290 lines
9.0 KiB
Plaintext
290 lines
9.0 KiB
Plaintext
/*
|
||
|
||
return ("
|
||
weaponry\n\n
|
||
<EFBFBD>1‘ melee \n
|
||
<EFBFBD>2‘ thrown \n
|
||
<EFBFBD>3‘ pistols&smgs \n
|
||
<EFBFBD>4‘ shotguns \n
|
||
<EFBFBD>5‘ rifles \n
|
||
<EFBFBD>6‘ heavy guns \n
|
||
<EFBFBD>e‘ leave
|
||
*/
|
||
|
||
/*
|
||
<EFBFBD>1‘ 1911a1 .45 01 5$\n
|
||
<EFBFBD>2‘ d. eagle .44 02 7$\n
|
||
<EFBFBD>3‘ mk23 socom .45 02 9$\n
|
||
<EFBFBD>4‘ h&k mp7 4mm 03 14$\n
|
||
<EFBFBD>5‘ h&k mp5 9mm 03 17$\n
|
||
<EFBFBD>6‘ alien blaster 02 21$\n
|
||
|
||
<EFBFBD>1‘ pipe rifle .44 02 4$\n
|
||
<EFBFBD>2‘ winchester 12g 03 8$\n
|
||
<EFBFBD>3‘ mossberg 12g 04 14$\n
|
||
<EFBFBD>4‘ citykiller 12g 05 35$\n
|
||
|
||
<EFBFBD>1‘ rangemaster 7mm 03 11$\n
|
||
<EFBFBD>2‘ ak-112 5mm 04 21$\n
|
||
<EFBFBD>3‘ remington .308 05 24$\n
|
||
<EFBFBD>4‘ ak-74 5mm 04 27$\n
|
||
<EFBFBD>5‘ moonlight .223 05 36$\n
|
||
<EFBFBD>6‘ sa-80 5mm 05 23$\n
|
||
<EFBFBD>7‘ plasma rifle 07 41$\n
|
||
<EFBFBD>8‘ gauss rifle 2mm 08 51$\n
|
||
*/
|
||
|
||
string () ShopString =
|
||
{
|
||
return ("--- S H O P -------\n"
|
||
"\n"
|
||
"<22>1‘ traits \n"
|
||
"<22>2‘ perks \n"
|
||
"<22>3‘ body armour \n"
|
||
"<22>4‘ protection \n"
|
||
"<22>5‘ weapons \n"
|
||
"<22>6‘ equipment \n"
|
||
"<22>7‘ chems \n"
|
||
"<22>e‘ leave \n");
|
||
};
|
||
|
||
string () WeaponString =
|
||
{
|
||
return ("weaponry\n"
|
||
"\n"
|
||
"<22>1‘ melee \n"
|
||
"<22>2‘ thrown \n"
|
||
"<22>3‘ pistols&smgs \n"
|
||
"<22>4‘ shotguns \n"
|
||
"<22>5‘ rifles \n"
|
||
"<22>e‘ leave \n");
|
||
};
|
||
|
||
string () TraitString =
|
||
{
|
||
return ("traits\n"
|
||
"\n"
|
||
"<22>1‘ one handed \n"
|
||
"<22>2‘ small frame \n"
|
||
"<22>3‘ bruiser \n"
|
||
"<22>4‘ heavy handed \n"
|
||
"<22>5‘ bloody mess \n"
|
||
"<22>6‘ bad luck \n"
|
||
"<22>e‘ leave \n");
|
||
};
|
||
|
||
string () MiscString =
|
||
{
|
||
return ("grenades\n"
|
||
" GRENADE | COST \n"
|
||
"\n"
|
||
"<22>1‘ plasma grenade 11\n"
|
||
"<22>2‘ frag grenade 5\n"
|
||
"<22>3‘ emp grenade 3\n"
|
||
"<22>4‘ smoke grenade 2\n"
|
||
"<22>5‘ flash bang mark ii 2\n"
|
||
"<22>e‘ exit \n");
|
||
};
|
||
|
||
string () BuildString =
|
||
{
|
||
return ("BUILD A STRUCTURE\n"
|
||
" NAME | UPGRADE | COST \n"
|
||
"\n"
|
||
"<22>1‘ supply depot ammo/hp 4\n"
|
||
"<22>2‘ arms lab weapons +10% 6\n"
|
||
"<22>3‘ armory armour +10% 10\n"
|
||
"<22>4‘ proto-lab gadgets/hrdwr 15\n"
|
||
"<22>e‘ exit \n");
|
||
};
|
||
|
||
string () HelmetString =
|
||
{
|
||
return ("helmets\nprotect you from headshots so\n"
|
||
"make sure you use a decent one\n"
|
||
"\n"
|
||
" ABS% WT DEFLECT PRC\n"
|
||
"<22>1‘ combat helm -10% 01 5% 05\n"
|
||
"<22>2‘ combat helm 2 +0% 02 5% 20\n"
|
||
"<22>3‘ heavy-duty +20% 03 5% 20\n"
|
||
"<22>4‘ ceramic helm -20% ...");
|
||
};
|
||
|
||
string () ArmorString1 =
|
||
{
|
||
return ("body armour\n"
|
||
" wt abs prc\n"
|
||
"\n"
|
||
"<22>1‘ vault suit 03 1/20% 03$\n"
|
||
"<22>2‘ leather armor 07 2/30% 05$\n"
|
||
"<22>3‘ kevlar armor 10 3/35% 08$\n"
|
||
"<22>4‘ combat armor 13 4/40% 11$\n"
|
||
"<22>5‘ brotherhood armor 17 5/45% 15$");
|
||
};
|
||
|
||
string () ArmorString2 =
|
||
{
|
||
return ("body armour\n"
|
||
" WT ABS SPEC PRC\n"
|
||
"\n"
|
||
"<22>1‘ battle gear 08 57% NONE 50\n"
|
||
"<22>2‘ battle gear ii 09 62% !EXP 60\n"
|
||
"<22>3‘ high-tech suit 09 42% +ALL 60\n"
|
||
"<22>4‘ carbon-fiber mesh 09 56% !ENR 70\n"
|
||
"<22>5‘ pseudo-chitin suit 07...");
|
||
};
|
||
|
||
string () ArmorString3 =
|
||
{
|
||
return ("special body armour\n"
|
||
" WT ABS SPEC PRC\n"
|
||
"<22>1‘ vsn force mail 07 %40 DFLC 95c\n"
|
||
"<22>2‘ super chitin 08 %35 DFLC 95c\n"
|
||
"<22>3‘ suit of mota 14 %70 HEAL 95c\n"
|
||
"<22>0‘ previous \n"
|
||
"<22>e‘ exit ...");
|
||
};
|
||
|
||
string () PlusString =
|
||
{
|
||
return ("perks\n"
|
||
" ABILITY | FRAGS NEEDED \n"
|
||
"\n"
|
||
"<22>1‘ bonus movement 8\n"
|
||
"<22>2‘ weapons handling 12\n"
|
||
"<22>3‘ quick pockets 14\n"
|
||
"<22>4‘ awareness 15\n"
|
||
"<22>5‘ silent running 17\n"
|
||
"<22>6‘ better criticals 23\n"
|
||
"<22>7‘ bonus ranged damage 26\n"
|
||
"<22>8‘ strong back ...");
|
||
};
|
||
|
||
string () PlusString2 =
|
||
{
|
||
return ("perks\n"
|
||
" ABILITY | FRAGS NEEDED \n"
|
||
"\n"
|
||
"<22>1‘ bonus movement 8\n"
|
||
"<22>2‘ weapons handling 12\n"
|
||
"<22>3‘ quick pockets 14\n"
|
||
"<22>4‘ awareness 15\n"
|
||
"<22>5‘ silent running 17\n"
|
||
"<22>6‘ better criticals 23\n"
|
||
"<22>7‘ bonus ranged damage 26\n"
|
||
"<22>8‘ strong back ...");
|
||
};
|
||
/*
|
||
<EFBFBD>5‘ energy shield |front :25% <20>25‘
|
||
<EFBFBD>6‘ protect ring |damage:15% <20>65‘
|
||
<EFBFBD>7‘ dark force |deflct:15% <20>75‘
|
||
<EFBFBD>8‘ efreeti module |blasts 40% <20>85‘
|
||
<EFBFBD>9‘ sentient cube |regenerate <20>95‘
|
||
<EFBFBD>0‘ vampire |space warp <20>95‘
|
||
*/
|
||
|
||
|
||
string () HardwareString =
|
||
{
|
||
return ("+ protective devices +\n\n HARDWARE | SHIELDS VS | PRICE \n<>1‘ pro cloak |damage:07% <20>15‘\n<>2‘ emp shielding |emp: 100% <20>25‘\n<>3‘ force shield |front: 25% <20>20‘\n<>4‘ force field |damage:10% <20>25‘\n<>5‘ energy shield |energy:23% <20>25‘<35>5‘ energy shield |front :25% <20>25‘<35>6‘ protect ring |damage:15% <20>65‘<35>7‘ dark force |deflct:15% <20>75‘<35>8‘ efreeti module |blasts 40% <20>85‘<35>9‘ sentient cube |regenerate <20>95‘<35>0‘ vampire |space warp <20>95‘");
|
||
};
|
||
|
||
string () MeleeString =
|
||
{
|
||
return ("melee weapons\n WEAPON | TYPE | WEIGHT | PRICE \n\n<>1‘ knife melee 01 01$\n<>2‘ combat knife melee 03 03$\n<>3‘ ripper melee 03 07$\n<>4‘ power fist melee 04 11$\n<>e‘ exit \n");
|
||
};
|
||
|
||
/*
|
||
<EFBFBD>6‘ h&k mp5 9mmP 03 17$\n
|
||
<EFBFBD>7‘ h&k mp7 4.60mm 03 14$\n
|
||
<EFBFBD>8‘ fn p90 5.57mm 03 22$\n
|
||
<EFBFBD>9‘ h&k mp10 10mm 03 24$\n
|
||
<EFBFBD>0‘ thompson .45 03 20$\n
|
||
|
||
|
||
<EFBFBD>6‘ h&k mp5 9mmP 03 17$\n<>7‘ h&k mp7 4.60mm 03 14$\n<>8‘ fn p90 5.57mm 03 22$\n<>9‘ h&k mp10 10mm 03 24$\n<>0‘ thompson .45 03 20$\n
|
||
*/
|
||
|
||
string () SmallArmString1 =
|
||
{
|
||
return ("Pistols and Submachineguns\n WEAPON | CAL | WEIGHT | PRICE \n\n<>1‘ 1911a1 .45 01 5$\n<>2‘ d. eagle .44 02 7$\n<>3‘ mk23 socom .45 02 9$\n<>4‘ h&k mp7 4mm 03 14$\n<>5‘ h&k mp5 9mm 03 17$\n<>6‘ alien blaster 02 21$\n");
|
||
};
|
||
|
||
string () SmallArmString2 =
|
||
{
|
||
return ("shotguns\n WEAPON | TYPE | WEIGHT | PRICE \n\n<>1‘ pipe rifle .44 02 4$\n<>2‘ winchester 12g 03 8$\n<>3‘ mossberg 12g 04 14$\n<>4‘ citykiller 12g 05 35$\n");
|
||
};
|
||
|
||
/*
|
||
<EFBFBD>6‘ dks-1 .338 bolt 08 32$\n
|
||
<EFBFBD>7‘ moonlight .223 auto 06 54$\n
|
||
<EFBFBD>8‘ xl70e3 5mm auto 08 27$\n
|
||
<EFBFBD>9‘ fn-fal .308 auto 04 51$\n
|
||
<EFBFBD>0‘ sa-80 .223 auto 07 45$\n
|
||
|
||
*/
|
||
string () SmallArmString3 =
|
||
{
|
||
return ("rifles\n RIFLE | TYPE | WEIGHT | PRICE \n\n<>1‘ rangemaster 7mm 03 11$\n<>2‘ ak-112 5mm 04 21$\n<>3‘ remington .308 05 24$\n<>4‘ ak-74 5mm 04 27$\n<>5‘ moonlight .223 05 36$\n<>6‘ sa-80 5mm 05 23$\n<>7‘ plasma rifle 07 41$\n<>8‘ gauss rifle 2mm 08 51$\n");
|
||
};
|
||
|
||
string () DrugString1 =
|
||
{
|
||
return ("drugs\n DRUG | EFFECTS | PRICE\n"
|
||
"\n""<22>1‘ stimpack heals 40 3$\n"
|
||
"<22>2‘ medkit+ heals 20+50 5$\n"
|
||
"<22>3‘ superstim* heals 40+60 12$\n"
|
||
"<22>e‘ exit \n"
|
||
"\n"
|
||
"\n"
|
||
"+ requires medic \n"
|
||
"* requires medic with 7+ kills");
|
||
};
|
||
|
||
string () DrugString2 =
|
||
{
|
||
return (
|
||
"drugs\n DRUG | EFFECTS | PRICE\n"
|
||
"\n"
|
||
"<22>1‘ stimpack heals 40 3$\n"
|
||
"<22>2‘ adrenaline +60 speed/jump 7$\n"
|
||
"<22>3‘ psycho+ +60 hp/no pain 15$\n"
|
||
"<22>4‘ medkit* heals 20+50 12$\n"
|
||
"<22>5‘ berserk* adren+psycho 21$\n"
|
||
"<22>e‘ exit \n");
|
||
};
|
||
|
||
string () EnergyWeaponsString =
|
||
{
|
||
return ("high-tech weaponry\n WEAPON | TYPE | WEIGHT | PRICE \n\n<>1‘ [*] flash gun semi 03 21$\n<>2‘ [&] plasma rifle semi 08 34$\n<>3‘ [*] laser rifle semi 11 40$\n<>4‘ [*] laser carbine auto 06 57$\n<>5‘ [?] alien blaster semi 02 72$\n");
|
||
};
|
||
|
||
//<2F>6‘ bozar 14 81$\n<>7‘ firestorm 12 97$
|
||
|
||
string () HeavyGunsString =
|
||
{
|
||
return ("heavy guns\n WEAPON | TYPE | WEIGHT | PRICE \n\n<>1‘ light support weapon 15 55$\n<>2‘ rocket launcher 11 75$\n<>3‘ 50oc flamethrower 16 35$\n<>4‘ steyr amr .50 flechette 17 72$\n<>5‘ m72 gauss rifle 2mm 12 81$\n<>6‘ bozar 14 81$\n<>7‘ firestorm 12 97$");
|
||
};
|
||
|
||
string () de_dust =
|
||
{
|
||
return (" DE_DUST \n (BOMB/DEFUSE MAP) \n\nrangers have obtained two ufos\nthat have crash landed in the \ndesert. raiders must blow them\nup with c4 before its too late\n\n(activate electronic tools and\nc4 by pressing 4) ...");
|
||
};
|
||
|
||
/*
|
||
<EFBFBD>4‘ motion sensor <20>20c‘\n
|
||
<EFBFBD>5‘ extra magazines <20>20c‘\n
|
||
<EFBFBD>6‘ electronic tools mark ii <20>30c‘\n
|
||
<EFBFBD>7‘ climbing gear <20>30c‘\n
|
||
<EFBFBD>8‘ remote camera <20>40c‘\n
|
||
<EFBFBD>9‘ cooling module <20>50c‘\n
|
||
<EFBFBD>0‘ laser defense field <20>50c‘\n
|
||
*/
|
||
|
||
|
||
|
||
string () GadgetString =
|
||
{
|
||
return ("+ special equipment +\npress your c key to activate!\n\n<>1‘ stealth boy <20>20c‘\n<>2‘ displacer cloak <20>20c‘\n<>3‘ security alarm <20>20c‘\n<>4‘ motion sensor <20>20c‘\n<>5‘ extra magazines <20>20c‘\n<>6‘ electronic tools mark ii <20>30c‘\n<>7‘ climbing gear <20>30c‘\n<>8‘ remote camera <20>40c‘\n<>9‘ cooling module <20>50c‘\n<>0‘ laser defense field <20>50c‘\n");
|
||
};
|