fteqw/engine/client
Spoike 4e1f6daf9f Split cl_nolerp into cl_nolerp and cl_nolerp_netquake. This means that netquake can have a different default. This allows it to be smoother without arcane tweeking.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3084 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-12-03 02:42:05 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico We use morphed's icon now. 2005-10-20 00:08:23 +00:00
cd_linux.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_win.c Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs. 2007-06-20 00:02:54 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c Made qtvplay work a bit better. 2008-01-30 02:32:00 +00:00
cl_cg.c Minor update... 2008-11-09 22:29:28 +00:00
cl_demo.c Minor update... 2008-11-09 22:29:28 +00:00
cl_ents.c Split cl_nolerp into cl_nolerp and cl_nolerp_netquake. This means that netquake can have a different default. This allows it to be smoother without arcane tweeking. 2008-12-03 02:42:05 +00:00
cl_ignore.c Minor update... 2008-11-09 22:29:28 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c more stuff broken 2008-11-28 20:34:51 +00:00
cl_main.c Split cl_nolerp into cl_nolerp and cl_nolerp_netquake. This means that netquake can have a different default. This allows it to be smoother without arcane tweeking. 2008-12-03 02:42:05 +00:00
cl_master.h Minor update... 2008-11-09 22:29:28 +00:00
cl_parse.c Split cl_nolerp into cl_nolerp and cl_nolerp_netquake. This means that netquake can have a different default. This allows it to be smoother without arcane tweeking. 2008-12-03 02:42:05 +00:00
cl_plugin.inc Minor update... 2008-11-09 22:29:28 +00:00
cl_pred.c Split cl_nolerp into cl_nolerp and cl_nolerp_netquake. This means that netquake can have a different default. This allows it to be smoother without arcane tweeking. 2008-12-03 02:42:05 +00:00
cl_screen.c more stuff broken 2008-11-28 20:34:51 +00:00
cl_tent.c Minor update... 2008-11-09 22:29:28 +00:00
cl_ui.c Minor update... 2008-11-09 22:29:28 +00:00
client.h Split cl_nolerp into cl_nolerp and cl_nolerp_netquake. This means that netquake can have a different default. This allows it to be smoother without arcane tweeking. 2008-12-03 02:42:05 +00:00
clq2_cin.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
clq2_ents.c Minor update... 2008-11-09 22:29:28 +00:00
clq3_parse.c Minor update... 2008-11-09 22:29:28 +00:00
clq3defs.h Minor update... 2008-11-09 22:29:28 +00:00
console.c Minor update... 2008-11-09 22:29:28 +00:00
crosshairs.dat Standardised line endings 2005-06-15 04:40:33 +00:00
fragstats.c So we can steal ezquake's fragstats files without warnings appearing 2007-08-30 18:23:57 +00:00
image.c Was gonna try fixing the 64-bit stuff myself, but mneh. Small coding style improvement (well, more consistent with the rest of the engine anyway). 2008-05-25 01:15:49 +00:00
in_macos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
in_morphos.c Added copyright header. 2007-09-09 14:28:59 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
in_sdl.c some input cleanup, restarts should work a bit better 2006-05-10 22:12:20 +00:00
in_win.c One d3d renderer. 2007-05-25 22:16:29 +00:00
input.h some input cleanup, restarts should work a bit better 2006-05-10 22:12:20 +00:00
keys.c Minor update... 2008-11-09 22:29:28 +00:00
keys.h We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c Fixed a typo or something in the download menu. 2008-05-25 01:14:17 +00:00
m_items.c Fixed warnings related to passing (char **) when (const char **) is excpected, just casting. 2007-08-20 02:13:51 +00:00
m_master.c Ruleset expanded with ruleset_allow_localvolume. Set to 0 in 'nqr' and 'strict'. Made NET_AdrToString return a non-static pointer. 2008-06-08 14:37:57 +00:00
m_mp3.c Minor update... 2008-11-09 22:29:28 +00:00
m_multi.c One d3d renderer. 2007-05-25 22:16:29 +00:00
m_options.c removed gl_loadmd2/gl_loadmd3, added r_replacemodels, r_particlesdesc is now separated by spaces and ; 2007-09-13 22:27:56 +00:00
m_script.c Fixed warnings related to passing (char **) when (const char **) is excpected, just casting. 2007-08-20 02:13:51 +00:00
m_single.c Minor update... 2008-11-09 22:29:28 +00:00
menu.c Minor update... 2008-11-09 22:29:28 +00:00
menu.h characture -> character 2008-01-28 13:27:30 +00:00
merged.h Minor update... 2008-11-09 22:29:28 +00:00
modelgen.h mdl version 3 support, misc fixes 2006-03-13 23:20:49 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c Minor update... 2008-11-09 22:29:28 +00:00
p_classic.c more stuff broken 2008-11-28 20:34:51 +00:00
p_null.c Minor update... 2008-11-09 22:29:28 +00:00
p_script.c Minor update... 2008-11-09 22:29:28 +00:00
pr_csqc.c more stuff broken 2008-11-28 20:34:51 +00:00
pr_menu.c nexuiz support: menu cvar_defstring = #89 2008-11-12 04:23:13 +00:00
q2.ico Initial Checkin 2004-08-23 00:15:46 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quakedef.h Fixed 2 warnings. I added #include <float.h> to quakedef.h which I hope is fine, and the fix should be fina as well. 2007-08-07 00:30:25 +00:00
r_bulleten.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
r_bulleten.h Initial Checkin 2004-08-23 00:15:46 +00:00
r_efrag.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
r_part.c Minor update... 2008-11-09 22:29:28 +00:00
r_partset.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
r_partset.h support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft" 2006-05-07 01:49:06 +00:00
render.h Minor update... 2008-11-09 22:29:28 +00:00
renderer.c Minor update... 2008-11-09 22:29:28 +00:00
renderque.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
renderque.h Minor update... 2008-11-09 22:29:28 +00:00
resource.h We use morphed's icon now. 2005-10-20 00:08:23 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
sbar.c Minor update... 2008-11-09 22:29:28 +00:00
sbar.h Minor update... 2008-11-09 22:29:28 +00:00
screen.h Fixed _alot_ of warnings, happy reviewing! 2007-08-06 21:13:15 +00:00
skin.c Minor update... 2008-11-09 22:29:28 +00:00
snd_alsa.c Messed up previous commit... 2008-04-29 22:14:16 +00:00
snd_directx.c One d3d renderer. 2007-05-25 22:16:29 +00:00
snd_dma.c Ruleset expanded with ruleset_allow_localvolume. Set to 0 in 'nqr' and 'strict'. Made NET_AdrToString return a non-static pointer. 2008-06-08 14:37:57 +00:00
snd_linux.c thier -> their 2007-12-23 20:28:40 +00:00
snd_macos.c We now have a really crappy gl renderer for macosx. 2007-09-23 22:00:19 +00:00
snd_mem.c change registry entry for win32 dedicated for future use 2008-09-11 03:39:34 +00:00
snd_mix.c Fix a crash that happens with a too long uptime. 2007-10-03 09:09:08 +00:00
snd_mixa.s clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing 2006-05-09 07:26:14 +00:00
snd_morphos.c Added copyright header. 2007-09-09 14:28:59 +00:00
snd_mp3.c Stuff 2005-04-16 16:21:27 +00:00
snd_ov.c Minor update... 2008-11-09 22:29:28 +00:00
snd_sdl.c SDL sound should be working fine now 2005-11-07 00:59:22 +00:00
snd_win.c SP_#? -> CON_#? 2007-09-23 15:28:06 +00:00
sound.h Fixed _alot_ of warnings, happy reviewing! 2007-08-06 21:13:15 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_dosa.s Files needed for linux to compile properly. 2004-09-07 18:18:02 +00:00
sys_linux.c Since this code doesn't even compile, I guess it is fair to assume that it hasn't been tested o:) 2008-11-11 12:20:46 +00:00
sys_morphos.c It has come to light that I suck. This incorporates the fixes already made to sys_linux since my huge commit. Again, these have not been tested. But they are more likely to work properly... As in the syntax errors are fixed. 2008-11-12 04:19:22 +00:00
sys_sdl.c It has come to light that I suck. This incorporates the fixes already made to sys_linux since my huge commit. Again, these have not been tested. But they are more likely to work properly... As in the syntax errors are fixed. 2008-11-12 04:19:22 +00:00
sys_win.c Minor update... 2008-11-09 22:29:28 +00:00
sys_wina.s Initial Checkin 2004-08-23 00:15:46 +00:00
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c Easier to use for debugging. 2006-09-18 22:52:33 +00:00
valid.c Minor update... 2008-11-09 22:29:28 +00:00
vid.h No more HandlePause crap. 2007-09-23 15:20:46 +00:00
view.c Minor update... 2008-11-09 22:29:28 +00:00
view.h clear colorshifts on disconnect, don't decrease cshifts on gamma change, fix warning 2008-06-12 23:19:47 +00:00
wad.c Minor update... 2008-11-09 22:29:28 +00:00
wad.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h One d3d renderer. 2007-05-25 22:16:29 +00:00
winquake.rc It's worth a laugh. 2006-01-12 22:20:23 +00:00
zqtp.c Minor update... 2008-11-09 22:29:28 +00:00