Go to file
Spoike 2cad75bc69 Attempting to fix/rework splitscreen.
Removed the impulse2/+forward2 etc commands.
Added +p2, -p2, p2 commands as a prefixed command instead. don't use + or - on them (so '+p2 forward' to move player 2 forward), this permits a simple generic way to send commands to a single player from an input device.
rawinput mice will submit commands/movements based upon idx%maxsplits, they will correctly submit mouse clicks, which will be mapped through the +p2/+p3 commands as appropriate, so each mouse is purely for a single player.
Fixed player model visibility in splitscreen mode.
Ignoring allow_splitscreen for the local player, cl_splitscreen is technically now the only enabler (though you will need to configure rawinput or binds).
Added support for { texturename prefixes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3582 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-08-14 00:15:07 +00:00
engine Attempting to fix/rework splitscreen. 2010-08-14 00:15:07 +00:00
fteqtv Tweeks to the d3d renderer. Supports various shader features now. Other changes/fixes/breakages also. 2010-05-01 22:47:47 +00:00
plugins Work In Progress branch. 2009-11-04 21:16:50 +00:00
q3asm2 Redefine snprintf for Windows. 2008-06-27 19:16:15 +00:00
quakec Work in DP didn't work in DP. 2009-08-29 18:59:48 +00:00
specs Changes merged from trunk. Also additional extensive changes. Q3 portals work. 2010-07-11 02:22:39 +00:00