fteqw/engine
Spoike ad9b98f73c gah.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4924 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-06-28 14:59:02 +00:00
..
botlib Tweaked svn stuff a little more. Should be more robust now. 3rd party SVN headers+libs are no longer on svn. 2014-02-09 09:25:28 +00:00
client fixed over-prediction issue. added two new cvars to control prediction nudging of other players. 2015-06-28 03:43:10 +00:00
common finally fix fbsp lightgrid. 2015-06-28 00:42:00 +00:00
d3d make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
dotnet2003 fixed some bugs with the previous commit (missing files, and some sw renderer issues). updated the dotnet2003 project files. 2007-05-25 23:03:49 +00:00
dotnet2005 rework server browser slightly. 2015-06-18 22:11:30 +00:00
dotnet2008 SDL MSVC project files updated. 2011-07-16 05:02:37 +00:00
dotnet2010 Trimmed some dead files. 2012-09-30 05:52:03 +00:00
droid rewrote cam tracking code. should make cl_chasecam 0 more robust and avoid spam about invalid clients to track (and the associated ptrack spam). 2015-06-22 11:49:15 +00:00
ftequake ------------------------------------------------------------------------ 2013-03-12 22:58:13 +00:00
gas2masm update vc2005 project again, remove cvsignore files out of repository 2006-04-02 03:59:30 +00:00
gl gah. 2015-06-28 14:59:02 +00:00
http make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
libs q2w bsp format support. 2015-03-03 00:14:43 +00:00
nacl implemented autotracking, hightrack is no longer quite so obnoxious. 2015-06-12 14:44:50 +00:00
npfte ------------------------------------------------------------------------ 2013-03-12 23:01:08 +00:00
partcfgs reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
qclib try to fix entertimes. 2015-06-24 17:59:57 +00:00
server finally fix fbsp lightgrid. 2015-06-28 00:42:00 +00:00
setup added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
shaders tweaks for ktx/nq clients. 2015-06-20 14:22:06 +00:00
sw reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
web reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
.cproject Added all targets to the Eclipse cproject file. 2009-09-04 15:27:23 +00:00
.project Changed compiler (CC) to use MinGW GCC, but it still uses Cygwin Make because it works better atm. 2009-09-02 04:32:47 +00:00
BSDmakefile testing, never mind this 2008-04-27 10:23:37 +00:00
LICENSE This should have been in here all along. 2005-06-01 18:31:29 +00:00
Makefile make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
README.MSVC just added the ml.exe requirement 2005-11-19 16:32:14 +00:00
makeconfig.sh Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00

README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.