fteqw/engine/d3d
Spoike 2ea981fe90 qc: qc temp-strings are now garbage collected. this makes strzone redundant.
net: revert the player angles inversion thing from last build. hack some angles. gonna need to tweak the protocol.
net: cl_lerp_players is smoother, and defaulted. lets see how many people complain.
cl: fix juddering with chase_active+prediction.
cl: download progress where the total size is not known now displays something more sane.
cl: fixed some issues with rawinput keyboards.
cl: added autoupdate option to the menu.
cl: autoupdate defaults to a new 'tested' set of builds, instead of the completely untested svn builds. 
cl: added 'borderless windowed' option to the  menus. works on windows.
cl: saved games save a preview screenshot.
cl: fix some memory leaks on shutdown.
cl: added 'setrenderer random' option, might be useful for modders in that it helps highlight bugs/differences between renderers...
qc: r_showbboxes now displays the fields of the various entities.
tweaked entity lighting to overbright more gracefully.
gl: fixed crepuscular lighting.
qcc: added % operator.
qcc: added inline keyword.
qcc: some fixes for accessors.
qccgui: now prompts for exe+basedir.
sv: added sv_specprint, ala mvdsv.
sv: stats now sent over the unreliable channel instead of the reliable one. this allows them to change more frequently.
sv: rewrote speedcheat detection. clients will be throttled instead of kicked. unresponsive clients will be simulated instead of freezing in mid-air.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4829 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-01-21 18:18:37 +00:00
..
d3d11_backend.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
d3d11_image.c preliminary support for qc rendertargets with d3d11. I took some shortcuts so try not to combine it with other render target stuff just yet. 2014-10-14 16:42:48 +00:00
d3d11_shader.c bugfixes: 2014-10-11 19:39:45 +00:00
d3d_backend.c support for gl4 tesselation shaders. glsl code is available separately. 2014-11-05 05:54:29 +00:00
d3d_image.c bugfixes: 2014-10-11 19:39:45 +00:00
d3d_shader.c warn clients when stuff will be invisible due to protocol limits. this does not include extra features, only limits. 2014-12-02 02:00:41 +00:00
vid_d3d.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
vid_d3d11.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00