fteqw/quakec/csqctest/src/common/sv_user.qc

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void() SV_PlayerPhysics =
{
if (time != lastclientthink)
{
lastclientthink = time;
sv_maxspeed = cvar("sv_maxspeed");
sv_friction = cvar("sv_friction");
sv_accelerate = cvar("sv_accelerate");
sv_stopspeed = cvar("sv_stopspeed");
sv_edgefriction = cvar("edgefriction");
// LordHavoc: this * 4 is an optimization
cl_rollangle = cvar("cl_rollangle") * 4;
// LordHavoc: this 1 / is an optimization
cl_divspeed = 1 / cvar("cl_rollspeed");
}
phys_movetype = self.movetype;
phys_health = self.health;
phys_fixangle = self.fixangle;
phys_onground = self.flags & FL_ONGROUND;
phys_waterjump = self.flags * FL_WATERJUMP;
// phys_angles = self.angles;
phys_v_angles = self.v_angles;
phys_velocity = self.velocity;
phys_movement = self.movement;
phys_punchangle = self.punchangle;
RunPlayerPhysics();
if (phys_onground)
self.flags = self.flags | FL_ONGROUND;
else
self.flags = self.flags - (self.flags & FL_ONGROUND);
if (phys_waterjump)
self.flags = self.flags | FL_WATERJUMP;
else
self.flags = self.flags - (self.flags & FL_WATERJUMP);
self.angles = phys_angles;
self.velocity = phys_velocity;
self.punchangle = phys_punchangle;
};