fteqw/engine/gl
Spoike 87245a290a Fix up SDL build to enable our multithread stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-25 22:55:17 +00:00
..
gl_alias.c Try to make things a little more stable. 2021-07-19 22:47:29 +00:00
gl_backend.c Try to resolve some of the things RennyC complained about. 2021-07-01 21:05:45 +00:00
gl_bloom.c Fix issue with r_keepimages 0. 2021-07-04 03:58:19 +00:00
gl_draw.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
gl_draw.h rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
gl_font.c Some small fixups. 2021-07-18 01:28:34 +00:00
gl_heightmap.c If texture names can have map-specific prefixes, shaders must also. 2021-06-22 14:40:53 +00:00
gl_hlmdl.c Try to make things a little more stable. 2021-07-19 22:47:29 +00:00
gl_model.c Fix stupid bug. 2021-07-23 19:11:38 +00:00
gl_model.h Prod r_temporalscenecache a bit to make it more tolerant of those inefficient shaders. 2021-06-25 18:50:53 +00:00
gl_ngraph.c Try to fix some stuff that was wrong in the last commit. 2020-09-29 09:34:38 +00:00
gl_rlight.c Fix a crash/oversight with CSQCs getlight() and fix GLQ3_LightGrid from 2021-07-06 16:32:59 +00:00
gl_rmain.c Prod r_temporalscenecache a bit to make it more tolerant of those inefficient shaders. 2021-06-25 18:50:53 +00:00
gl_rmisc.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_rsurf.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
gl_screen.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
gl_shader.c Try to make things a little more stable. 2021-07-19 22:47:29 +00:00
gl_shadow.c Make scenecache less... flickery. 2021-07-06 00:12:20 +00:00
gl_terrain.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c Make FTE slightly more likely to work on gles<3 when configured for 32bit indexes. 2021-05-19 04:49:33 +00:00
gl_viddroid.c Fix web+android targets. Fix some relatively recent quake2 bugs. 2020-05-16 13:12:58 +00:00
gl_videgl.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
gl_videgl.h '+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can. 2020-09-15 08:54:10 +00:00
gl_vidlinuxglx.c Added new builtins: gp_rumble(), gp_rumbletriggers(), gp_setledcolor(), 2021-07-25 16:12:24 +00:00
gl_vidmacos.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_vidsdl.c try to fix vulkan validation warnings (and maybe some crashes on amd gpus) 2020-11-04 10:19:30 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c Fix up SDL build to enable our multithread stuff. 2021-07-25 22:55:17 +00:00
gl_warp.c Arg completion for the 'sky' command, as requested by Bal... though he did ask it for QSS instead... 2021-07-17 15:10:30 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
glquake.h Fix some warning messages. 2021-07-17 15:09:39 +00:00
glsupp.h Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
ltface.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
model_hl.h Try to make things a little more stable. 2021-07-19 22:47:29 +00:00
r_bishaders.h Arg completion for the 'sky' command, as requested by Bal... though he did ask it for QSS instead... 2021-07-17 15:10:30 +00:00
shader.h Try to make things a little more stable. 2021-07-19 22:47:29 +00:00