42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
void() SV_PlayerPhysics =
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{
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if (time != lastclientthink)
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{
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lastclientthink = time;
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sv_maxspeed = cvar("sv_maxspeed");
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sv_friction = cvar("sv_friction");
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sv_accelerate = cvar("sv_accelerate");
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sv_stopspeed = cvar("sv_stopspeed");
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sv_edgefriction = cvar("edgefriction");
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// LordHavoc: this * 4 is an optimization
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cl_rollangle = cvar("cl_rollangle") * 4;
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// LordHavoc: this 1 / is an optimization
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cl_divspeed = 1 / cvar("cl_rollspeed");
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}
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phys_movetype = self.movetype;
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phys_health = self.health;
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phys_fixangle = self.fixangle;
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phys_onground = self.flags & FL_ONGROUND;
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phys_waterjump = self.flags * FL_WATERJUMP;
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// phys_angles = self.angles;
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phys_v_angles = self.v_angles;
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phys_velocity = self.velocity;
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phys_movement = self.movement;
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phys_punchangle = self.punchangle;
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RunPlayerPhysics();
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if (phys_onground)
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self.flags = self.flags | FL_ONGROUND;
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else
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self.flags = self.flags - (self.flags & FL_ONGROUND);
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if (phys_waterjump)
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self.flags = self.flags | FL_WATERJUMP;
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else
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self.flags = self.flags - (self.flags & FL_WATERJUMP);
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self.angles = phys_angles;
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self.velocity = phys_velocity;
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self.punchangle = phys_punchangle;
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}; |