fteqw/quakec/menusys/menu
Spoike 9033f7b237 fixed eztv md4 incompatibility.
reimplemented qtvreverse command.
fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF).
rework smartjump to try to be more predictable...
rework relighting to try to be more robust (and more self-contained).
allow the csqc to actually use VF_PROJECTIONOFFSET.
jump now moves upwards instead of trying to lock on to a nearby player when spectating.
assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions).
tweaked scoreboard for fainter backgrounds.
rearranged autoid, to be smaller etc.
hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning).
fixed missing fullbrights on h2holey models.
avoided warning about mod_h2holey_bugged on dedicated servers.
added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE.
sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc.
TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling
fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again).
don't colourmap when there appears to be a highres diffusemap on q1 models.
imgtool now understands exporting from qpics in wads, as well as just mips.
implemented speed-o-meter in ezhud.
added removeinstant builtin to avoid the half-second rule.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
..
loadsave.qc LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
main.qc d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable. 2016-07-26 11:47:59 +00:00
newgame.qc fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
options.qc Menusys changes: 2018-08-04 15:09:18 +00:00
options_audio.qc Menusys changes: 2018-08-04 15:09:18 +00:00
options_basic.qc Menusys changes: 2018-08-04 15:09:18 +00:00
options_configs.qc implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
options_effects.qc Menusys changes: 2018-08-04 15:09:18 +00:00
options_hud.qc fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
options_keys.qc fix some compile issues (errors and warnings). sdl, ode, vulkan. 2016-07-15 12:26:24 +00:00
options_particles.qc curtesy molgrum: allow_download_loc permits locs/*.loc to be downloaded. also fixes an strncmp. oops. 2016-02-10 23:23:43 +00:00
options_video.qc Too many changes, sorry. 2019-11-20 03:09:50 +00:00
presets.qc adhere to filesystem priorities as specified by fmf files, and obey the order from pak.lst even when file extensions differ. 2016-07-16 13:21:23 +00:00
quit.qc mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. 2016-01-18 05:22:07 +00:00
servers.qc implemented pm_stepdown. 2018-01-22 19:18:04 +00:00