fteqw/engine/d3d
Spoike 2afefb77ca reworked the shader system slightly.
$diffuse can now sample animmaps correctly (although this only makes sense when using glsl or replacement shaders (read: rtlights)).
$fullbright now defaults according to the animmap too.
added reflectcube and reflectmask (the latter defaults according to map/animmap, the former needs to be explicitly stated).
fix d3d9+d3d11 renderers a little. needs much more work.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4868 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-05-03 19:57:46 +00:00
..
d3d11_backend.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
d3d11_image.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
d3d11_shader.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
d3d_backend.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
d3d_image.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
d3d_shader.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
vid_d3d.c fix colormod 2015-04-14 23:12:17 +00:00
vid_d3d11.c q2w bsp format support. 2015-03-03 00:14:43 +00:00