214 lines
8.3 KiB
Plaintext
214 lines
8.3 KiB
Plaintext
/*
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return ("
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weaponry\n\n
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<EFBFBD>1‘ melee \n
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<EFBFBD>2‘ thrown \n
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<EFBFBD>3‘ pistols&smgs \n
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<EFBFBD>4‘ shotguns \n
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<EFBFBD>5‘ rifles \n
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<EFBFBD>6‘ heavy guns \n
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<EFBFBD>e‘ leave
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*/
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/*
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<EFBFBD>1‘ 1911a1 .45 01 5$\n
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<EFBFBD>2‘ d. eagle .44 02 7$\n
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<EFBFBD>3‘ mk23 socom .45 02 9$\n
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<EFBFBD>4‘ h&k mp7 4mm 03 14$\n
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<EFBFBD>5‘ h&k mp5 9mm 03 17$\n
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<EFBFBD>6‘ alien blaster 02 21$\n
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<EFBFBD>1‘ pipe rifle .44 02 4$\n
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<EFBFBD>2‘ winchester 12g 03 8$\n
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<EFBFBD>3‘ mossberg 12g 04 14$\n
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<EFBFBD>4‘ citykiller 12g 05 35$\n
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<EFBFBD>1‘ rangemaster 7mm 03 11$\n
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<EFBFBD>2‘ ak-112 5mm 04 21$\n
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<EFBFBD>3‘ remington .308 05 24$\n
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<EFBFBD>4‘ ak-74 5mm 04 27$\n
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<EFBFBD>5‘ moonlight .223 05 36$\n
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<EFBFBD>6‘ sa-80 5mm 05 23$\n
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<EFBFBD>7‘ plasma rifle 07 41$\n
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<EFBFBD>8‘ gauss rifle 2mm 08 51$\n
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*/
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string () ShopString =
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{
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return ("--- S H O P -------\n\n<>1‘ traits \n<>2‘ perks \n<>3‘ body armour \n<>4‘ protection \n<>5‘ weapons \n<>6‘ equipment \n<>7‘ chems \n<>8‘ special \n<>e‘ leave \n");
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};
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string () WeaponString =
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{
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return ("weaponry\n\n<>1‘ melee \n<>2‘ thrown \n<>3‘ pistols&smgs \n<>4‘ shotguns \n<>5‘ rifles \n<>6‘ heavy guns \n<>e‘ leave \n");
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};
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string () TraitString =
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{
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return ("traits\n\n<>1‘ one handed \n<>2‘ small frame \n<>3‘ bruiser \n<>4‘ heavy handed \n<>5‘ bloody mess \n<>6‘ bad luck \n<>e‘ leave \n");
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};
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string () ThrownString =
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{
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return ("grenades\n GRENADE | COST \n\n<>1‘ smoke grenade 3$\n<>2‘ frag grenade 4$\n<>3‘ emp grenade 5$\n<>4‘ flashbang 7$\n<>e‘ exit \n");
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};
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string () BuildString =
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{
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return ("BUILD A STRUCTURE\n NAME | UPGRADE | SCRAPS\n\n<>1‘ Mr. Ammo 4\n<>2‘ Barricade 6\n<>3‘ AutoDoc(tm) 10\n<>4‘ Robo-Fang 11\n<>e‘ exit \n");
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};
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string () HelmetString =
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{
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return ("helmets\nprotect you from headshots so\nmake sure you use a decent one\n\n ABS% WT DEFLECT PRC\n<>1‘ combat helm -10% 01 5% 05\n<>2‘ combat helm 2 +0% 02 5% 20\n<>3‘ heavy-duty +20% 03 5% 20\n<>4‘ ceramic helm -20% ...");
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};
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string () ArmorString =
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{
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return ("body armour wt abs prc\n\n<>1‘ light kevlar 03 1/20% 03$\n<>2‘ leather armor 05 2/30% 08$\n<>3‘ kevlar armor 09 3/35% 10$\n<>4‘ metal armor 15 5/35% 12$\n<>5‘ combat armor 12 4/40% 25$\n<>6‘ brotherhood armor 17 5/45% 35$\n<>7‘ force armor 06 7/10% 45$\n<>8‘ metal armor mkii 20 8/50% 55$\n");
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};
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string () PerkString =
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{
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return ("perks\n ABILITY | FRAGS NEEDED \n\n<>1‘ bonus movement 2\n<>2‘ strong back 2\n<>3‘ quick pockets 2\n<>4‘ awareness 2\n<>5‘ silent running 3\n<>6‘ better criticals 3\n<>7‘ bonus ranged damage 3\n<>8‘ divine favor 3\n<>9‘ slayer 3\n<>0‘ sharpshooter 4\n");
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};
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string () ProtectString =
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{
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return ("++ high-tech protective devices ++ \n\n HARDWARE | SHIELDS VS | PRICE \n<>1‘ energy amulet |damage: 7% <20>15‘\n<>2‘ force field |front: 15% <20>20‘\n<>3‘ safety ring |absorb: 3 <20>35‘\n<>4‘ smokescreen |obscures <20>40‘\n<>5‘ sentient cube |regenerate <20>45‘\n");
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};
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/*return ("++ high-tech protective devices ++ \n\n
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HARDWARE | SHIELDS VS | PRICE \n
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<EFBFBD>1‘ energy amulet |damage: 7% <20>15‘\n
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<EFBFBD>2‘ force field |front: 15% <20>20‘\n
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<EFBFBD>3‘ safety ring |absorb: 3 <20>35‘\n
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<EFBFBD>4‘ smokescreen |obscures <20>40‘\n
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<EFBFBD>5‘ sentient cube |regenerate <20>45‘\n");*/
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string () OtherString =
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{
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return
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"++ miscellaneous items ++\n"
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" ITEM | CLASS | PRICE \n"
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"\n"
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"\n"
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"<22>1‘ (25) bandages for medic 2$\n"
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"<22>2‘ (5) metal scraps 5$\n"
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"<22>3‘ (20) mr.ammo! 20$\n"
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"<22>4‘ (20) auto-doc! 20$\n"
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"<22>5‘ (20) shield-gen! 20$\n"
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;
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};
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string () MeleeString =
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{
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return ("MELEE WEAPONS\nWEAPON | TYPE | WT | PRICE \n\n<>1‘ knife melee 01 01$\n<>2‘ hand axe melee 08 03$\n<>3‘ vibroblade melee 04 10$\n<>4‘ power axe melee 07 15$\n<>e‘ exit \n");
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};
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/*
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<EFBFBD>6‘ h&k mp5 9mmP 03 17$\n
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<EFBFBD>7‘ h&k mp7 4.60mm 03 14$\n
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<EFBFBD>8‘ fn p90 5.57mm 03 22$\n
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<EFBFBD>9‘ h&k mp10 10mm 03 24$\n
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<EFBFBD>0‘ thompson .45 03 20$\n
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<EFBFBD>6‘ h&k mp5 9mmP 03 17$\n<>7‘ h&k mp7 4.60mm 03 14$\n<>8‘ fn p90 5.57mm 03 22$\n<>9‘ h&k mp10 10mm 03 24$\n<>0‘ thompson .45 03 20$\n
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*/
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string () PistolString =
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{
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return ("Pistols and Submachineguns\n WEAPON | CAL | WEIGHT | PRICE \n\n<>1‘ mk23 socom .45 01 5$\n<>2‘ d. eagle .44 02 7$\n<>3‘ needler pistol 02 9$\n<>4‘ h&k mp7 4mm 03 14$\n<>5‘ grease gun 9mm 03 17$\n<>6‘ alien blaster 02 21$\n");
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};
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string () ShotgunString =
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{
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return ("shotguns\n WEAPON | TYPE | WEIGHT | PRICE \n\n<>1‘ pipe rifle .44 02 4$\n<>2‘ winchester 12g 03 8$\n<>3‘ mossberg 12g 04 14$\n<>4‘ citykiller 12g 05 35$\n");
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};
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/*
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<EFBFBD>6‘ dks-1 .338 bolt 08 32$\n
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<EFBFBD>7‘ moonlight .223 auto 06 54$\n
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<EFBFBD>8‘ xl70e3 5mm auto 08 27$\n
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<EFBFBD>9‘ fn-fal .308 auto 04 51$\n
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<EFBFBD>0‘ sa-80 .223 auto 07 45$\n
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*/
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string () RifleString =
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{
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return ("rifles\n RIFLE | TYPE | WEIGHT | PRICE \n\n<>1‘ rangemaster 7mm 03 11$\n<>2‘ ak-112 5mm 04 21$\n<>3‘ remington .308 05 24$\n<>4‘ ak-74 5mm 04 27$\n<>5‘ moonlight .223 05 36$\n<>6‘ sa-80 5mm 05 32$\n<>7‘ fn-fal .308 09 25$\n");
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};
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string () HeavyString =
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{
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return ("other weaponry\n WEAPON | TYPE | WEIGHT | PRICE \n\n<>1‘ rocket launcher 10 30$\n<>2‘ gauss rifle 07 32$\n<>3‘ laser carbine 12 45$\n");
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};
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string () ChemString =
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{
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return ("drugs\n DRUG | EFFECTS | PRICE\n"
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"\n<>1‘ stimpack heals 05+20 3$\n"
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"<22>2‘ medkit+ heals 10+50 5$\n"
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"<22>3‘ superstim* heals 20+60 12$\n"
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"<22>4‘ adrenaline*+speed/jump 10$\n"
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"<22>5‘ jet* aim better 18$\n"
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"<22>e‘ exit \n"
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"\n"
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"+ requires medic \n"
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"* requires advanced medic \n");
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};
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string () ChemString2 =
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{
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return ("chems\n DRUG | EFFECTS | PRICE\n"
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"\n<>1‘ adrenaline +60 speed/jump 3$\n"
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"<22>2‘ stimpack heals 40 5$\n"
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"<22>3‘ psycho+ +60 hp/no pain 11$\n"
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"<22>4‘ medkit* heals 20+50 12$\n"
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"<22>5‘ berserk* adren+psycho 12$\n"
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"<22>6‘ jet* aim better 15$\n"
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"<22>e‘ exit \n"
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"\n"
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"+ requires shaman \n"
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"* requires advanced shaman \n");
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};
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string () EnergyWeaponsString =
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{
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return ("high-tech weaponry\n WEAPON | TYPE | WEIGHT | PRICE \n\n<>1‘ [*] flash gun semi 03 21$\n<>2‘ [&] plasma rifle semi 08 34$\n<>3‘ [*] laser rifle semi 11 40$\n<>4‘ [*] laser carbine auto 06 57$\n<>5‘ [?] alien blaster semi 02 72$\n");
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};
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//<2F>6‘ bozar 14 81$\n<>7‘ firestorm 12 97$
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string () HeavyGunsString =
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{
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return ("heavy guns\n WEAPON | TYPE | WEIGHT | PRICE \n\n<>1‘ light support weapon 15 55$\n<>2‘ rocket launcher 11 75$\n<>3‘ 50oc flamethrower 16 35$\n<>4‘ steyr amr .50 flechette 17 72$\n<>5‘ m72 gauss rifle 2mm 12 81$\n<>6‘ bozar 14 81$\n<>7‘ firestorm 12 97$");
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};
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string () de_dust =
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{
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return (" DE_DUST \n (BOMB/DEFUSE MAP) \n\nrangers have obtained two ufos\nthat have crash landed in the \ndesert. raiders must blow them\nup with c4 before its too late\n\n(activate electronic tools and\nc4 by pressing 4) ...");
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};
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/*
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<EFBFBD>4‘ motion sensor <20>20c‘\n
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<EFBFBD>5‘ extra magazines <20>20c‘\n
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<EFBFBD>6‘ electronic tools mark ii <20>30c‘\n
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<EFBFBD>7‘ climbing gear <20>30c‘\n
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<EFBFBD>8‘ remote camera <20>40c‘\n
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<EFBFBD>9‘ cooling module <20>50c‘\n
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<EFBFBD>0‘ laser defense field <20>50c‘\n
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*/
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string () EquipmentString =
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{
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return ("+ special equipment +\npress your c key to activate!\n\n<>1‘ medic's bag <20>15c‘\n<>2‘ security alarm <20>15c‘\n<>3‘ remote camera <20>15c‘\n<>4‘ belt pouch <20>15c‘\n<>5‘ backpack <20>15c‘\n<>6‘ toolkit mark ii <20>15c‘\n<>7‘ climbing gear <20>15c‘\n<>8‘ enhanced battery <20>15c‘\n<>9‘ stealth boy <20>45c‘\n\n");
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};
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