fteqw/engine/d3d9
TimeServ a61d819f68 fix hash table inits, fix shader inits
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2959 fc73d0e0-1445-4013-8a0c-d673dee63da5
2008-05-14 18:06:58 +00:00
..
d3d9_draw.c s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too) 2007-10-05 18:08:47 +00:00
d3d9_mesh.c fix hash table inits, fix shader inits 2008-05-14 18:06:58 +00:00
d3d9_rmain.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2735 fc73d0e0-1445-4013-8a0c-d673dee63da5 2007-10-11 13:25:40 +00:00
d3d9_rsurf.c this commit will most likely break things: main Z_*/BZ_* calls no longer have zone logic, tagged allocs redone and now partially thread safe (still Sys_Error), code using reallocs should no longer assume new memory is zeroed, minor mysql fixes 2008-05-09 14:22:37 +00:00
d3d9quake.h git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2735 fc73d0e0-1445-4013-8a0c-d673dee63da5 2007-10-11 13:25:40 +00:00
vid_d3d9.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2735 fc73d0e0-1445-4013-8a0c-d673dee63da5 2007-10-11 13:25:40 +00:00