fteqw/engine/server
Spoike d248ce223f added support for persistent particle effects in hexen2.
tweaked shutdown of sql to not make sql unusable after 'disconnect' on a listen server, fixed a couple of mem leaks.
audio no longer starts up twice in windows.
removed specular permutation. its either globally active or globally inactive.
Use oblique near-plane clipping instead of a clipplane, fixing our rtlighting+water warping.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4156 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-29 13:37:48 +00:00
..
botlib.h Me having lots of fun with voice chat. 2010-11-15 02:40:31 +00:00
net_preparse.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
pr_cmds.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
pr_q1qvm.c Android tweeks 2012-07-05 19:42:36 +00:00
progdefs.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
progs.h added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
q2game.h added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
q3g_public.h Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
qwsvdef.h Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
savegame.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
server.h server now claims to be proquake-compatible, so will use 16bit angles for proquake and its nq clones. 2012-10-01 14:29:44 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
sv_chat.c Trying to kill a few warnings. 2010-07-11 10:53:13 +00:00
sv_demo.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
sv_ents.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
sv_init.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
sv_main.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
sv_master.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
sv_move.c try to fix a clientonly-with-csqc build issue. 2012-01-25 04:11:27 +00:00
sv_mvd.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_nchan.c Paranoia regarding recursive errors, may fix the issue bigfoot has. 2011-01-30 11:24:14 +00:00
sv_phys.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_rankin.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
sv_send.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
sv_sql.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
sv_sql.h added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
sv_sys_unix.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
sv_sys_win.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
sv_user.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
svhl_game.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
svhl_gcapi.h Android tweeks 2012-07-05 19:42:36 +00:00
svhl_phys.c Android tweeks 2012-07-05 19:42:36 +00:00
svhl_world.c Android tweeks 2012-07-05 19:42:36 +00:00
svmodel.c dedicated server should compile now 2012-09-30 10:54:43 +00:00
svq2_ents.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
svq2_game.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
svq3_game.c audio on android is now configurable, hopefully. 2012-10-08 04:36:10 +00:00
world.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00