fteqw/engine
Spoike a18e83d843 These files are from ioq3 (revision 2061). A couple of header files have moved, and some variables renamed to avoid conflicts, but the logic should be unmodified.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3838 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-06-29 18:29:28 +00:00
..
botlib These files are from ioq3 (revision 2061). A couple of header files have moved, and some variables renamed to avoid conflicts, but the logic should be unmodified. 2011-06-29 18:29:28 +00:00
client version bump and version string fix 2011-06-25 23:40:34 +00:00
common version bump and version string fix 2011-06-25 23:40:34 +00:00
d3d Spike's Direct3D crash fix for quake1 maps that have a skybox at the map's starting spawn location 2011-06-22 13:58:35 +00:00
dotnet2003 fixed some bugs with the previous commit (missing files, and some sw renderer issues). updated the dotnet2003 project files. 2007-05-25 23:03:49 +00:00
dotnet2005 Trying to fix lingering d3d bugs. Added support for proquake's angles extension. Various other hacks and changes and tweeks. Mostly trying to fix D3D issues. Also added con_separatechat cvar. 2011-06-16 02:03:57 +00:00
dotnet2008 MSVC .Net 2008 & 2010 project files updated. 2011-03-31 10:59:28 +00:00
dotnet2010 MSVC .Net 2008 & 2010 project files updated. 2011-03-31 10:59:28 +00:00
ftequake Trying to fix stuff. 2011-05-26 16:46:43 +00:00
gas2masm update vc2005 project again, remove cvsignore files out of repository 2006-04-02 03:59:30 +00:00
gl Added vid_triplebuffer to enable/disable triplebuffering in d3d (gl_triplebuffer is now an alias to this). Has no effect in OpenGL as OpenGL does not provide a way for an application to set, or even query. 2011-06-17 01:54:54 +00:00
http heightmap semi-functional again, but still useless. 2011-05-20 04:10:46 +00:00
libs MinGW32 + MinGW64: libpng upgraded from 1.4.4 to 1.5.2 2011-05-29 03:31:41 +00:00
npfte Reworked polyblends to use the backend. They no longer get stuck quite so much either. Added cl_download_mapsrc cvar (and plugin field) to specify an http location to download maps from (useful for demos, etc). A few other changes. 2010-03-25 22:56:11 +00:00
partcfgs hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
qclib merge wip branch back into trunk 2011-06-25 18:33:11 +00:00
server Fix for that because bigfoot is too lazy. If its not running on linux, we don't care if it crashes. or something. 2011-06-18 17:04:47 +00:00
setup Misc attempts at fixes. 2010-12-23 03:55:10 +00:00
sndcodec Use netinc.h 2005-11-29 13:22:58 +00:00
.cproject Added all targets to the Eclipse cproject file. 2009-09-04 15:27:23 +00:00
.project Changed compiler (CC) to use MinGW GCC, but it still uses Cygwin Make because it works better atm. 2009-09-02 04:32:47 +00:00
BSDmakefile testing, never mind this 2008-04-27 10:23:37 +00:00
LICENSE This should have been in here all along. 2005-06-01 18:31:29 +00:00
Makefile Added -dumpstack option to catch fatal signals for stacktrace dumping. Writes to both stderr and a crash.log in the WORKING directory. Admins are expected to email a copy or something to an FTE dev, then delete it. Clients connecting will be notified, but unable to obtain actual details via quake. 2011-06-06 01:41:33 +00:00
README.MSVC just added the ml.exe requirement 2005-11-19 16:32:14 +00:00
makeconfig.sh Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00

README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.