fteqw/engine/http
Spoike 5172823341 code to use occlusion queries for coronas.
tweaked cl_maxfps a little. now sticks much closer to the desired rate. also tweaked cl_netfps. clamps 77fps to 13ms frames (read: 76.9 fps) in an attempt to avoid tripping up any framerate checks (we had previously been using a lower net rate with occasional 14ms frames).
viewspace particles are now a thing.
greater control over spawning particles. its now possible to spawn particles only in slime, etc.
fix soundlength builtin.
preliminary version of r_dynamic -1, which can give some significant framerate boosts on certain maps.
fix halflife bsp texture issues.
rewrote worker thread logic. workers now work as a single pool, instead of independent pools. this means that you don't have to wait for a specific thread to finish before it can load new stuff, reducing overall load times some more. worker_count cvar allows reconfiguring the number of active workers. can be changed any time.
updated mod_terrain_create command. should be more useful now and make more sense when first loaded.
fix lit support. apparently its been broken for a while.
brush editor now has csg subtraction.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4990 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-10-11 11:34:58 +00:00
..
ftpclient.c stripped out my ancient form of in-engine translation. Implemented gettext style translation instead. Automatically determine language from environment settings. 2013-11-29 14:36:47 +00:00
ftpserver.c fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
httpclient.c autosprite and other deforms now work in webgl, supposedly. 2015-08-25 03:02:19 +00:00
httpserver.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
iweb.h add geometry shader support. because why not. 2015-07-01 23:15:25 +00:00
iwebiface.c fix colormod 2015-04-14 23:12:17 +00:00
webgen.c rewrote some master server code to isolate games. 2014-12-23 15:26:42 +00:00