fteqw/engine/dotnet2005
Spoike 8fc0df0f44 vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too.
Merged GL+D3D builds should work now too, but still not stable if you vid_restart too much.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3716 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-01-23 03:44:49 +00:00
..
ftequake.sln Missing VC6 SDL static libs added. dotnet2008 & dotnet2010 projects uptodate. SDL targets available now in the dotnet 05, 08 and 10 projects. Tiny DirectSound compile fix. 2010-12-24 05:42:04 +00:00
ftequake.vcproj vid_gl_contex_gles cvar mostly works. Most of the shaders still have no program attached to them - pics+font have it disabled due to nvidia driver crashes, I wanna check if ATI crashes too. 2011-01-23 03:44:49 +00:00
ftequake_SDL.vcproj Missing VC6 SDL static libs added. dotnet2008 & dotnet2010 projects uptodate. SDL targets available now in the dotnet 05, 08 and 10 projects. Tiny DirectSound compile fix. 2010-12-24 05:42:04 +00:00
gas2masm.vcproj Undo my mistake in #3513 2010-02-07 09:07:09 +00:00
npfte.vcproj swap audio channels, apparently they were switched. I blame my broken (mono) headphones. Also minor tweek for npfte to size the engine to match the plugin space. Also attempt to catch crashes instead of always taking the browser down too. 2010-11-29 03:42:15 +00:00
npqtv.vcproj What could possibly go wrong?... 2010-03-14 14:35:56 +00:00
resource.h Work In Progress branch. 2009-11-04 21:16:50 +00:00