fteqw/engine/common
Spoike 646fd03f44 Trying to fix stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3796 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-05-26 16:46:43 +00:00
..
bothdefs.h move ver info to bothdefs.h, work in resource script to get windows exe data to match 2011-03-30 20:10:24 +00:00
bspfile.h Now understands spams setangles. 2010-11-06 23:05:29 +00:00
cmd.c heightmap semi-functional again, but still useless. 2011-05-20 04:10:46 +00:00
cmd.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
com_mesh.c heightmap semi-functional again, but still useless. 2011-05-20 04:10:46 +00:00
com_mesh.h heightmap semi-functional again, but still useless. 2011-05-20 04:10:46 +00:00
com_phys_ode.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
common.c heightmap semi-functional again, but still useless. 2011-05-20 04:10:46 +00:00
common.h move ver info to bothdefs.h, work in resource script to get windows exe data to match 2011-03-30 20:10:24 +00:00
console.h TA couple of fixes. 2011-04-30 17:21:10 +00:00
crc.c Added ctype header to fix MSVC2008 complaining about "tolower" being unresolved. 2009-04-18 23:17:09 +00:00
crc.h Minor update... 2008-11-09 22:29:28 +00:00
cvar.c fix dedicated servers 2011-05-26 15:01:32 +00:00
cvar.h heightmap semi-functional again, but still useless. 2011-05-20 04:10:46 +00:00
fs.c Trying to fix stuff. 2011-05-26 16:46:43 +00:00
fs.h libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl. 2010-11-11 04:03:16 +00:00
fs_pak.c Stuff should compile a little better with GCC now. 2009-04-02 22:25:54 +00:00
fs_stdio.c My attempt at handling GCC warnings, everything but incorrect pointer types, #pragma warnings, " is deprecated etc. 2011-05-15 13:23:13 +00:00
fs_win32.c Fixed incorrect pointer types, and some other warning types for GCC and MinGW 2011-05-19 13:34:07 +00:00
fs_zip.c heightmap semi-functional again, but still useless. 2011-05-20 04:10:46 +00:00
gl_q2bsp.c My attempt at handling GCC warnings, everything but incorrect pointer types, #pragma warnings, " is deprecated etc. 2011-05-15 13:23:13 +00:00
huff.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
log.c My attempt at handling GCC warnings, everything but incorrect pointer types, #pragma warnings, " is deprecated etc. 2011-05-15 13:23:13 +00:00
mathlib.c trash assembly, old d3d renderers (d3d7/d3d9/fakegl), projects and makefile broken in this commit 2011-03-03 12:57:34 +00:00
mathlib.h hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
md4.c This fixes the 64bit sv_mapcheck issue 2005-11-05 21:24:46 +00:00
net.h hexen2 infoplaque. 2010-08-16 02:03:02 +00:00
net_chan.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
net_wins.c Slight modification to my last commit, so MSVC can still compile it 2011-05-19 13:55:05 +00:00
netinc.h Fix for recent timing issues, hopefully. 2011-01-04 02:56:16 +00:00
particles.h Playing with valgrind and hexen2. 2011-01-30 01:32:30 +00:00
plugin.c Slight modification to my last commit, so MSVC can still compile it 2011-05-19 13:55:05 +00:00
pmove.c Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:51:40 +00:00
pmove.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
pmovetst.c Fixed a couple of warnings. 2011-01-29 21:01:40 +00:00
pr_bgcmd.c heightmap semi-functional again, but still useless. 2011-05-20 04:10:46 +00:00
pr_common.h heightmap semi-functional again, but still useless. 2011-05-20 04:10:46 +00:00
protocol.h remove bulleten support, rename vidgles -> videgl 2011-03-24 14:35:24 +00:00
q1bsp.c Fixed incorrect pointer types, and some other warning types for GCC and MinGW 2011-05-19 13:34:07 +00:00
q2pmove.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
q3common.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
qvm.c Fixed incorrect pointer types, and some other warning types for GCC and MinGW 2011-05-19 13:34:07 +00:00
sys.h TA couple of fixes. 2011-04-30 17:21:10 +00:00
tlout.h change out build number/version number logic, remove some unused variables 2011-03-30 15:17:55 +00:00
translate.c My attempt at handling GCC warnings, everything but incorrect pointer types, #pragma warnings, " is deprecated etc. 2011-05-15 13:23:13 +00:00
translate.h d3d now does fullbrights properly and skyboxes. 2010-11-13 17:22:46 +00:00
ui_public.h A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum. 2007-09-17 20:35:39 +00:00
unzip.c libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl. 2010-11-11 04:03:16 +00:00
unzip.h Fixed 64bit compatability. 2007-07-23 10:57:46 +00:00
vm.h Fix up msvc/win32 a bit. 2011-02-02 00:41:01 +00:00
world.h csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing. 2010-11-21 03:39:12 +00:00
zone.c What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
zone.h removed const block/default string logic because it doesn't realloc safely and doesn't really save much, substituting code should catch the common cases anyway 2009-01-29 02:55:08 +00:00