fteqw/engine/d3d
Spoike e8c1f669cc Couple of changes.
D3D now supports hlsl shaders. Much functionality is still missing, but sky and water surfaces are in.
IQM models now supported.
Engine physics code is now potentially callable from csqc, but there are some issues which need to be resolved before its enabled.
FTEQCC has had some pointer/struct/array functionality improved. Complex trees can now be navigated properly.
added r_dumpshaders command to dump internal glsl scripts for editing.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3896 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-03 03:49:43 +00:00
..
d3d_backend.c Couple of changes. 2011-09-03 03:49:43 +00:00
d3d_image.c Small fix for usage with debug DirectX9 runtimes 2011-06-19 12:50:49 +00:00
d3d_shader.c Couple of changes. 2011-09-03 03:49:43 +00:00
vid_d3d.c Couple of changes. 2011-09-03 03:49:43 +00:00