fteqw/engine/sw
Spoike 685404250f added cmake file.
reduced input latency.
reworked how internal texture formats work,.
added support for LIGHTING_E5BGR9 bspx lump for HDR lighting.
updated support for srgb, no longer looks quite so weird. works on glx
vid_srgb 3 attempts to use half-float swapchains, where possible.
gl: use glTextureStorage where available.
d3d11: gave up on using dxgi for fullscreen, was just too buggy.
glx: updated gl context creation on linux.
server: fix svc_updatefrags not being passed though (fixes frikbot scores)
fs: spanned pk3s now work (fragmented files/directory will fail to open, so this needs a custom tool to be fully useful).
fixed restart_ents command (restarts the map, but preserving the players as they are)
tw: removed 'QWSKINS' featureset from tw config

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5217 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-04 14:41:16 +00:00
..
sw.h rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
sw_backend.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
sw_image.c added cmake file. 2018-03-04 14:41:16 +00:00
sw_rast.c xonotic: fix 'sticky walls' issue when spectating. 2017-12-28 16:24:50 +00:00
sw_spans.h implement ripplemaps. currently requires explicit mod support to use properly. 2012-05-14 01:41:08 +00:00
sw_viddos.c a dos port, as a dig at eukara about his xbox port project. 2017-05-19 03:32:02 +00:00
sw_vidwin.c some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00