fteqw/quakec/menusys/menu/options_basic.qc

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.float skinobject;
class mitem_playerpreview : mitem_spinnymodel
{
virtual void(vector pos) item_draw =
{
//if you wanted to get more advanced, you could use q3 skins here.
if (cvar("noskins"))
setcustomskin(self, "", sprintf("q1upper \"%s\"\nq1lower \"%s\"\n\n", cvar_string("topcolor"), cvar_string("bottomcolor")));
else if (cvar_string("cl_teamskin") != "")
setcustomskin(self, "", sprintf("q1upper \"%s\"\nq1lower \"%s\"\nqwskin \"%s\"\n", cvar_string("topcolor"), cvar_string("bottomcolor"), cvar_string("cl_teamskin")));
else
setcustomskin(self, "", sprintf("q1upper \"%s\"\nq1lower \"%s\"\nqwskin \"%s\"\n", cvar_string("topcolor"), cvar_string("bottomcolor"), cvar_string("skin")));
super::item_draw(pos);
};
};
static string() skinopts =
{
string opts = "";
float s = search_begin("skins/*.pcx", TRUE, TRUE);
if (s < 0)
return opts;
float n = search_getsize(s);
for (float i = 0; i < n; i++)
{
string f = substring(search_getfilename(s, i), 6, -5);
opts = strcat(opts, "\"", f, "\" \"", f, "\" ");
}
return opts;
};
nonstatic void(mitem_desktop desktop) M_Options_Basic =
{
mitem_exmenu m;
m = spawn(mitem_exmenu, item_text:_("Basic Options"), item_flags:IF_SELECTABLE, item_command:"m_options");
desktop.add(m, RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_PARENT_MAX, '0 0', '0 0');
desktop.item_focuschange(m, IF_KFOCUSED);
m.totop();
float h = 200 * 0.5;
//draw title art above the options
mitem_pic banner = spawn(mitem_pic, item_text:"gfx/ttl_cstm.lmp", item_size_y:24, item_flags:IF_CENTERALIGN);
m.add(banner, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_OWN_MIN|RS_Y_MAX_PARENT_MID, [(160-160-banner.item_size_x)*0.5, -h-32], [banner.item_size_x, -h-8]);
//spawn a container frame for the actual options. this provides a scrollbar if we have too many items.
mitem_frame fr = spawn(mitem_frame, item_flags: IF_SELECTABLE, frame_hasscroll:TRUE);
m.add(fr, RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_OWN_MIN, [-160, -h], [160, h*2]);
float fl = RS_X_MIN_PARENT_MIN|RS_Y_MIN_PARENT_MIN | RS_X_MAX_PARENT_MAX|RS_Y_MAX_OWN_MIN;
float pos = 0;
fr.add(menuitemeditt_spawn(_("Player Name"), dp("_cl_name", "name"), '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemeditt_spawn(_("Player Team"), "team", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemcombo_spawn(_("Player Skin"), "skin", '280 8', skinopts()), fl, [0, pos], [0, 8]); pos += 8;
if (assumefalsecheckcommand("topcolor"))
fr.add(menuitemcolour_spawn(_("Upper Colour"), "topcolor", '280 8'), fl, [0, pos], [0, 8]); pos += 8;
if (assumefalsecheckcommand("bottomcolor"))
fr.add(menuitemcolour_spawn(_("Lower Colour"), "bottomcolor", '280 8'), fl, [0, pos], [0, 8]); pos += 8; /*aka: arse colour*/
pos += 8;
// it = spawn(mitem_check, item_text:_("Invert Mouse"), item_command:"m_pitch", item_scale:8, item_size:'280 8');
// it.item_dynamicvalue = idv_cvar_invert;
// fr.add(it, fr, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemslider_spawn(_("Sensitivity"), "sensitivity", '3 20 1', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemslider_spawn(_("Fov"), "fov", '80 130 5', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemslider_spawn(_("Gamma"), dp("v_gamma", "gamma"), '0.4 1.3 0.1', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemslider_spawn(_("Contrast"), dp("v_contrast", "contrast"), '0.8 1.8 0.1', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemslider_spawn(_("Brightness"), dp("v_brightness", "brightness"),'0.0 0.5 0.1', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
fr.add(menuitemslider_spawn(_("Crosshair"), "crosshair", '0.0 19 1', '280 8'), fl, [0, pos], [0, 8]); pos += 8;
m.add(spawn (mitem_playerpreview, item_text: "progs/player.mdl", firstframe:0, framecount:6, shootframe:119, shootframes:6), RS_X_MIN_PARENT_MID|RS_Y_MIN_PARENT_MID | RS_X_MAX_PARENT_MID|RS_Y_MAX_PARENT_MID, [-200, 12*-16/2], [-40, 12*16/2]);
addmenuback(m);
};