fteqw/engine/d3d
Spoike 4d9ee2395a warn clients when stuff will be invisible due to protocol limits. this does not include extra features, only limits.
try to handle mvd prespawning a little more generically, to enable support for vweps (when protocol extensions are active). also fix issues with mid-demo map changes, which can potentially affect qtv streams.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4795 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-12-02 02:00:41 +00:00
..
d3d11_backend.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
d3d11_image.c preliminary support for qc rendertargets with d3d11. I took some shortcuts so try not to combine it with other render target stuff just yet. 2014-10-14 16:42:48 +00:00
d3d11_shader.c bugfixes: 2014-10-11 19:39:45 +00:00
d3d_backend.c support for gl4 tesselation shaders. glsl code is available separately. 2014-11-05 05:54:29 +00:00
d3d_image.c bugfixes: 2014-10-11 19:39:45 +00:00
d3d_shader.c warn clients when stuff will be invisible due to protocol limits. this does not include extra features, only limits. 2014-12-02 02:00:41 +00:00
vid_d3d.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
vid_d3d11.c write lightstyle changes into mvds. 2014-11-01 09:09:58 +00:00