fteqw/engine/d3d
Spoike 957afd8c3b map command now strips parms+spawnflags. use changelevel if you want to keep that (unlike nq, we still won't kick players).
fix some compiler warnings.
update the emscripten port.
reduce bss a little (as emscripten blatently can't cope with it)
support for '_wateralpha'. also support for cvar_foo too.
demo_jump works in nq demos.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4732 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-08-25 07:35:41 +00:00
..
d3d11_backend.c fix iqm models. 2014-03-31 17:06:41 +00:00
d3d11_image.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
d3d11_shader.c fix !!ver so it actually works, allowing later glsl version (for stuff like 'flat') 2014-06-08 09:36:15 +00:00
d3d_backend.c fix iqm models. 2014-03-31 17:06:41 +00:00
d3d_image.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
d3d_shader.c fix !!ver so it actually works, allowing later glsl version (for stuff like 'flat') 2014-06-08 09:36:15 +00:00
vid_d3d.c fix iqm models. 2014-03-31 17:06:41 +00:00
vid_d3d11.c map command now strips parms+spawnflags. use changelevel if you want to keep that (unlike nq, we still won't kick players). 2014-08-25 07:35:41 +00:00