fteqw/specs
Spoike 811bce25f1 Too many changes, sorry.
Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds.
Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system).
Add mastervolume cvar (for ss).
Add r_shadows 2 (aka fake shadows - for ss).
Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss).
Better support for some effectinfo hacks (for ss).
Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss).
Rework the dpcsqc versions of project+unproject builtins for better compat (for ss).
Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss).
Better compat with DP's loadfont console command (for ss).
Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss).
Detect dp's m_draw extension, to work around it (for ss).
Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss).
loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts.
Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0.
Hackily parse emoji.json to provide 💩 etc suggestions.
Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic.
screenshot_cubemap will now capture half-float images when saving to ktx or dds files.
Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings.
Fixed size of gfx/loading.lmp when replacement textures are used.
Added mipmap support for rg8 and l8a8 textures.
r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones.
Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP).
Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research.
Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates.
Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds.
Added setmousepos builtin. Should work with glx+win32 build.
VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees).
Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding).
Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW).
sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories.
edit command now displays end1.bin/end2.bin correctly, because we can.
Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant.
Fix threading race condition in sha1 lookups.
Updated f_ruleset to include the same extra flags reported by ezquake.
A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc).
fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only.
HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written).
Fixed buf_cvarlist, should work in xonotic now, and without segfaults.
Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though.
Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs.
sdl: support custom icons.
sdl: support choosing a specific display.
Added some documentation to menuqc builtins.
menusys: use outlines for slightly more readable fonts.
menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
..
compile farm scripts Fixed WIP binary counts to reflect targets that started compiling 2010-07-13 07:49:07 +00:00
antilag.txt Work In Progress branch. 2009-11-04 21:16:50 +00:00
browser.txt first version with dtls support. disabled for now. 2017-05-18 10:24:09 +00:00
browserexample.html committing for fixes for OMC 2011-10-27 16:16:29 +00:00
bspx.txt Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
chunkeddownloads.txt my bulk commits didn't include include file additions. these are optional. 2013-03-17 12:09:59 +00:00
console.txt added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
csqc_for_idiots.txt centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
distort.pk3 Updated this slightly. 2011-08-28 01:12:24 +00:00
distort.txt Work In Progress branch. 2009-11-04 21:16:50 +00:00
example.shader Work In Progress branch. 2009-11-04 21:16:50 +00:00
ext_csqc_1.txt Work In Progress branch. 2009-11-04 21:16:50 +00:00
fbotplug.zip useful multiprogs example, hope it works 2010-05-20 23:43:29 +00:00
fonts.txt Docs are good for you. 2009-07-18 20:07:31 +00:00
fte_manifests.txt Too many changes, sorry. 2019-11-20 03:09:50 +00:00
mapcluster.txt make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
modmaking.txt Trimmed some dead files. 2012-09-30 05:52:03 +00:00
multiprogs.txt first public attempt at pbr. 2019-03-12 05:04:27 +00:00
particles.txt added demo_nudge command. 2018-05-06 16:09:07 +00:00
qc_extensions.txt more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
replacementdeltas.txt particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
rtlights.txt Add ortho lights (still has serious issues that make them unusable on regular maps). 2018-07-22 11:49:37 +00:00
scriptable menus.txt I wrote this ages ago. I might as well make it available. I've no idea how out of date it is. 2009-06-10 23:50:51 +00:00
skeletal.txt my bulk commits didn't include include file additions. these are optional. 2013-03-17 12:09:59 +00:00
splitscreen.txt mvd: cl_autotrack_team cvar locks autotrack to a specific team. getting the team name to match can still be problematic when it contains non-ascii chars however. 2016-01-18 05:22:07 +00:00
videocapture.txt Work In Progress branch. 2009-11-04 21:16:50 +00:00