fteqw/engine/gl
Spoike 27831f7265 Fix some misc issues that noone else is likely to notice.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5911 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-21 19:13:33 +00:00
..
gl_alias.c Fix some misc issues that noone else is likely to notice. 2021-06-21 19:13:33 +00:00
gl_backend.c Add a preview for 2d array textures. Bind gl textures according to texture type rather than hardcoded assumptions, making it more consistent with the other rendering APIs. 2021-05-09 13:01:15 +00:00
gl_bloom.c try to fix vulkan validation warnings (and maybe some crashes on amd gpus) 2020-11-04 10:19:30 +00:00
gl_draw.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
gl_draw.h rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
gl_font.c Add support for maps/foo.bsp.xz too, for better compression. 2021-06-02 15:29:44 +00:00
gl_heightmap.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
gl_hlmdl.c Apparently I got those ranges backwards. 2021-05-20 15:35:32 +00:00
gl_model.c Fix some misc issues that noone else is likely to notice. 2021-06-21 19:13:33 +00:00
gl_model.h Preliminary attempt at loading zips concatenated onto the end of bsp files, instead of having servers load 5000+ different pk3s up front. 2021-05-28 07:07:48 +00:00
gl_ngraph.c Try to fix some stuff that was wrong in the last commit. 2020-09-29 09:34:38 +00:00
gl_rlight.c Try to reduce memory usage. 2021-06-21 13:46:06 +00:00
gl_rmain.c OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00
gl_rmisc.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_rsurf.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
gl_screen.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
gl_shader.c Fix softwarebanding. Fix problem with map textures with a leading #. 2021-06-21 13:43:45 +00:00
gl_shadow.c OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00
gl_terrain.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c Make FTE slightly more likely to work on gles<3 when configured for 32bit indexes. 2021-05-19 04:49:33 +00:00
gl_viddroid.c Fix web+android targets. Fix some relatively recent quake2 bugs. 2020-05-16 13:12:58 +00:00
gl_videgl.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
gl_videgl.h '+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can. 2020-09-15 08:54:10 +00:00
gl_vidlinuxglx.c Some keys were not getting mapped to quake keycodes in X11. 2021-06-21 13:45:26 +00:00
gl_vidmacos.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_vidsdl.c try to fix vulkan validation warnings (and maybe some crashes on amd gpus) 2020-11-04 10:19:30 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
gl_warp.c big commit. :( 2020-10-26 06:30:35 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
glquake.h Add a preview for 2d array textures. Bind gl textures according to texture type rather than hardcoded assumptions, making it more consistent with the other rendering APIs. 2021-05-09 13:01:15 +00:00
glsupp.h Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
ltface.c prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet. 2020-03-25 21:29:30 +00:00
model_hl.h try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
r_bishaders.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
shader.h Add a preview for 2d array textures. Bind gl textures according to texture type rather than hardcoded assumptions, making it more consistent with the other rendering APIs. 2021-05-09 13:01:15 +00:00