks from the usercmd_t type. Just translate them without trying to be clever. 2022-02-19 20:49:42 +00:00
cl_screen.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
cl_tent.c Fix c++isms. 2021-08-27 04:29:25 +00:00
clhl_game.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
client.h Move playerview weaponmodel matrix into r_refdef instead, to fix viewmodel positions in q3. 2022-03-08 05:32:03 +00:00
clq2_cin.c Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff. 2021-10-22 22:27:58 +00:00
clq2_ents.c Move playerview weaponmodel matrix into r_refdef instead, to fix viewmodel positions in q3. 2022-03-08 05:32:03 +00:00
console.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
fragstats.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
freecs.ico FreeCS icon added. 2018-06-10 00:38:39 +00:00
fte_eukara.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukara64.h Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukaranopng.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
image.c Add support for image-loading plugins. 2021-11-03 20:31:21 +00:00
image_astc.h Some compile fixes. 2020-04-29 15:07:25 +00:00
in_generic.c Fix +strafe with mouse movements, for Aberrant. 2022-01-28 10:48:14 +00:00
in_morphos.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c Fix ommission. 2021-08-05 17:37:18 +00:00
in_win.c Basic menu hack for vr. 2021-12-20 10:06:43 +00:00
input.h Fix +strafe with mouse movements, for Aberrant. 2022-01-28 10:48:14 +00:00
keys.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
keys.h Rework our fallback defaults to override id1's too, so newbies don't need to rebind everything before playing. 2021-10-05 05:05:34 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
m_items.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
m_master.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
m_mp3.c Fix up some stubs in the q3 plugin. 2022-03-08 05:32:15 +00:00
m_multi.c A few minor tweaks. 2022-02-07 14:34:11 +00:00
m_native.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
m_options.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
m_script.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
m_single.c Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen. 2021-07-17 15:10:22 +00:00
menu.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
menu.h Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
merged.h Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
modelgen.h Move model loaders over to variable-length file-magics. 2021-11-03 20:31:32 +00:00
net_master.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
p_classic.c pass integer key reference instead of pointer reference to particle systems, remove switch fallthrough on q64 bsp switch 2021-08-23 22:14:34 +00:00
p_null.c pass integer key reference instead of pointer reference to particle systems, remove switch fallthrough on q64 bsp switch 2021-08-23 22:14:34 +00:00
p_script.c Attempt to support more of QuakeEx's network protocol changes, including a 'connectqe host' command to connect to QEx servers with the appropriate handshakes (requires manual PSK setup). 2022-01-16 18:41:44 +00:00
pr_clcmd.c Fix up SDL build to enable our multithread stuff. 2021-07-25 22:55:17 +00:00
pr_csqc.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
pr_menu.c Move our gltf's json parser into the engine-proper, implement QC builtins to make json parsing available to qc. API defined by Joshua Ashton. 2022-02-19 20:48:40 +00:00
pr_skelobj.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c added cl_sendguid cvar, defaulting to 0. this disables the guid feature by default. 2014-05-10 13:42:13 +00:00
quake.manifest preliminary bidi support. 2014-06-30 21:57:35 +00:00
quakedef.h Move the q3 files into the plugins subdir. 2022-03-08 05:33:52 +00:00
r_2d.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
r_d3.c Fix problems with last commit. 2020-01-10 12:23:25 +00:00
r_part.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
r_partset.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
r_partset.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
r_surf.c Implement CG_R_LOADWORLD properly. 2022-03-08 05:31:52 +00:00
render.h Move playerview weaponmodel matrix into r_refdef instead, to fix viewmodel positions in q3. 2022-03-08 05:32:03 +00:00
renderer.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
roq.h Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
roq_read.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
sbar.c Fix graphical glitch on the sbar when cl_sbar is 0 and viewsize < 100. 2022-03-07 04:18:00 +00:00
sbar.h qccgui: add custom right-click menu. move buttons for more screen space. 2017-06-05 15:20:57 +00:00
screen.h Basic menu hack for vr. 2021-12-20 10:06:43 +00:00
skin.c Skinobjects now attempt to cache qwskins. This can be used as a precache for fortressone. 2021-05-19 04:49:24 +00:00
snd_al.c Remove MAX_DYNAMIC_CHANNELS limit. We'll just spend even more time mixing audio instead of suffering random cutoffs. Yay. 2021-11-14 00:34:59 +00:00
snd_alsa.c big commit. :( 2020-10-26 06:30:35 +00:00
snd_directx.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_dma.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
snd_droid.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_linux.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
snd_macos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_mem.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
snd_mix.c Add support for AL_SOFT_loop_points. Implement quake-mixer-over-openal as a workaround for weird performance issues in Chromium. 2021-10-22 22:27:21 +00:00
snd_morphos.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_opensl.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
snd_ov.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
snd_pulse.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
snd_sblaster.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_sdl.c try to fix vulkan validation warnings (and maybe some crashes on amd gpus) 2020-11-04 10:19:30 +00:00
snd_sndio.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_wasapi.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
snd_win.c fix Q3BSP-without-Q2BSP bug. 2017-10-31 22:52:58 +00:00
snd_xaudio.c Fix various compiler warnings. 2017-09-20 11:27:13 +00:00
sound.h Remove MAX_DYNAMIC_CHANNELS limit. We'll just spend even more time mixing audio instead of suffering random cutoffs. Yay. 2021-11-14 00:34:59 +00:00
spritegn.h Move model loaders over to variable-length file-magics. 2021-11-03 20:31:32 +00:00
sys_axfte.cpp splitscreen cleaned up more. 2013-06-23 02:17:02 +00:00
sys_dos.c a dos port, as a dig at eukara about his xbox port project. 2017-05-19 03:32:02 +00:00
sys_droid.c Add 'schemes' value to fmf files, for games to list (multiple) uri schemes with which to easily start the engine and connect to a specified server. Also add cl_verify_urischeme, a bit like ezquake has. 2021-08-19 06:01:42 +00:00
sys_linux.c Try and be a bit more portable; allow .map support in browser ports. 2022-02-07 14:34:36 +00:00
sys_morphos.c Add 'schemes' value to fmf files, for games to list (multiple) uri schemes with which to easily start the engine and connect to a specified server. Also add cl_verify_urischeme, a bit like ezquake has. 2021-08-19 06:01:42 +00:00
sys_npfte.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_plugfte.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c SDL builds are unable to guarentee stdin works, so don't depend on it (eg: when setrenderer fails completely due to no display server). 2021-11-14 00:35:18 +00:00
sys_win.c Lets just default this cvar to 1, in the hopes that it'll force windows' timers to not be quite so lame. 2022-02-07 14:33:49 +00:00
sys_xdk.c Fix a stupid bug with allow_download cvar. 2019-03-12 06:41:52 +00:00
teamplay.c added cmake file. 2018-03-04 14:41:16 +00:00
textedit.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
valid.c Fix some misc memory leaks and a few other minor issues. 2022-01-30 05:55:01 +00:00
vid.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
vid_headless.c '+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can. 2020-09-15 08:54:10 +00:00
view.c Move playerview weaponmodel matrix into r_refdef instead, to fix viewmodel positions in q3. 2022-03-08 05:32:03 +00:00
view.h More toys for map-loading plugins. 2021-11-03 20:31:52 +00:00
vr.h OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00
wad.c OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00
wad.h Attempt to optimise texture memory by loading greyscale tgas as 8bit. Extend serverbrowser api for xonotic. Be more aggressive with loading hardware cursor images. Fix software banding with compressed textures. Rework autosprites to cope with atlased texcoords (note: q3 would discard the texcoords). 2018-09-29 17:31:58 +00:00
wastes.ico Update wastes icon/config 2018-06-21 13:14:53 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h Misc tweaks. 2018-10-23 07:09:06 +00:00
winquake.rc Fixed some bugs with servers using gnutls. 2018-03-24 04:02:09 +00:00
zqtp.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00