fteqw/engine/d3d9/d3d9_draw.c

869 lines
24 KiB
C

#include "quakedef.h"
#ifdef D3DQUAKE
#include "winquake.h"
#include "d3d9quake.h"
#define MAX_WIDTH 512
#define MAX_HEIGHT 512
void *d3dexplosiontexture;
void *d3dballtexture;
LPDIRECT3DBASETEXTURE9 d3d9chars_tex;
mpic_t *conback_tex;
extern cvar_t gl_picmip;
extern cvar_t gl_picmip2d;
typedef struct d3dcachepic_s
{
char name[MAX_QPATH];
mpic_t pic;
} d3dcachepic_t;
#define MAX_CACHED_PICS 512 //a temporary solution
d3dcachepic_t d3dmenu_cachepics[MAX_CACHED_PICS];
int d3dmenu_numcachepics;
typedef struct {
float x, y, z;
int colour;
float s, t;
} d3dquadvert_t;
d3dquadvert_t d3d9quadvert[4];
index_t d3d9quadindexes[6] = {
0, 1, 2,
0, 2, 3
};
//pD3DDev->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX2, d3dstate.vertbuf, d3dstate.numverts, d3dstate.indexbuf, d3dstate.numindicies, 0);
static void Upload_Texture_32(LPDIRECT3DTEXTURE9 surf, unsigned int *data, int width, int height)
{
int x, y;
unsigned int *dest;
unsigned char swapbuf[4];
unsigned char swapbuf2[4];
D3DLOCKED_RECT lock;
D3DSURFACE_DESC desc;
IDirect3DTexture9_GetLevelDesc(surf, 0, &desc);
IDirect3DTexture9_LockRect(surf, 0, &lock, NULL, DDLOCK_NOSYSLOCK|D3DLOCK_READONLY);
//(surf, NULL, &desc, DDLOCK_NOSYSLOCK|DDLOCK_WAIT|DDLOCK_WRITEONLY|DDLOCK_DISCARDCONTENTS, NULL);
if (width == desc.Width && height == desc.Height)
{
// if (desc.lPitch == twidth*4)
// {
// memcpy(desc.lpSurface, data, width*height*4);
// }
// else
{
for (y = 0; y < height; y++)
{
dest = (unsigned int *)((char *)lock.pBits + lock.Pitch*y);
for (x = 0; x < width; x++)
{
*(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf = data[x];
swapbuf[0] = swapbuf2[2];
swapbuf[2] = swapbuf2[0];
dest[x] = *(unsigned int*)swapbuf;
}
data += width;
}
}
}
else
{
int x, y;
int iny;
unsigned int *row, *inrow;
for (y = 0; y < desc.Height; y++)
{
row = (unsigned int*)((char *)lock.pBits + lock.Pitch*y);
iny = (y * height) / desc.Height;
inrow = data + width*iny;
for (x = 0; x < desc.Width; x++)
{
*(unsigned int*)swapbuf2 = *(unsigned int*)swapbuf = inrow[(x * width)/desc.Width];
swapbuf[0] = swapbuf2[2];
swapbuf[2] = swapbuf2[0];
row[x] = *(unsigned int*)swapbuf;
}
}
//mimic opengl and draw it white
// memset(desc.lpSurface, 255, twidth*theight*4);
}
IDirect3DTexture9_UnlockRect(surf, 0);
}
void D3D9_RoundDimensions(int *scaled_width, int *scaled_height, qboolean mipmap)
{
// if (gl_config.arb_texture_non_power_of_two) //NPOT is a simple extension that relaxes errors.
// {
// TRACE(("dbg: GL_RoundDimensions: GL_ARB_texture_non_power_of_two\n"));
// }
// else
{
int width = *scaled_width;
int height = *scaled_height;
for (*scaled_width = 1 ; *scaled_width < width ; *scaled_width<<=1)
;
for (*scaled_height = 1 ; *scaled_height < height ; *scaled_height<<=1)
;
}
if (mipmap)
{
TRACE(("dbg: GL_RoundDimensions: %f\n", gl_picmip.value));
*scaled_width >>= (int)gl_picmip.value;
*scaled_height >>= (int)gl_picmip.value;
}
else
{
*scaled_width >>= (int)gl_picmip2d.value;
*scaled_height >>= (int)gl_picmip2d.value;
}
TRACE(("dbg: GL_RoundDimensions: %f\n", gl_max_size.value));
if (gl_max_size.value)
{
if (*scaled_width > gl_max_size.value)
*scaled_width = gl_max_size.value;
if (*scaled_height > gl_max_size.value)
*scaled_height = gl_max_size.value;
}
if (*scaled_width < 1)
*scaled_width = 1;
if (*scaled_height < 1)
*scaled_height = 1;
}
void D3D9_MipMap (qbyte *out, qbyte *in, int width, int height)
{
int i, j;
width <<=2;
height >>= 1;
for (i=0 ; i<height ; i++, in+=width)
{
for (j=0 ; j<width ; j+=8, out+=4, in+=8)
{
out[0] = (in[0] + in[4] + in[width+0] + in[width+4])>>2;
out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2;
out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2;
out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2;
}
}
}
//create a basic shader from a 32bit image
LPDIRECT3DBASETEXTURE9 D3D9_LoadTexture_32(char *name, unsigned int *data, int width, int height, int flags)
{
int nwidth, nheight;
LPDIRECT3DTEXTURE9 newsurf;
/*
if (!(flags & TF_MANDATORY))
{
Con_Printf("Texture upload missing flags\n");
return NULL;
}
*/
nwidth = width;
nheight = height;
D3D9_RoundDimensions(&nwidth, &nheight, flags & TF_MIPMAP);
IDirect3DDevice9_CreateTexture(pD3DDev9, nwidth, nheight, 0, 0|((flags & TF_MIPMAP)?D3DUSAGE_AUTOGENMIPMAP:0), D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &newsurf, NULL);
if (!newsurf)
return NULL;
Upload_Texture_32(newsurf, data, width, height);
if (flags & TF_MIPMAP)
IDirect3DBaseTexture9_GenerateMipSubLevels(newsurf);
return (LPDIRECT3DBASETEXTURE9)newsurf;
}
//create a basic shader from an 8bit image with 24bit palette
LPDIRECT3DBASETEXTURE9 D3D9_LoadTexture_8_Pal24(char *name, unsigned char *data, int width, int height, int flags, unsigned char *palette, int transparentpix)
{
//just expands it to 32bpp and passes it on
static unsigned char out[MAX_WIDTH*MAX_HEIGHT][4];
int i;
if (!(flags & TF_ALPHA))
transparentpix = 256;
if (width*height > MAX_WIDTH*MAX_HEIGHT)
Sys_Error("GL_Upload8_Pal24: too big");
for (i = width*height; i >= 0 ; i--)
{
out[i][0] = palette[data[i]*3+0];
out[i][1] = palette[data[i]*3+1];
out[i][2] = palette[data[i]*3+2];
out[i][3] = 255*(data[i] != transparentpix);
}
return D3D9_LoadTexture_32(name, (unsigned int*)out, width, height, flags);
}
LPDIRECT3DBASETEXTURE9 D3D9_LoadTexture_8_Pal32(char *name, unsigned char *data, int width, int height, int flags, unsigned char *palette)
{
//just expands it to 32bpp and passes it on
static unsigned char out[MAX_WIDTH*MAX_HEIGHT][4];
int i;
if (width*height > MAX_WIDTH*MAX_HEIGHT)
Sys_Error("GL_Upload8_Pal24: too big");
for (i = width*height; i >= 0 ; i--)
{
out[i][0] = palette[data[i]*4+0];
out[i][1] = palette[data[i]*4+1];
out[i][2] = palette[data[i]*4+2];
out[i][3] = palette[data[i]*4+3];
}
return D3D9_LoadTexture_32(name, (unsigned int*)out, width, height, flags);
}
void D3D9_UnloadTexture(LPDIRECT3DBASETEXTURE9 tex)
{
if (tex)
IDirect3DBaseTexture9_Release(tex);
}
static qbyte exptexture[16][16] =
{
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,1,0,0,0,1,0,0,1,0,0,0,0},
{0,0,0,1,1,1,1,1,3,1,1,2,1,0,0,0},
{0,0,0,1,1,1,1,4,4,4,5,4,2,1,1,0},
{0,0,1,1,6,5,5,8,6,8,3,6,3,2,1,0},
{0,0,1,5,6,7,5,6,8,8,8,3,3,1,0,0},
{0,0,0,1,6,8,9,9,9,9,4,6,3,1,0,0},
{0,0,2,1,7,7,9,9,9,9,5,3,1,0,0,0},
{0,0,2,4,6,8,9,9,9,9,8,6,1,0,0,0},
{0,0,2,2,3,5,6,8,9,8,8,4,4,1,0,0},
{0,0,1,2,4,1,8,7,8,8,6,5,4,1,0,0},
{0,1,1,1,7,8,1,6,7,5,4,7,1,0,0,0},
{0,1,2,1,1,5,1,3,4,3,1,1,0,0,0,0},
{0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
};
void D3D9_InitParticleTexture (void)
{
#define PARTICLETEXTURESIZE 64
int x,y;
float dx, dy, d;
qbyte data[PARTICLETEXTURESIZE*PARTICLETEXTURESIZE][4];
//Explosion texture
for (x=0 ; x<16 ; x++)
{
for (y=0 ; y<16 ; y++)
{
data[y*16+x][0] = 255;
data[y*16+x][1] = 255;
data[y*16+x][2] = 255;
data[y*16+x][3] = exptexture[x][y]*255/9.0;
}
}
d3dexplosiontexture = D3D9_LoadTexture_32("", (unsigned int*)data, 16, 16, TF_ALPHA|TF_NOTBUMPMAP|TF_NOMIPMAP);
memset(data, 255, sizeof(data));
for (y = 0;y < PARTICLETEXTURESIZE;y++)
{
dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
for (x = 0;x < PARTICLETEXTURESIZE;x++)
{
dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
d = 256 * (1 - (dx*dx+dy*dy));
d = bound(0, d, 255);
data[y*PARTICLETEXTURESIZE+x][3] = (qbyte) d;
}
}
d3dballtexture = D3D9_LoadTexture_32("", (unsigned int*)data, PARTICLETEXTURESIZE, PARTICLETEXTURESIZE, TF_ALPHA|TF_NOTBUMPMAP|TF_NOMIPMAP);
}
mpic_t *D3D9_Draw_SafePicFromWad (char *name)
{
LPDIRECT3DBASETEXTURE9 *p;
d3dcachepic_t *pic;
qpic_t *qpic;
int i;
for (i = 0; i < d3dmenu_numcachepics; i++)
{
if (!strcmp(d3dmenu_cachepics[i].name, name))
return &d3dmenu_cachepics[i].pic;
}
qpic = (qpic_t *)W_SafeGetLumpName (name);
if (qpic)
SwapPic (qpic);
pic = &d3dmenu_cachepics[d3dmenu_numcachepics];
Q_strncpyz (pic->name, name, sizeof(pic->name));
p = (LPDIRECT3DBASETEXTURE9*)&pic->pic.data;
if (!strcmp(name, "conchars"))
{
pic->pic.width = 256;
pic->pic.height = 256;
*p = d3d9chars_tex;
}
else if (qpic)
{
pic->pic.width = qpic->width;
pic->pic.height = qpic->height;
*p = (LPDIRECT3DBASETEXTURE9)Mod_LoadReplacementTexture(pic->name, "wad", false, true, true);
if (!*p)
*p = D3D9_LoadTexture_8_Pal24(name, (unsigned char*)(qpic+1), qpic->width, qpic->height, TF_NOMIPMAP|TF_ALPHA|TF_NOTBUMPMAP, host_basepal, 255);
}
else
{
extern int image_width, image_height;
*p = (LPDIRECT3DBASETEXTURE9)Mod_LoadHiResTexture(pic->name, "wad", false, true, true);
if (!p)
return NULL;
pic->pic.width = image_width;
pic->pic.height = image_height;
}
d3dmenu_numcachepics++;
// Con_Printf("Fixme: D3D9_Draw_SafePicFromWad\n");
return &pic->pic;
}
mpic_t *D3D9_Draw_SafeCachePic (char *path)
{
LPDIRECT3DBASETEXTURE9 *p;
d3dcachepic_t *pic;
qpic_t *qpic;
int i;
for (i = 0; i < d3dmenu_numcachepics; i++)
{
if (!strcmp(d3dmenu_cachepics[i].name, path))
return &d3dmenu_cachepics[i].pic;
}
qpic = (qpic_t *)COM_LoadTempFile (path);
if (qpic)
SwapPic (qpic);
pic = &d3dmenu_cachepics[d3dmenu_numcachepics];
Q_strncpyz (pic->name, path, sizeof(pic->name));
p = (LPDIRECT3DBASETEXTURE9*)&pic->pic.data;
if (qpic)
{
pic->pic.width = qpic->width;
pic->pic.height = qpic->height;
*p = (LPDIRECT3DBASETEXTURE9)Mod_LoadReplacementTexture(pic->name, "gfx", false, true, true);
if (!*p && qpic)
*p = D3D9_LoadTexture_8_Pal24(path, (unsigned char*)(qpic+1), qpic->width, qpic->height, TF_NOMIPMAP|TF_ALPHA|TF_NOTBUMPMAP, host_basepal, 255);
}
else
{
extern int image_width, image_height;
*p = (LPDIRECT3DBASETEXTURE9)Mod_LoadHiResTexture(pic->name, "gfx", false, true, true);
if (!*p)
{
return NULL;
}
pic->pic.width = image_width;
pic->pic.height = image_height;
}
d3dmenu_numcachepics++;
// Con_Printf("Fixme: D3D9_Draw_SafeCachePic\n");
return &pic->pic;
}
mpic_t *D3D9_Draw_CachePic (char *path)
{
mpic_t *pic;
pic = D3D9_Draw_SafeCachePic(path);
if (!pic)
Sys_Error("Couldn't load picture %s", path);
return pic;
}
void D3D9_Draw_ReInit (void)
{
d3dmenu_numcachepics = 0;
draw_chars = W_SafeGetLumpName ("conchars");
d3d9chars_tex = (LPDIRECT3DBASETEXTURE9)Mod_LoadReplacementTexture("conchars", "gfx", false, true, true);
if (!d3d9chars_tex)
{
if (draw_chars)
d3d9chars_tex = D3D9_LoadTexture_8_Pal24("conchars", draw_chars, 128, 128, TF_NOMIPMAP|TF_ALPHA|TF_NOTBUMPMAP, host_basepal, 0);
if (!d3d9chars_tex)
d3d9chars_tex = (LPDIRECT3DBASETEXTURE9)Mod_LoadHiResTexture("gfx/2d/bigchars.tga", NULL, false, true, false); //try q3 path
if (!d3d9chars_tex)
d3d9chars_tex = (LPDIRECT3DBASETEXTURE9)Mod_LoadHiResTexture("pics/conchars.pcx", NULL, false, true, false); //try low res q2 path
}
//now emit the conchars picture as if from a wad.
strcpy(d3dmenu_cachepics[d3dmenu_numcachepics].name, "conchars");
d3dmenu_cachepics[d3dmenu_numcachepics].pic.width = 128;
d3dmenu_cachepics[d3dmenu_numcachepics].pic.height = 128;
*(int *)&d3dmenu_cachepics[d3dmenu_numcachepics].pic.data = (int)d3d9chars_tex;
d3dmenu_numcachepics++;
conback_tex = D3D9_Draw_SafeCachePic("gfx/conback.lmp");
if (!conback_tex)
conback_tex = D3D9_Draw_SafeCachePic("textures/sfx/logo512.jpg"); //try q3 path
if (!conback_tex)
conback_tex = D3D9_Draw_SafeCachePic("pics/conback.pcx");
Plug_DrawReloadImages();
D3D9_InitParticleTexture();
}
void D3D9_Draw_Init (void)
{
D3D9_Draw_ReInit();
}
void D3D9_Draw_Character (int x, int y, unsigned int num)
{
int row;
int col;
float frow, fcol, size;
#define char_instep 0
num &= 255;
if (num == ' ')
return;
row = num>>4;
col = num&15;
frow = row*0.0625+char_instep;
fcol = col*0.0625+char_instep;
size = 0.0625-char_instep*2;
d3d9quadvert[0].x = x;
d3d9quadvert[0].y = y;
d3d9quadvert[0].z = 0;
d3d9quadvert[0].colour = 0xffffffff;
d3d9quadvert[0].s = fcol;
d3d9quadvert[0].t = frow;
d3d9quadvert[1].x = x+8;
d3d9quadvert[1].y = y;
d3d9quadvert[1].z = 0;
d3d9quadvert[1].colour = 0xffffffff;
d3d9quadvert[1].s = fcol+size;
d3d9quadvert[1].t = frow;
d3d9quadvert[2].x = x+8;
d3d9quadvert[2].y = y+8;
d3d9quadvert[2].z = 0;
d3d9quadvert[2].colour = 0xffffffff;
d3d9quadvert[2].s = fcol+size;
d3d9quadvert[2].t = frow+size;
d3d9quadvert[3].x = x;
d3d9quadvert[3].y = y+8;
d3d9quadvert[3].z = 0;
d3d9quadvert[3].colour = 0xffffffff;
d3d9quadvert[3].s = fcol;
d3d9quadvert[3].t = frow+size;
IDirect3DDevice9_SetTexture(pD3DDev9, 0, d3d9chars_tex);
IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_TEXCOORDINDEX, 0);
IDirect3DDevice9_SetFVF(pD3DDev9, D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
IDirect3DDevice9_DrawIndexedPrimitiveUP(pD3DDev9, D3DPT_TRIANGLELIST, 0, 4, 2, d3d9quadindexes, D3DFMT_QINDEX, d3d9quadvert, sizeof(d3d9quadvert[0]));
}
void D3D9_Draw_ColouredCharacter (int x, int y, unsigned int num)
{
int row;
int col;
float frow, fcol, size;
unsigned int imgcolour;
unsigned char *c = (unsigned char *)&imgcolour;
#define char_instep 0
if (num&0xffff == ' ')
return;
col = (num & CON_FGMASK) >> CON_FGSHIFT;
c[0] = consolecolours[col].fb*255;
c[1] = consolecolours[col].fg*255;
c[2] = consolecolours[col].fr*255;
c[3] = (num & CON_HALFALPHA)?128:255;
num &= 0xff;
row = num>>4;
col = num&15;
frow = row*0.0625+char_instep;
fcol = col*0.0625+char_instep;
size = 0.0625-char_instep*2;
d3d9quadvert[0].x = x;
d3d9quadvert[0].y = y;
d3d9quadvert[0].z = 0;
d3d9quadvert[0].colour = imgcolour;
d3d9quadvert[0].s = fcol;
d3d9quadvert[0].t = frow;
d3d9quadvert[1].x = x+8;
d3d9quadvert[1].y = y;
d3d9quadvert[1].z = 0;
d3d9quadvert[1].colour = imgcolour;
d3d9quadvert[1].s = fcol+size;
d3d9quadvert[1].t = frow;
d3d9quadvert[2].x = x+8;
d3d9quadvert[2].y = y+8;
d3d9quadvert[2].z = 0;
d3d9quadvert[2].colour = imgcolour;
d3d9quadvert[2].s = fcol+size;
d3d9quadvert[2].t = frow+size;
d3d9quadvert[3].x = x;
d3d9quadvert[3].y = y+8;
d3d9quadvert[3].z = 0;
d3d9quadvert[3].colour = imgcolour;
d3d9quadvert[3].s = fcol;
d3d9quadvert[3].t = frow+size;
IDirect3DDevice9_SetTexture(pD3DDev9, 0, d3d9chars_tex);
IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLOROP, D3DTOP_MODULATE);
IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_TEXCOORDINDEX, 0);
IDirect3DDevice9_SetFVF(pD3DDev9, D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
IDirect3DDevice9_DrawIndexedPrimitiveUP(pD3DDev9, D3DPT_TRIANGLELIST, 0, 4, 2, d3d9quadindexes, D3DFMT_QINDEX, d3d9quadvert, sizeof(d3d9quadvert[0]));
}
void D3D9_Draw_String (int x, int y, const qbyte *str)
{
while(*str)
{
D3D9_Draw_Character(x, y, *str++);
x+=8;
}
}
void D3D9_Draw_Alt_String (int x, int y, const qbyte *str)
{
while(*str)
{
D3D9_Draw_Character(x, y, *str++ | 128);
x+=8;
}
}
void D3D9_Draw_Crosshair (void)
{
D3D9_Draw_Character(vid.width/2 - 4, vid.height/2 - 4, '+');
}
void D3D9_Draw_DebugChar (qbyte num)
{
Sys_Error("D3D function not implemented\n");
}
void D3D9_Draw_TransPicTranslate (int x, int y, int w, int h, qbyte *pic, qbyte *translation)
{
// Sys_Error("D3D function not implemented\n");
}
void D3D9_Draw_TileClear (int x, int y, int w, int h)
{
// Sys_Error("D3D function not implemented\n");
}
void D3D9_Draw_Fill_I (int x, int y, int w, int h, unsigned int imgcolour)
{
d3d9quadvert[0].x = x;
d3d9quadvert[0].y = y;
d3d9quadvert[0].z = 0;
d3d9quadvert[0].colour = imgcolour;
d3d9quadvert[0].s = 0;
d3d9quadvert[0].t = 0;
d3d9quadvert[1].x = x+w;
d3d9quadvert[1].y = y;
d3d9quadvert[1].z = 0;
d3d9quadvert[1].colour = imgcolour;
d3d9quadvert[1].s = 0;
d3d9quadvert[1].t = 0;
d3d9quadvert[2].x = x+w;
d3d9quadvert[2].y = y+h;
d3d9quadvert[2].z = 0;
d3d9quadvert[2].colour = imgcolour;
d3d9quadvert[2].s = 0;
d3d9quadvert[2].t = 0;
d3d9quadvert[3].x = x;
d3d9quadvert[3].y = y+h;
d3d9quadvert[3].z = 0;
d3d9quadvert[3].colour = imgcolour;
d3d9quadvert[3].s = 0;
d3d9quadvert[3].t = 0;
IDirect3DDevice9_SetTexture(pD3DDev9, 0, NULL);
IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE);
IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, FALSE );
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHABLENDENABLE, TRUE );
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
IDirect3DDevice9_SetFVF(pD3DDev9, D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
IDirect3DDevice9_DrawIndexedPrimitiveUP(pD3DDev9, D3DPT_TRIANGLELIST, 0, 4, 2, d3d9quadindexes, D3DFMT_QINDEX, d3d9quadvert, sizeof(d3d9quadvert[0]));
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHABLENDENABLE, FALSE );
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, TRUE );
IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
}
void D3D9_Draw_FillRGB (int x, int y, int w, int h, float r, float g, float b)
{
char colours[4];
colours[0] = b*255;
colours[1] = g*255;
colours[2] = r*255;
colours[3] = 255;
D3D9_Draw_Fill_I(x, y, w, h, *(unsigned int*)colours);
}
void D3D9_Draw_Fill (int x, int y, int w, int h, int c)
{
D3D9_Draw_FillRGB(x, y, w, h, host_basepal[c*3+0]/255.0f, host_basepal[c*3+1]/255.0f, host_basepal[c*3+2]/255.0f);
}
void D3D9_Draw_FadeScreen (void)
{
// Sys_Error("D3D function not implemented\n");
}
void D3D9_Draw_BeginDisc (void)
{
// Sys_Error("D3D function not implemented\n");
}
void D3D9_Draw_EndDisc (void)
{
// Sys_Error("D3D function not implemented\n");
}
static int imgcolour;
void D3D9_Draw_Fill_Colours (int x, int y, int w, int h)
{
D3D9_Draw_Fill_I(x, y, w, h, imgcolour);
}
void D3D9_Draw_Image (float x, float y, float w, float h, float s1, float t1, float s2, float t2, mpic_t *pic)
{
LPDIRECT3DBASETEXTURE9 *p;
if (!conback_tex)
return;
if (!pic)
return;
d3d9quadvert[0].x = x;
d3d9quadvert[0].y = y;
d3d9quadvert[0].z = 0;
d3d9quadvert[0].colour = imgcolour;
d3d9quadvert[0].s = s1;// - 3.0/pic->width;
d3d9quadvert[0].t = t1;
d3d9quadvert[1].x = x+w;
d3d9quadvert[1].y = y;
d3d9quadvert[1].z = 0;
d3d9quadvert[1].colour = imgcolour;
d3d9quadvert[1].s = s2;// - 3.0/pic->width;
d3d9quadvert[1].t = t1;
d3d9quadvert[2].x = x+w;
d3d9quadvert[2].y = y+h;
d3d9quadvert[2].z = 0;
d3d9quadvert[2].colour = imgcolour;
d3d9quadvert[2].s = s2;// - 3.0/pic->width;
d3d9quadvert[2].t = t2;
d3d9quadvert[3].x = x;
d3d9quadvert[3].y = y+h;
d3d9quadvert[3].z = 0;
d3d9quadvert[3].colour = imgcolour;
d3d9quadvert[3].s = s1;// - 3.0/pic->width;
d3d9quadvert[3].t = t2;
p = (LPDIRECT3DBASETEXTURE9*)&pic->data;
IDirect3DDevice9_SetTexture(pD3DDev9, 0, *p);
IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_COLOROP, D3DTOP_MODULATE);
IDirect3DDevice9_SetTextureStageState(pD3DDev9, 0, D3DTSS_TEXCOORDINDEX, 0);
IDirect3DDevice9_SetFVF(pD3DDev9, D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
IDirect3DDevice9_DrawIndexedPrimitiveUP(pD3DDev9, D3DPT_TRIANGLELIST, 0, 4, 2, d3d9quadindexes, D3DFMT_QINDEX, d3d9quadvert, sizeof(d3d9quadvert[0]));
}
void D3D9_Draw_ScalePic (int x, int y, int width, int height, mpic_t *pic)
{
D3D9_Draw_Image(x, y, width, height, 0, 0, 1, 1, pic);
}
void D3D9_Draw_SubPic (int x, int y, mpic_t *pic, int srcx, int srcy, int width, int height)
{
float s, t;
float sw, tw;
if (!pic)
return;
s = (float)srcx/pic->width;
t = (float)srcy/pic->height;
sw = (float)width/pic->width;
tw = (float)height/pic->height;
D3D9_Draw_Image(x, y, width, height, s, t, s+sw, t+tw, pic);
}
void D3D9_Draw_TransPic (int x, int y, mpic_t *pic)
{
if (!pic)
return;
D3D9_Draw_Image(x, y, pic->width, pic->height, 0, 0, 1, 1, pic);
}
void D3D9_Draw_Pic (int x, int y, mpic_t *pic)
{
if (!pic)
return;
D3D9_Draw_Image(x, y, pic->width, pic->height, 0, 0, 1, 1, pic);
}
void D3D9_Draw_ImageColours (float r, float g, float b, float a)
{
unsigned char *c = (unsigned char *)&imgcolour;
c[0] = b*255;
c[1] = g*255;
c[2] = r*255;
c[3] = a*255;
}
void D3D9_Draw_ConsoleBackground (int lines)
{
D3D9_Draw_ImageColours(1,1,1,1);
D3D9_Draw_Image(0, 0, vid.width, lines, 0, 1 - (float)lines/vid.height, 1, 1, conback_tex);
}
void D3D9_Draw_EditorBackground (int lines)
{
D3D9_Draw_ConsoleBackground(lines);
}
void D3D9_Media_ShowFrameBGR_24_Flip (qbyte *framedata, int inwidth, int inheight)
{
mpic_t pic;
LPDIRECT3DBASETEXTURE9 *p;
p = (LPDIRECT3DBASETEXTURE9*)&pic.data;
*p = D3D9_LoadTexture_32("", (unsigned int*)framedata, inwidth, inheight, TF_NOMIPMAP|TF_NOALPHA|TF_NOTBUMPMAP);
D3D9_Set2D ();
D3D9_Draw_ImageColours(1,1,1,1);
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, FALSE );
D3D9_Draw_Image(0, 0, vid.width, vid.height, 0, 1, 1, 0, &pic);
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, TRUE );
D3D9_UnloadTexture(*p);
} //input is bottom up...
void D3D9_Media_ShowFrameRGBA_32 (qbyte *framedata, int inwidth, int inheight)
{
mpic_t pic;
LPDIRECT3DBASETEXTURE9 *p;
pic.width = inwidth;
pic.height = inheight;
pic.flags = 0;
p = (LPDIRECT3DBASETEXTURE9*)&pic.data;
*p = D3D9_LoadTexture_32("", (unsigned int*)framedata, inwidth, inheight, TF_NOMIPMAP|TF_NOALPHA|TF_NOTBUMPMAP);
D3D9_Set2D ();
D3D9_Draw_ImageColours(1,1,1,1);
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, FALSE );
D3D9_Draw_Image(0, 0, vid.width, vid.height, 0, 0, 1, 1, &pic);
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, TRUE );
D3D9_UnloadTexture(*p);
} //top down
void (D3D9_Media_ShowFrame8bit) (qbyte *framedata, int inwidth, int inheight, qbyte *palette)
{
mpic_t pic;
LPDIRECT3DBASETEXTURE9 *p;
p = (LPDIRECT3DBASETEXTURE9*)&pic.data;
*p = D3D9_LoadTexture_8_Pal24("", (unsigned char*)framedata, inwidth, inheight, TF_NOMIPMAP|TF_NOALPHA|TF_NOTBUMPMAP, palette, 256);
D3D9_Set2D ();
D3D9_Draw_ImageColours(1,1,1,1);
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, FALSE );
D3D9_Draw_Image(0, 0, vid.width, vid.height, 0, 0, 1, 1, &pic);
IDirect3DDevice9_SetRenderState(pD3DDev9, D3DRS_ALPHATESTENABLE, TRUE );
D3D9_UnloadTexture(*p);
} //paletted topdown (framedata is 8bit indexes into palette)
#endif