fteqw/engine/common
Spoike 8197e0875f Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
Fix up r_ignoreentpvs 0 to check areas properly.
checkpvs builtin can no longer mess up area checks elsewhere.
Write out foo.db files for release builds, in the hopes of at least getting function names from release-build crashes.
Implement _skyroom worldspawn field, still needs a few tweaks though.
Try to fix android surface-related crashes, AGAIN.
Separate parsing of connect requests, in preparation for formal logins (and removal of the old ranking code).
A few tweaks to try to improve compatibility with q3 mods.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5484 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-07-02 04:12:20 +00:00
..
bothdefs.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
bspfile.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
cmd.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
cmd.h Some minor fixes. 2018-12-30 21:09:13 +00:00
com_mesh.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
com_mesh.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
com_phys_bullet.cpp Add ortho lights (still has serious issues that make them unusable on regular maps). 2018-07-22 11:49:37 +00:00
com_phys_ode.c Build config tweaks. 2019-04-16 22:40:05 +00:00
common.c Fix shaders forcing lowercase. 2019-06-18 13:03:37 +00:00
common.h Add a maptimes log, to display best times (and whether a map has actually been completed). 2019-06-21 03:59:46 +00:00
config_freecs.h Build config tweaks. 2019-04-16 22:40:05 +00:00
config_fteqw.h Fix q2 cinematics (was giving black screens). 2019-06-05 20:48:06 +00:00
config_minimal.h Build config tweaks. 2019-04-16 22:40:05 +00:00
config_nocompat.h Build config tweaks. 2019-04-16 22:40:05 +00:00
config_wastes.h Build config tweaks. 2019-04-16 22:40:05 +00:00
console.h Better compat with mvdsv 2019-03-23 07:06:37 +00:00
crc.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
crc.h rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
cvar.c Fix a couple of splitscreen bugs. 2019-02-01 08:29:14 +00:00
cvar.h Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
fs.c Fix some compile issues. 2019-06-27 14:38:51 +00:00
fs.h Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
fs_dzip.c added cmake file. 2018-03-04 14:41:16 +00:00
fs_pak.c added cmake file. 2018-03-04 14:41:16 +00:00
fs_stdio.c Rework android code to avoid google's nativeactivity limitations. 2019-06-17 04:21:41 +00:00
fs_vpk.c Lazy GLSL loading, for faster load times. 2018-11-27 16:48:19 +00:00
fs_win32.c Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
fs_xz.c Rework android code to avoid google's nativeactivity limitations. 2019-06-17 04:21:41 +00:00
fs_zip.c Rewrote infostrings. Now using infobuffers, which allows for the use of arbitrary blobs, except not using the protocol extension yet in case it needs to be fixed. 2018-07-05 16:21:44 +00:00
gl_q2bsp.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
huff.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
log.c Add a maptimes log, to display best times (and whether a map has actually been completed). 2019-06-21 03:59:46 +00:00
mathlib.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
mathlib.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
md4.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
net.h Fix q2 cinematics (was giving black screens). 2019-06-05 20:48:06 +00:00
net_chan.c Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
net_ice.c Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
net_ssl_gnutls.c Fix q2 cinematics (was giving black screens). 2019-06-05 20:48:06 +00:00
net_ssl_winsspi.c Fix q2 cinematics (was giving black screens). 2019-06-05 20:48:06 +00:00
net_wins.c Rework android code to avoid google's nativeactivity limitations. 2019-06-17 04:21:41 +00:00
netinc.h Build config tweaks. 2019-04-16 22:40:05 +00:00
particles.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
plugin.c Add a maptimes log, to display best times (and whether a map has actually been completed). 2019-06-21 03:59:46 +00:00
pmove.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
pmove.h fix TW patch/uncrouch bug. 2019-04-01 10:16:36 +00:00
pmovetst.c Fix csqc polygon issue (using explicit glsl that doesn't need normals). 2019-02-19 06:49:03 +00:00
pr_bgcmd.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
pr_common.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
protocol.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
q1bsp.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
q2pmove.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
q3common.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
qvm.c Add a maptimes log, to display best times (and whether a map has actually been completed). 2019-06-21 03:59:46 +00:00
sha1.c Many general cleaups and warning fixes. 2018-11-19 06:37:25 +00:00
sys.h Made Sys_GetFreeDiskSpace, because it'll probably need to get reused eventually anyway. 2019-04-17 19:57:26 +00:00
sys_linux_threads.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sys_win_threads.c update the clustertransfer builtin to work on non-cluster dedicated servers. 2017-05-23 07:03:07 +00:00
translate.c Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
translate.h Reworked networking a little, separating out common code for separate server/master processes. 2018-12-28 00:04:36 +00:00
ui_public.h A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum. 2007-09-17 20:35:39 +00:00
vm.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
world.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
zone.c Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00
zone.h Optimised the textures of defaultwall with fast preset. 2019-05-23 15:11:32 +00:00