fteqw/engine/gl/gl_viddroid.c

328 lines
7.1 KiB
C

/*
Copyright (C) 2006-2007 Mark Olsen
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include "glquake.h"
#ifdef GL_ES_VERSION_2_0
qboolean gles2 = true;
#else
qboolean gles2 = false;
#endif
static dllhandle_t *sys_gl_module = NULL;
void *GLES_GetSymbol(char *symname)
{
void *ret;
ret = Sys_GetAddressForName(sys_gl_module, symname);
if (!ret)
Sys_Warn("GLES_GetSymbol: couldn't find %s\n", symname);
return ret;
}
void GLVID_SetPalette (unsigned char *palette)
{
qbyte *pal;
unsigned int r,g,b;
int i;
unsigned *table1;
extern qbyte gammatable[256];
pal = palette;
table1 = d_8to24rgbtable;
for (i=0 ; i<256 ; i++)
{
r = gammatable[pal[0]];
g = gammatable[pal[1]];
b = gammatable[pal[2]];
pal += 3;
*table1++ = LittleLong((255<<24) + (r<<0) + (g<<8) + (b<<16));
}
d_8to24rgbtable[255] &= LittleLong(0xffffff); // 255 is transparent
}
#if 1
void GL_BeginRendering(void)
{
}
void GL_EndRendering (void)
{
}
void GLVID_DeInit(void)
{
if (sys_gl_module)
Sys_CloseLibrary(sys_gl_module);
sys_gl_module = NULL;
}
qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
{
/*
Android 2.2 does not provide EGL headers, thus the context was already created within java code.
This means that we cannot change width/height/bpp/etc.
But we still initialize everything as if we did.
Pros: Works on android 2.2, which reportedly is 50% of all androids right now.
Cons: vid_restart cannot change width/height/bpp/rate/etc.
Mneh: you probably couldn't change width/height/rate anyway.
Cons: any gl objects which were not destroyed properly will leak.
Mneh: we should have cleaned them up properly in the first place.
Cons: GL_EndRendering call will not swap buffers. Buffers will be swapped on return to java.
*/
sys_gl_module = Sys_LoadLibrary(gles2?"libGLESv2.so":"libGLESv1_CM.so", NULL);
if (!sys_gl_module)
{
GLVID_DeInit();
return false;
}
GLVID_SetPalette (palette);
GL_Init(GLES_GetSymbol);
vid.recalc_refdef = 1;
return true;
}
#else
#include <EGL/egl.h>
extern void *sys_window;
static EGLDisplay sys_display = EGL_NO_DISPLAY;
static EGLSurface sys_surface = EGL_NO_SURFACE;
static EGLContext sys_context = EGL_NO_CONTEXT;
void GLVID_DeInit(void)
{
if (sys_display != EGL_NO_DISPLAY)
{
eglMakeCurrent(sys_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (sys_context != EGL_NO_CONTEXT)
eglDestroyContext(sys_display, sys_context);
if (sys_surface != EGL_NO_SURFACE)
eglDestroySurface(sys_display, sys_surface);
eglTerminate(sys_display);
sys_context = EGL_NO_CONTEXT;
sys_surface = EGL_NO_SURFACE;
sys_display = EGL_NO_DISPLAY;
}
if (sys_gl_module != NULL)
{
Sys_CloseLibrary(sys_gl_module);
sys_gl_module = NULL;
}
}
qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
{
vid.pixelwidth = info->width;
vid.pixelheight = info->height;
vid.numpages = 3;
gl_canstencil = 0;
const EGLint attribs[] = {
EGL_RENDERABLE_TYPE, gles2?EGL_OPENGL_ES2_BIT:EGL_OPENGL_ES_BIT,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_BLUE_SIZE, (info->bpp==16)?5:8,
EGL_GREEN_SIZE, (info->bpp==16)?6:8,
EGL_RED_SIZE, (info->bpp==16)?5:8,
EGL_DEPTH_SIZE, 16,
// EGL_STENCIL_SIZE, 8,
EGL_NONE
};
EGLint ctxattribs[] = {EGL_CONTEXT_CLIENT_VERSION, gles2?2:1, EGL_NONE};
EGLint w, h, dummy, format;
EGLint numConfigs;
EGLConfig config;
sys_gl_module = Sys_LoadLibrary(gles2?"libGLESv2.so":"libGLESv1_CM.so", NULL);
if (!sys_gl_module)
{
GLVID_DeInit();
return false;
}
sys_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (sys_display == EGL_NO_DISPLAY)
{
GLVID_DeInit();
return false;
}
if (!eglInitialize(sys_display, NULL, NULL))
{
GLVID_DeInit();
return false;
}
eglChooseConfig(sys_display, attribs, &config, 1, &numConfigs);
eglGetConfigAttrib(sys_display, config, EGL_NATIVE_VISUAL_ID, &format);
ANativeWindow_setBuffersGeometry(sys_window, 0, 0, format);
sys_surface = eglCreateWindowSurface(sys_display, config, sys_window, NULL);
sys_context = eglCreateContext(sys_display, config, NULL, ctxattribs);
if (eglMakeCurrent(sys_display, sys_surface, sys_surface, sys_context) == EGL_FALSE)
return false;
eglQuerySurface(sys_display, sys_surface, EGL_WIDTH, &w);
eglQuerySurface(sys_display, sys_surface, EGL_HEIGHT, &h);
vid.pixelwidth = w;
vid.pixelheight = h;
GLVID_SetPalette (palette);
GL_Init(GLES_GetSymbol);
vid.recalc_refdef = 1;
return true;
}
void GL_BeginRendering(void)
{
}
void GL_EndRendering (void)
{
eglSwapBuffers(sys_display, sys_surface);
}
#endif
void GL_DoSwap(void)
{
}
void GLVID_ShiftPalette (unsigned char *palette)
{
// if (gammaworks)
{
}
}
void Sys_SendKeyEvents(void)
{
}
void GLVID_SetCaption(char *caption)
{
}
extern qboolean mouse_active;
cvar_t m_filter = CVARF("m_filter", "1", CVAR_ARCHIVE);
extern cvar_t _windowed_mouse;
float mouse_x, mouse_y;
float old_mouse_x, old_mouse_y;
void IN_Shutdown(void)
{
}
void IN_ReInit()
{
Cvar_Register (&m_filter, "input controls");
}
void IN_Init(void)
{
IN_ReInit();
}
void IN_Commands(void)
{
}
void IN_Move (float *movements, int pnum)
{
extern int mousecursor_x, mousecursor_y;
extern int mousemove_x, mousemove_y;
if (pnum != 0)
return; //we're lazy today.
if (m_filter.value)
{
mouse_x = (mouse_x + old_mouse_x) * 0.5;
mouse_y = (mouse_y + old_mouse_y) * 0.5;
}
old_mouse_x = mouse_x;
old_mouse_y = mouse_y;
if(in_xflip.value) mouse_x *= -1;
if (Key_MouseShouldBeFree())
{
mousemove_x += mouse_x;
mousemove_y += mouse_y;
if (mousecursor_y<0)
mousecursor_y=0;
if (mousecursor_x<0)
mousecursor_x=0;
if (mousecursor_x >= vid.width)
mousecursor_x = vid.width - 1;
if (mousecursor_y >= vid.height)
mousecursor_y = vid.height - 1;
mouse_x = mouse_y = 0;
#ifdef VM_UI
UI_MousePosition(mousecursor_x, mousecursor_y);
#endif
}
mouse_x *= sensitivity.value;
mouse_y *= sensitivity.value;
if ( (in_strafe.state[pnum] & 1) || (lookstrafe.value && (in_mlook.state[pnum] & 1) ))
{
if (movements)
movements[1] += m_side.value * mouse_x;
}
else
{
cl.viewangles[pnum][YAW] -= m_yaw.value * mouse_x;
}
if (in_mlook.state[pnum] & 1)
V_StopPitchDrift (pnum);
if ( (in_mlook.state[pnum] & 1) && !(in_strafe.state[pnum] & 1)) {
cl.viewangles[pnum][PITCH] += m_pitch.value * mouse_y;
CL_ClampPitch(pnum);
}
else
{
if (movements)
{
if ((in_strafe.state[pnum] & 1) && noclip_anglehack)
movements[2] -= m_forward.value * mouse_y;
else
movements[0] -= m_forward.value * mouse_y;
}
}
mouse_x = mouse_y = 0.0;
}