fteqw/engine/client/cl_master.h

191 lines
4.1 KiB
C

#define SS_GENERICQUAKEWORLD 0
#define SS_FTESERVER 1 //hehehe...
#define SS_QUAKE2 2 //useful (and cool). Could be blamed for swamping.
#define SS_NETQUAKE 4
#define SS_FAVORITE 8 //filter all others.
#define SS_KEEPINFO 16
#define SS_DARKPLACES 32
#define SS_QUAKE3 64
#define SS_PROXY 128
//despite not supporting nq or q2, we still load them. We just filter them. This is to make sure we properly write the listing files.
enum {
MT_BAD, //this would be an error
MT_MASTERHTTPNQ, //an http/ftp based master server with NQ servers
MT_MASTERHTTPQW,//an http/ftp based master server with QW servers
MT_MASTERHTTPJSON,//quakeone's server listing
MT_BCASTQW, //-1status
MT_BCASTQ2, //-1status
MT_BCASTQ3,
MT_BCASTNQ, //see code
MT_BCASTDP,
MT_SINGLEQW, //-1status
MT_SINGLEQ2, //-1status
MT_SINGLEQ3,
MT_SINGLENQ, //see code.
MT_SINGLEDP,
MT_MASTERQW, //c\n\0
MT_MASTERQ2, //query
MT_MASTERQ3,
MT_MASTERDP //-1getservers %s 3 empty full\x0A
};
typedef enum{
SLKEY_PING,
SLKEY_MAP,
SLKEY_NAME,
SLKEY_ADDRESS,
SLKEY_NUMPLAYERS,
SLKEY_MAXPLAYERS,
SLKEY_GAMEDIR,
SLKEY_FREEPLAYERS,
SLKEY_BASEGAME,
SLKEY_TIMELIMIT,
SLKEY_FRAGLIMIT,
SLKEY_MOD,
SLKEY_PROTOCOL,
SLKEY_NUMBOTS,
SLKEY_NUMHUMANS,
SLKEY_QCSTATUS,
// SLKEY_PLAYERS, //eep!
SLKEY_ISFAVORITE,//eep!
SLKEY_TOOMANY,
SLKEY_CUSTOM
} hostcachekey_t;
typedef enum {
SLIST_TEST_CONTAINS,
SLIST_TEST_NOTCONTAIN,
SLIST_TEST_LESSEQUAL,
SLIST_TEST_LESS,
SLIST_TEST_EQUAL,
SLIST_TEST_GREATER,
SLIST_TEST_GREATEREQUAL,
SLIST_TEST_NOTEQUAL
} slist_test_t;
//contains info about a server in greater detail. Could be too mem intensive.
typedef struct serverdetailedinfo_s {
char info[MAX_SERVERINFO_STRING];
int numplayers;
struct {
int userid;
int frags;
float time;
int ping;
char name[64];
char skin[64];
char topc;
char botc;
} players[MAX_CLIENTS];
} serverdetailedinfo_t;
//hold minimum info.
typedef struct serverinfo_s {
char name[64]; //hostname.
netadr_t adr;
unsigned char players;
unsigned char maxplayers;
qbyte special; //flags
qbyte sends;
qbyte insortedlist;
qbyte numhumans;
qbyte numbots;
qbyte freeslots;
qbyte protocol;
char modname[8+1];
char qcstatus[8+1];
char gamedir[8+1];
char map[16];
unsigned short gameversion;
unsigned short ping;
short tl;
short fl;
float refreshtime;
serverdetailedinfo_t *moreinfo;
struct serverinfo_s *next;
} serverinfo_t;
typedef struct master_s{
struct master_s *next;
netadr_t adr;
char *address; //text based address (http servers)
struct dl_download *dl;
int type;
int servertype; //filled in for http servers
int sends; /*needs to resend?*/
char name[1];
} master_t;
struct {
qboolean inuse;
netadr_t adr;
serverdetailedinfo_t *detail;
int linenum;
} selectedserver;
typedef struct player_s {
char name[16];
int frags;
int colour;
char skin[8];
netadr_t adr;
struct player_s *next;
} player_t;
void SListOptionChanged(serverinfo_t *newserver);
extern serverinfo_t *firstserver;
extern master_t *master;
extern player_t *mplayers;
void Master_SetupSockets(void);
void CL_QueryServers(void);
int Master_CheckPollSockets(void);
void MasterInfo_Shutdown(void);
void MasterInfo_Request(master_t *mast, qboolean evenifwedonthavethefiles);
serverinfo_t *Master_InfoForServer (netadr_t addr);
serverinfo_t *Master_InfoForNum (int num);
unsigned int Master_TotalCount(void);
unsigned int Master_NumPolled(void);
void Master_SetupSockets(void);
void Master_QueryServer(serverinfo_t *server);
void MasterInfo_WriteServers(void);
int Master_KeyForName(char *keyname);
float Master_ReadKeyFloat(serverinfo_t *server, int keynum);
char *Master_ReadKeyString(serverinfo_t *server, int keynum);
void Master_SortServers(void);
void Master_SetSortField(hostcachekey_t field, qboolean descending);
hostcachekey_t Master_GetSortField(void);
qboolean Master_GetSortDescending(void);
int Master_NumSorted(void);
void Master_ClearMasks(void);
serverinfo_t *Master_SortedServer(int idx);
void Master_SetMaskString(qboolean or, hostcachekey_t field, char *param, slist_test_t testop);
void Master_SetMaskInteger(qboolean or, hostcachekey_t field, int param, slist_test_t testop);