fteqw/engine/gl
Spoike 8d2cc63faf Audio support for droid. No idea how the latencies are. Probably terrible.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3903 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-22 15:57:16 +00:00
..
gl_alias.c Couple of changes. 2011-09-03 03:49:43 +00:00
gl_backend.c Basic Android support. Icon resources still need to be replaced. No sound, no accelerometer. 2011-09-16 05:56:54 +00:00
gl_bloom.c Wrapped #pragma comments()'s with MSVC specific macros so GCC can be read more easily. Also undeprecated edict_size in world.h. 2011-05-29 04:26:29 +00:00
gl_draw.c Basic Android support. Icon resources still need to be replaced. No sound, no accelerometer. 2011-09-16 05:56:54 +00:00
gl_draw.h attempt implement d3d and gl es getrgbinfo, fix typos/commit with crosshair 2011-03-31 23:05:19 +00:00
gl_font.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
gl_heightmap.c heightmap semi-functional again, but still useless. 2011-05-20 04:10:46 +00:00
gl_hlmdl.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
gl_model.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
gl_model.h Couple of changes. 2011-09-03 03:49:43 +00:00
gl_ngraph.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_rlight.c Couple of changes. 2011-09-03 03:49:43 +00:00
gl_rmain.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_rmisc.c Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code. 2011-07-30 14:14:56 +00:00
gl_rsurf.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_screen.c Added vid_triplebuffer to enable/disable triplebuffering in d3d (gl_triplebuffer is now an alias to this). Has no effect in OpenGL as OpenGL does not provide a way for an application to set, or even query. 2011-06-17 01:54:54 +00:00
gl_shader.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_shadow.c Couple of changes. 2011-09-03 03:49:43 +00:00
gl_vidcocoa.m Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
gl_vidcommon.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_viddroid.c Basic Android support. Icon resources still need to be replaced. No sound, no accelerometer. 2011-09-16 05:56:54 +00:00
gl_videgl.c remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes 2011-05-30 21:48:32 +00:00
gl_videgl.h Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidlinuxglx.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidmacos.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidmorphos.c use colormap only for determining fullbrights, commit in sound paint funcs 2011-07-06 05:53:25 +00:00
gl_vidnt.c Basic Android support. Icon resources still need to be replaced. No sound, no accelerometer. 2011-09-16 05:56:54 +00:00
gl_vidnull.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidsdl.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c removed separate trigger/solid links. 2011-06-29 18:39:11 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c Fixed waterwarp with non-npot cards. Split doom wad support from doom map support. 2010-07-25 15:12:12 +00:00
glquake.h Audio support for droid. No idea how the latencies are. Probably terrible. 2011-09-22 15:57:16 +00:00
glsupp.h Basic Android support. Icon resources still need to be replaced. No sound, no accelerometer. 2011-09-16 05:56:54 +00:00
ltface.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
model_hl.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
shader.h Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00